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saving_tutorial.html
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saving_tutorial.html
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---
layout: default
title: Saving Tutorial
---
<div class="col-lg-10 main-chart">
<div class="showback">
<p><h1><b>Saving</b></h1><div class="alert alert-warning"><b>You must save textures in the same format they were exported, which can be seen in the info box.</b></div>
Once you've modified your texture of choice in photoshop, go to File > Save As<br/>
<br/>
We then want to change <b>Save as type:</b> from Intel Texture Works to D3D/DDS<br/>
<img src="http://i.imgur.com/WzsMvcP.png" alt=""/><br/>
<br/>
The type of texture to save as can be seen in the info box in the application<br/>
<img src="http://i.imgur.com/1CRHqPE.png" alt=""><br/>
<br/>
After you click on save, you will be taken to the NVIDIA save settings screen.<br/>
Here are the settings for each Texture Type:<br/>
<br/>
<h3><b>DXT1</b></h3><br/>
<img src="http://i.imgur.com/RJB3wfY.png" border="0" alt=""/><br/>
<br/>
<h3><b>DXT5</b></h3><br/>
<img src="http://i.imgur.com/RyFLJuW.png" border="0" alt=""/><br/>
<br/>
<h3><b>32bit A8R8G8B8</b></h3><br/>
<img src="http://i.imgur.com/3x8KQL5.png" border="0" alt=""/><br/>
<br/>
<h3><b>64bit A16B16G16R16F</b></h3><br/>
<img src="http://i.imgur.com/gzs25kE.png" border="0" alt=""/><br/>
</p>
</div>
</div>