From 0f481422a54a197923f4bf03db1b5733e481965f Mon Sep 17 00:00:00 2001 From: Spatison <137375981+Spatison@users.noreply.github.com> Date: Fri, 10 Jan 2025 14:41:32 +1000 Subject: [PATCH] Night And Thermal Vision (#1462) # Description Port from WWDP. Refactor from [Goob](https://github.com/Goob-Station/Goob-Station/pull/1251) ---

Media

![image](https://github.com/user-attachments/assets/ee60eb59-0432-477e-8aee-25a56032e58e) Night vision goggles: ![image](https://github.com/user-attachments/assets/f9269e1a-97ed-456f-bd45-7015b723fb3e) Zealot's blindfold: ![image](https://github.com/user-attachments/assets/7c60011e-1d0a-4fb2-92cb-fded8c747555) Animal vision: ![image](https://github.com/user-attachments/assets/14f1153d-b771-4316-9faa-fee951d884ce) Thermal vision goggles: ![image](https://github.com/user-attachments/assets/b167ef8b-e1b7-477e-a08d-b217fd2e38c5) Deathsquad helmet: ![image](https://github.com/user-attachments/assets/2e15ab15-6d23-45c2-b51e-3c16dc3a135d) Xeno vision: ![image](https://github.com/user-attachments/assets/1677b69e-013f-464a-baaf-af3b5f1b6488)

--- # Changelog :cl: @Aviu00, Spatison, @PuroSlavKing - add: Added night vision goggle - add: Added thermal vision goggle - add: Deathsquad helmet now grants night and thermal vision. - add: Ninja visor now grants night vision. - tweak: Some animals have gained night vision. - tweak: Xenos have gained night vision. --------- Signed-off-by: Spatison <137375981+Spatison@users.noreply.github.com> Co-authored-by: PuroSlavKing <103608145+puroslavking@users.noreply.github.com> --- Content.Client/Overlays/EquipmentHudSystem.cs | 2 +- .../Switchable/BaseSwitchableOverlay.cs | 48 + .../Overlays/Switchable/NightVisionSystem.cs | 87 + .../Switchable/ThermalVisionOverlay.cs | 159 ++ .../Switchable/ThermalVisionSystem.cs | 95 + Content.Shared/Actions/SharedActionsSystem.cs | 5 +- .../Body/Components/BodyComponent.cs | 3 + .../Inventory/InventorySystem.Relay.cs | 4 + .../Overlays/BaseOverlayComponent.cs | 16 + .../Switchable/NightVisionComponent.cs | 14 + .../Overlays/Switchable/NightVisionSystem.cs | 3 + .../Switchable/SwitchableOverlayComponent.cs | 48 + .../Switchable/SwitchableOverlaySystem.cs | 166 ++ .../Switchable/ThermalVisionComponent.cs | 17 + .../Switchable/ThermalVisionSystem.cs | 3 + Resources/Audio/Items/Goggles/activate.ogg | Bin 0 -> 12048 bytes .../Audio/Items/Goggles/attributions.yml | 9 + Resources/Audio/Items/Goggles/deactivate.ogg | Bin 0 -> 12424 bytes .../Locale/en-US/research/technologies.ftl | 2 + .../Locale/en-US/store/uplink-catalog.ftl | 6 + .../Locale/ru-RU/prototypes/actions/types.ftl | 8 + .../entities/clothing/eyes/goggles.ftl | 23 + .../objects/tools/empflashlight.ftl | 0 .../Locale/ru-RU/research/techologies.ftl | 2 + .../Locale/ru-RU/store/uplink-catalog.ftl | 7 + Resources/Prototypes/Actions/types.yml | 41 +- .../Prototypes/Catalog/Fills/Lockers/misc.yml | 8 +- .../Prototypes/Catalog/uplink_catalog.yml | 72 + .../Entities/Clothing/Eyes/glasses.yml | 1 + .../Entities/Clothing/Eyes/goggles.yml | 114 ++ .../Clothing/Head/hardsuit-helmets.yml | 3 + .../Mobs/Cyborgs/base_borg_chassis.yml | 1 + .../Prototypes/Entities/Mobs/NPCs/animals.yml | 12 + .../Prototypes/Entities/Mobs/NPCs/carp.yml | 6 + .../Entities/Mobs/NPCs/regalrat.yml | 12 + .../Prototypes/Entities/Mobs/NPCs/xeno.yml | 6 + .../Entities/Mobs/Player/admin_ghost.yml | 1 + .../Entities/Mobs/Player/dragon.yml | 5 + .../Entities/Mobs/Player/silicon_base.yml | 1 + .../Entities/Structures/Machines/lathe.yml | 1621 +++++++++-------- .../Prototypes/Procedural/salvage_loot.yml | 4 + .../Prototypes/Recipes/Lathes/devices.yml | 30 + .../Prototypes/Recipes/Lathes/medical.yml | 13 +- .../Prototypes/Recipes/Lathes/security.yml | 12 +- .../Prototypes/Research/experimental.yml | 27 + Resources/Prototypes/Shaders/shaders.yml | 7 +- .../Entities/Clothing/Cult/armor.yml | 8 +- .../equipped-EYES-off.png | Bin 0 -> 452 bytes .../equipped-EYES.png | Bin 0 -> 739 bytes .../diagnostic_nightvision.rsi/icon.png | Bin 0 -> 306 bytes .../inhand-left.png | Bin 0 -> 233 bytes .../inhand-right.png | Bin 0 -> 230 bytes .../diagnostic_nightvision.rsi/meta.json | 48 + .../equipped-EYES-off.png | Bin 0 -> 452 bytes .../medical_nightvision.rsi/equipped-EYES.png | Bin 0 -> 733 bytes .../Goggles/medical_nightvision.rsi/icon.png | Bin 0 -> 306 bytes .../medical_nightvision.rsi/inhand-left.png | Bin 0 -> 233 bytes .../medical_nightvision.rsi/inhand-right.png | Bin 0 -> 230 bytes .../Goggles/medical_nightvision.rsi/meta.json | 48 + .../monocle_thermal.rsi/equipped-EYES-off.png | Bin 0 -> 477 bytes .../monocle_thermal.rsi/equipped-EYES.png | Bin 0 -> 410 bytes .../Eyes/Goggles/monocle_thermal.rsi/icon.png | Bin 0 -> 298 bytes .../Goggles/monocle_thermal.rsi/meta.json | 22 + .../nightvision.rsi/equipped-EYES-off.png | Bin 0 -> 452 bytes .../Goggles/nightvision.rsi/equipped-EYES.png | Bin 0 -> 719 bytes .../Eyes/Goggles/nightvision.rsi/icon.png | Bin 0 -> 218 bytes .../Goggles/nightvision.rsi/inhand-left.png | Bin 0 -> 385 bytes .../Goggles/nightvision.rsi/inhand-right.png | Bin 0 -> 410 bytes .../Eyes/Goggles/nightvision.rsi/meta.json | 48 + .../equipped-EYES-off.png | Bin 0 -> 452 bytes .../equipped-EYES.png | Bin 0 -> 704 bytes .../Goggles/security_nightvision.rsi/icon.png | Bin 0 -> 505 bytes .../security_nightvision.rsi/inhand-left.png | Bin 0 -> 233 bytes .../security_nightvision.rsi/inhand-right.png | Bin 0 -> 309 bytes .../security_nightvision.rsi/meta.json | 48 + .../Goggles/thermal.rsi/equipped-EYES.png | Bin 0 -> 524 bytes .../Eyes/Goggles/thermal.rsi/icon.png | Bin 0 -> 510 bytes .../Eyes/Goggles/thermal.rsi/inhand-left.png | Bin 0 -> 327 bytes .../Eyes/Goggles/thermal.rsi/inhand-right.png | Bin 0 -> 325 bytes .../Eyes/Goggles/thermal.rsi/meta.json | 26 + Resources/Textures/Shaders/nightvision.swsl | 38 + 81 files changed, 2192 insertions(+), 818 deletions(-) create mode 100644 Content.Client/Overlays/Switchable/BaseSwitchableOverlay.cs create mode 100644 Content.Client/Overlays/Switchable/NightVisionSystem.cs create mode 100644 Content.Client/Overlays/Switchable/ThermalVisionOverlay.cs create mode 100644 Content.Client/Overlays/Switchable/ThermalVisionSystem.cs create mode 100644 Content.Shared/Overlays/BaseOverlayComponent.cs create mode 100644 Content.Shared/Overlays/Switchable/NightVisionComponent.cs create mode 100644 Content.Shared/Overlays/Switchable/NightVisionSystem.cs create mode 100644 Content.Shared/Overlays/Switchable/SwitchableOverlayComponent.cs create mode 100644 Content.Shared/Overlays/Switchable/SwitchableOverlaySystem.cs create mode 100644 Content.Shared/Overlays/Switchable/ThermalVisionComponent.cs create mode 100644 Content.Shared/Overlays/Switchable/ThermalVisionSystem.cs create mode 100644 Resources/Audio/Items/Goggles/activate.ogg create mode 100644 Resources/Audio/Items/Goggles/attributions.yml create mode 100644 Resources/Audio/Items/Goggles/deactivate.ogg create mode 100644 Resources/Locale/ru-RU/prototypes/actions/types.ftl create mode 100644 Resources/Locale/ru-RU/prototypes/entities/clothing/eyes/goggles.ftl rename Resources/Locale/ru-RU/{entities => prototypes}/objects/tools/empflashlight.ftl (100%) create mode 100644 Resources/Locale/ru-RU/research/techologies.ftl create mode 100644 Resources/Prototypes/Entities/Clothing/Eyes/goggles.yml create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/diagnostic_nightvision.rsi/equipped-EYES-off.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/diagnostic_nightvision.rsi/equipped-EYES.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/diagnostic_nightvision.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/diagnostic_nightvision.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/diagnostic_nightvision.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/diagnostic_nightvision.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/medical_nightvision.rsi/equipped-EYES-off.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/medical_nightvision.rsi/equipped-EYES.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/medical_nightvision.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/medical_nightvision.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/medical_nightvision.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/medical_nightvision.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/monocle_thermal.rsi/equipped-EYES-off.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/monocle_thermal.rsi/equipped-EYES.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/monocle_thermal.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/monocle_thermal.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/nightvision.rsi/equipped-EYES-off.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/nightvision.rsi/equipped-EYES.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/nightvision.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/nightvision.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/nightvision.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/nightvision.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/security_nightvision.rsi/equipped-EYES-off.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/security_nightvision.rsi/equipped-EYES.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/security_nightvision.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/security_nightvision.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/security_nightvision.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/security_nightvision.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/thermal.rsi/equipped-EYES.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/thermal.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/thermal.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/thermal.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Eyes/Goggles/thermal.rsi/meta.json create mode 100644 Resources/Textures/Shaders/nightvision.swsl diff --git a/Content.Client/Overlays/EquipmentHudSystem.cs b/Content.Client/Overlays/EquipmentHudSystem.cs index c7578b6793f..3672892ae3b 100644 --- a/Content.Client/Overlays/EquipmentHudSystem.cs +++ b/Content.Client/Overlays/EquipmentHudSystem.cs @@ -102,7 +102,7 @@ protected virtual void OnRefreshComponentHud(EntityUid uid, T component, Refresh args.Components.Add(component); } - private void RefreshOverlay(EntityUid uid) + protected void RefreshOverlay(EntityUid uid) { if (uid != _player.LocalSession?.AttachedEntity) return; diff --git a/Content.Client/Overlays/Switchable/BaseSwitchableOverlay.cs b/Content.Client/Overlays/Switchable/BaseSwitchableOverlay.cs new file mode 100644 index 00000000000..59773559686 --- /dev/null +++ b/Content.Client/Overlays/Switchable/BaseSwitchableOverlay.cs @@ -0,0 +1,48 @@ +using System.Numerics; +using Content.Shared.Overlays.Switchable; +using Robust.Client.Graphics; +using Robust.Shared.Enums; +using Robust.Shared.Prototypes; + +namespace Content.Client.Overlays.Switchable; + +public sealed class BaseSwitchableOverlay : Overlay where TComp : SwitchableOverlayComponent +{ + [Dependency] private readonly IPrototypeManager _prototype = default!; + + public override bool RequestScreenTexture => true; + public override OverlaySpace Space => OverlaySpace.WorldSpace; + + private readonly ShaderInstance _shader; + + public TComp? Comp = null; + + public bool IsActive = true; + + public BaseSwitchableOverlay() + { + IoCManager.InjectDependencies(this); + _shader = _prototype.Index("NightVision").InstanceUnique(); + } + + protected override void Draw(in OverlayDrawArgs args) + { + if (ScreenTexture is null || Comp is null || !IsActive) + return; + + _shader.SetParameter("SCREEN_TEXTURE", ScreenTexture); + _shader.SetParameter("tint", Comp.Tint); + _shader.SetParameter("luminance_threshold", Comp.Strength); + _shader.SetParameter("noise_amount", Comp.Noise); + + var worldHandle = args.WorldHandle; + + var accumulator = Math.Clamp(Comp.PulseAccumulator, 0f, Comp.PulseTime); + var alpha = Comp.PulseTime <= 0f ? 1f : float.Lerp(1f, 0f, accumulator / Comp.PulseTime); + + worldHandle.SetTransform(Matrix3x2.Identity); + worldHandle.UseShader(_shader); + worldHandle.DrawRect(args.WorldBounds, Comp.Color.WithAlpha(alpha)); + worldHandle.UseShader(null); + } +} diff --git a/Content.Client/Overlays/Switchable/NightVisionSystem.cs b/Content.Client/Overlays/Switchable/NightVisionSystem.cs new file mode 100644 index 00000000000..c85b3758d8e --- /dev/null +++ b/Content.Client/Overlays/Switchable/NightVisionSystem.cs @@ -0,0 +1,87 @@ +using Content.Shared.Inventory.Events; +using Content.Shared.Overlays.Switchable; +using Robust.Client.Graphics; + +namespace Content.Client.Overlays.Switchable; + +public sealed class NightVisionSystem : EquipmentHudSystem +{ + [Dependency] private readonly IOverlayManager _overlayMan = default!; + [Dependency] private readonly ILightManager _lightManager = default!; + + private BaseSwitchableOverlay _overlay = default!; + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent(OnToggle); + + _overlay = new BaseSwitchableOverlay(); + } + + private void OnToggle(Entity ent, ref SwitchableOverlayToggledEvent args) + { + RefreshOverlay(args.User); + } + + protected override void UpdateInternal(RefreshEquipmentHudEvent args) + { + base.UpdateInternal(args); + + var active = false; + NightVisionComponent? nvComp = null; + foreach (var comp in args.Components) + { + if (comp.IsActive || comp.PulseTime > 0f && comp.PulseAccumulator < comp.PulseTime) + active = true; + else + continue; + + if (comp.DrawOverlay) + { + if (nvComp == null) + nvComp = comp; + else if (nvComp.PulseTime > 0f && comp.PulseTime <= 0f) + nvComp = comp; + } + + if (active && nvComp is { PulseTime: <= 0 }) + break; + } + + UpdateNightVision(active); + UpdateOverlay(nvComp); + } + + protected override void DeactivateInternal() + { + base.DeactivateInternal(); + + UpdateNightVision(false); + UpdateOverlay(null); + } + + private void UpdateNightVision(bool active) + { + _lightManager.DrawLighting = !active; + } + + private void UpdateOverlay(NightVisionComponent? nvComp) + { + _overlay.Comp = nvComp; + + switch (nvComp) + { + case not null when !_overlayMan.HasOverlay>(): + _overlayMan.AddOverlay(_overlay); + break; + case null: + _overlayMan.RemoveOverlay(_overlay); + break; + } + + if (_overlayMan.TryGetOverlay>(out var overlay)) + overlay.IsActive = nvComp == null; + } +} diff --git a/Content.Client/Overlays/Switchable/ThermalVisionOverlay.cs b/Content.Client/Overlays/Switchable/ThermalVisionOverlay.cs new file mode 100644 index 00000000000..eb12b33e3a7 --- /dev/null +++ b/Content.Client/Overlays/Switchable/ThermalVisionOverlay.cs @@ -0,0 +1,159 @@ +using System.Linq; +using System.Numerics; +using Content.Client.Stealth; +using Content.Shared.Body.Components; +using Content.Shared.Overlays.Switchable; +using Content.Shared.Stealth.Components; +using Robust.Client.GameObjects; +using Robust.Client.Graphics; +using Robust.Client.Player; +using Robust.Shared.Enums; +using Robust.Shared.Map; +using Robust.Shared.Timing; + +namespace Content.Client.Overlays.Switchable; + +public sealed class ThermalVisionOverlay : Overlay +{ + [Dependency] private readonly IEntityManager _entity = default!; + [Dependency] private readonly IPlayerManager _player = default!; + [Dependency] private readonly IGameTiming _timing = default!; + + private readonly TransformSystem _transform; + private readonly StealthSystem _stealth; + private readonly ContainerSystem _container; + private readonly SharedPointLightSystem _light; + + public override bool RequestScreenTexture => true; + public override OverlaySpace Space => OverlaySpace.WorldSpace; + + private readonly List _entries = []; + + private EntityUid? _lightEntity; + + public float LightRadius; + + public ThermalVisionComponent? Comp; + + public ThermalVisionOverlay() + { + IoCManager.InjectDependencies(this); + + _container = _entity.System(); + _transform = _entity.System(); + _stealth = _entity.System(); + _light = _entity.System(); + + ZIndex = -1; + } + + protected override void Draw(in OverlayDrawArgs args) + { + if (ScreenTexture is null || Comp is null) + return; + + var worldHandle = args.WorldHandle; + var eye = args.Viewport.Eye; + + if (eye == null) + return; + + var player = _player.LocalEntity; + + if (!_entity.TryGetComponent(player, out TransformComponent? playerXform)) + return; + + var accumulator = Math.Clamp(Comp.PulseAccumulator, 0f, Comp.PulseTime); + var alpha = Comp.PulseTime <= 0f ? 1f : float.Lerp(1f, 0f, accumulator / Comp.PulseTime); + + // Thermal vision grants some night vision (clientside light) + if (LightRadius > 0) + { + _lightEntity ??= _entity.SpawnAttachedTo(null, playerXform.Coordinates); + _transform.SetParent(_lightEntity.Value, player.Value); + var light = _entity.EnsureComponent(_lightEntity.Value); + _light.SetRadius(_lightEntity.Value, LightRadius, light); + _light.SetEnergy(_lightEntity.Value, alpha, light); + _light.SetColor(_lightEntity.Value, Comp.Color, light); + } + else + ResetLight(); + + var mapId = eye.Position.MapId; + var eyeRot = eye.Rotation; + + _entries.Clear(); + var entities = _entity.EntityQueryEnumerator(); + while (entities.MoveNext(out var uid, out var body, out var sprite, out var xform)) + { + if (!CanSee(uid, sprite) || !body.ThermalVisibility) + continue; + + var entity = uid; + + if (_container.TryGetOuterContainer(uid, xform, out var container)) + { + var owner = container.Owner; + if (_entity.TryGetComponent(owner, out var ownerSprite) + && _entity.TryGetComponent(owner, out var ownerXform)) + { + entity = owner; + sprite = ownerSprite; + xform = ownerXform; + } + } + + if (_entries.Any(e => e.Ent.Owner == entity)) + continue; + + _entries.Add(new ThermalVisionRenderEntry((entity, sprite, xform), mapId, eyeRot)); + } + + foreach (var entry in _entries) + { + Render(entry.Ent, entry.Map, worldHandle, entry.EyeRot, Comp.Color, alpha); + } + + worldHandle.SetTransform(Matrix3x2.Identity); + } + + private void Render(Entity ent, + MapId? map, + DrawingHandleWorld handle, + Angle eyeRot, + Color color, + float alpha) + { + var (uid, sprite, xform) = ent; + if (xform.MapID != map || !CanSee(uid, sprite)) + return; + + var position = _transform.GetWorldPosition(xform); + var rotation = _transform.GetWorldRotation(xform); + + var originalColor = sprite.Color; + sprite.Color = color.WithAlpha(alpha); + sprite.Render(handle, eyeRot, rotation, position: position); + sprite.Color = originalColor; + } + + private bool CanSee(EntityUid uid, SpriteComponent sprite) + { + return sprite.Visible && (!_entity.TryGetComponent(uid, out StealthComponent? stealth) || + _stealth.GetVisibility(uid, stealth) > 0.5f); + } + + public void ResetLight() + { + if (_lightEntity == null || !_timing.IsFirstTimePredicted) + return; + + _entity.DeleteEntity(_lightEntity); + _lightEntity = null; + } +} + +public record struct ThermalVisionRenderEntry( + Entity Ent, + MapId? Map, + Angle EyeRot); diff --git a/Content.Client/Overlays/Switchable/ThermalVisionSystem.cs b/Content.Client/Overlays/Switchable/ThermalVisionSystem.cs new file mode 100644 index 00000000000..9b6e5eed0f4 --- /dev/null +++ b/Content.Client/Overlays/Switchable/ThermalVisionSystem.cs @@ -0,0 +1,95 @@ +using Content.Shared.Inventory.Events; +using Content.Shared.Overlays.Switchable; +using Robust.Client.Graphics; + +namespace Content.Client.Overlays.Switchable; + +public sealed class ThermalVisionSystem : EquipmentHudSystem +{ + [Dependency] private readonly IOverlayManager _overlayMan = default!; + + private ThermalVisionOverlay _thermalOverlay = default!; + private BaseSwitchableOverlay _overlay = default!; + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent(OnToggle); + + _thermalOverlay = new ThermalVisionOverlay(); + _overlay = new BaseSwitchableOverlay(); + } + + private void OnToggle(Entity ent, ref SwitchableOverlayToggledEvent args) + { + RefreshOverlay(args.User); + } + + protected override void UpdateInternal(RefreshEquipmentHudEvent args) + { + base.UpdateInternal(args); + ThermalVisionComponent? tvComp = null; + var lightRadius = 0f; + foreach (var comp in args.Components) + { + if (!comp.IsActive && (comp.PulseTime <= 0f || comp.PulseAccumulator >= comp.PulseTime)) + continue; + + if (tvComp == null) + tvComp = comp; + else if (!tvComp.DrawOverlay && comp.DrawOverlay) + tvComp = comp; + else if (tvComp.DrawOverlay == comp.DrawOverlay && tvComp.PulseTime > 0f && comp.PulseTime <= 0f) + tvComp = comp; + + lightRadius = MathF.Max(lightRadius, comp.LightRadius); + } + + UpdateThermalOverlay(tvComp, lightRadius); + UpdateOverlay(tvComp); + } + + protected override void DeactivateInternal() + { + base.DeactivateInternal(); + + UpdateOverlay(null); + UpdateThermalOverlay(null, 0f); + } + + private void UpdateThermalOverlay(ThermalVisionComponent? comp, float lightRadius) + { + _thermalOverlay.LightRadius = lightRadius; + _thermalOverlay.Comp = comp; + + switch (comp) + { + case not null when !_overlayMan.HasOverlay(): + _overlayMan.AddOverlay(_thermalOverlay); + break; + case null: + _overlayMan.RemoveOverlay(_thermalOverlay); + _thermalOverlay.ResetLight(); + break; + } + } + + private void UpdateOverlay(ThermalVisionComponent? tvComp) + { + _overlay.Comp = tvComp; + + switch (tvComp) + { + case { DrawOverlay: true } when !_overlayMan.HasOverlay>(): + _overlayMan.AddOverlay(_overlay); + break; + case null or { DrawOverlay: false }: + _overlayMan.RemoveOverlay(_overlay); + break; + } + + // Night vision overlay is prioritized + _overlay.IsActive = !_overlayMan.HasOverlay>(); + } +} diff --git a/Content.Shared/Actions/SharedActionsSystem.cs b/Content.Shared/Actions/SharedActionsSystem.cs index 91acf47478a..8cede391a80 100644 --- a/Content.Shared/Actions/SharedActionsSystem.cs +++ b/Content.Shared/Actions/SharedActionsSystem.cs @@ -14,6 +14,7 @@ using Robust.Shared.Containers; using Robust.Shared.GameStates; using Robust.Shared.Map; +using Robust.Shared.Network; using Robust.Shared.Timing; using Robust.Shared.Utility; @@ -23,6 +24,8 @@ public abstract class SharedActionsSystem : EntitySystem { [Dependency] protected readonly IGameTiming GameTiming = default!; [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!; + [Dependency] private readonly INetManager _net = default!; + [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!; [Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!; [Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!; @@ -774,7 +777,7 @@ public bool AddActionDirect(EntityUid performer, if (!ResolveActionData(actionId, ref action)) return false; - DebugTools.Assert(action.Container == null || + DebugTools.Assert(_net.IsClient || action.Container == null || (TryComp(action.Container, out ActionsContainerComponent? containerComp) && containerComp.Container.Contains(actionId))); diff --git a/Content.Shared/Body/Components/BodyComponent.cs b/Content.Shared/Body/Components/BodyComponent.cs index 481e22150b0..4ddfbdf9793 100644 --- a/Content.Shared/Body/Components/BodyComponent.cs +++ b/Content.Shared/Body/Components/BodyComponent.cs @@ -41,4 +41,7 @@ public sealed partial class BodyComponent : Component [ViewVariables] [DataField, AutoNetworkedField] public HashSet LegEntities = new(); + + [DataField, AutoNetworkedField] + public bool ThermalVisibility = true; } diff --git a/Content.Shared/Inventory/InventorySystem.Relay.cs b/Content.Shared/Inventory/InventorySystem.Relay.cs index 9d263a60989..4375f1ab193 100644 --- a/Content.Shared/Inventory/InventorySystem.Relay.cs +++ b/Content.Shared/Inventory/InventorySystem.Relay.cs @@ -20,6 +20,8 @@ using Content.Shared.Verbs; using Content.Shared.Weapons.Ranged.Events; using Content.Shared.Chat; +using Content.Shared.Overlays.Switchable; + namespace Content.Shared.Inventory; @@ -63,6 +65,8 @@ public void InitializeRelay() SubscribeLocalEvent>(RelayInventoryEvent); SubscribeLocalEvent>(RelayInventoryEvent); SubscribeLocalEvent>(RelayInventoryEvent); + SubscribeLocalEvent>(RelayInventoryEvent); + SubscribeLocalEvent>(RelayInventoryEvent); SubscribeLocalEvent>(OnGetEquipmentVerbs); } diff --git a/Content.Shared/Overlays/BaseOverlayComponent.cs b/Content.Shared/Overlays/BaseOverlayComponent.cs new file mode 100644 index 00000000000..fe6a5c763ed --- /dev/null +++ b/Content.Shared/Overlays/BaseOverlayComponent.cs @@ -0,0 +1,16 @@ +namespace Content.Shared.Overlays; + +public abstract partial class BaseOverlayComponent : Component +{ + [DataField, ViewVariables(VVAccess.ReadOnly)] + public virtual Vector3 Tint { get; set; } = new(0.3f, 0.3f, 0.3f); + + [DataField, ViewVariables(VVAccess.ReadOnly)] + public virtual float Strength { get; set; } = 2f; + + [DataField, ViewVariables(VVAccess.ReadOnly)] + public virtual float Noise { get; set; } = 0.5f; + + [DataField, ViewVariables(VVAccess.ReadOnly)] + public virtual Color Color { get; set; } = Color.White; +} diff --git a/Content.Shared/Overlays/Switchable/NightVisionComponent.cs b/Content.Shared/Overlays/Switchable/NightVisionComponent.cs new file mode 100644 index 00000000000..cb8866dc85c --- /dev/null +++ b/Content.Shared/Overlays/Switchable/NightVisionComponent.cs @@ -0,0 +1,14 @@ +using Content.Shared.Actions; +using Robust.Shared.GameStates; + +namespace Content.Shared.Overlays.Switchable; + +[RegisterComponent, NetworkedComponent] +public sealed partial class NightVisionComponent : SwitchableOverlayComponent +{ + public override string? ToggleAction { get; set; } = "ToggleNightVision"; + + public override Color Color { get; set; } = Color.FromHex("#98FB98"); +} + +public sealed partial class ToggleNightVisionEvent : InstantActionEvent; diff --git a/Content.Shared/Overlays/Switchable/NightVisionSystem.cs b/Content.Shared/Overlays/Switchable/NightVisionSystem.cs new file mode 100644 index 00000000000..f547b9dc76b --- /dev/null +++ b/Content.Shared/Overlays/Switchable/NightVisionSystem.cs @@ -0,0 +1,3 @@ +namespace Content.Shared.Overlays.Switchable; + +public sealed class NightVisionSystem : SwitchableOverlaySystem; diff --git a/Content.Shared/Overlays/Switchable/SwitchableOverlayComponent.cs b/Content.Shared/Overlays/Switchable/SwitchableOverlayComponent.cs new file mode 100644 index 00000000000..8565defe043 --- /dev/null +++ b/Content.Shared/Overlays/Switchable/SwitchableOverlayComponent.cs @@ -0,0 +1,48 @@ +using Robust.Shared.Audio; +using Robust.Shared.Prototypes; +using Robust.Shared.Serialization; + +namespace Content.Shared.Overlays.Switchable; + +public abstract partial class SwitchableOverlayComponent : BaseOverlayComponent +{ + [DataField, AutoNetworkedField] + public bool IsActive; + + [DataField] + public bool DrawOverlay = true; + + /// + /// If it is greater than 0, overlay isn't toggled but pulsed instead + /// + [DataField] + public float PulseTime; + + [ViewVariables(VVAccess.ReadOnly)] + public float PulseAccumulator; + + [DataField] + public virtual SoundSpecifier? ActivateSound { get; set; } = + new SoundPathSpecifier("/Audio/Items/Goggles/activate.ogg"); + + [DataField] + public virtual SoundSpecifier? DeactivateSound { get; set; } = + new SoundPathSpecifier("/Audio/Items/Goggles/deactivate.ogg"); + + [DataField] + public virtual string? ToggleAction { get; set; } + + [ViewVariables] + public EntityUid? ToggleActionEntity; +} + +[Serializable, NetSerializable] +public sealed class SwitchableVisionOverlayComponentState : IComponentState +{ + public Color Color; + public bool IsActive; + public SoundSpecifier? ActivateSound; + public SoundSpecifier? DeactivateSound; + public EntProtoId? ToggleAction; + public float LightRadius; +} diff --git a/Content.Shared/Overlays/Switchable/SwitchableOverlaySystem.cs b/Content.Shared/Overlays/Switchable/SwitchableOverlaySystem.cs new file mode 100644 index 00000000000..eb7b230cbc8 --- /dev/null +++ b/Content.Shared/Overlays/Switchable/SwitchableOverlaySystem.cs @@ -0,0 +1,166 @@ +using Content.Shared.Actions; +using Content.Shared.Inventory; +using Robust.Shared.Audio.Systems; +using Robust.Shared.GameStates; +using Robust.Shared.Network; +using Robust.Shared.Player; +using Robust.Shared.Timing; + +namespace Content.Shared.Overlays.Switchable; + +public abstract class SwitchableOverlaySystem : EntitySystem + where TComp : SwitchableOverlayComponent + where TEvent : InstantActionEvent +{ + [Dependency] private readonly SharedAudioSystem _audio = default!; + [Dependency] private readonly SharedActionsSystem _actions = default!; + [Dependency] private readonly IGameTiming _timing = default!; + [Dependency] private readonly INetManager _net = default!; + + public override void Initialize() + { + SubscribeLocalEvent(OnToggle); + SubscribeLocalEvent(OnInit); + SubscribeLocalEvent(OnMapInit); + SubscribeLocalEvent(OnShutdown); + SubscribeLocalEvent(OnGetItemActions); + SubscribeLocalEvent(OnGetState); + SubscribeLocalEvent(OnHandleState); + } + + public override void FrameUpdate(float frameTime) + { + base.FrameUpdate(frameTime); + + if (_net.IsClient) + ActiveTick(frameTime); + } + + public override void Update(float frameTime) + { + base.Update(frameTime); + + if (_net.IsServer) + ActiveTick(frameTime); + } + + private void ActiveTick(float frameTime) + { + var query = EntityQueryEnumerator(); + + while (query.MoveNext(out var uid, out var comp)) + { + if (comp.PulseTime <= 0f || comp.PulseAccumulator >= comp.PulseTime) + continue; + + comp.PulseAccumulator += frameTime; + + if (comp.PulseAccumulator < comp.PulseTime) + continue; + + Toggle(uid, comp, false, false); + RaiseSwitchableOverlayToggledEvent(uid, uid, comp.IsActive); + RaiseSwitchableOverlayToggledEvent(uid, Transform(uid).ParentUid, comp.IsActive); + } + } + + private void OnGetState(EntityUid uid, TComp component, ref ComponentGetState args) + { + args.State = new SwitchableVisionOverlayComponentState + { + Color = component.Color, + IsActive = component.IsActive, + ActivateSound = component.ActivateSound, + DeactivateSound = component.DeactivateSound, + ToggleAction = component.ToggleAction, + LightRadius = component is ThermalVisionComponent thermal ? thermal.LightRadius : 0f, + }; + } + + private void OnHandleState(EntityUid uid, TComp component, ref ComponentHandleState args) + { + if (args.Current is not SwitchableVisionOverlayComponentState state) + return; + + component.Color = state.Color; + component.ActivateSound = state.ActivateSound; + component.DeactivateSound = state.DeactivateSound; + + if (component.ToggleAction != state.ToggleAction) + { + _actions.RemoveAction(uid, component.ToggleActionEntity); + component.ToggleAction = state.ToggleAction; + if (component.ToggleAction != null) + _actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction); + } + + if (component is ThermalVisionComponent thermal) + thermal.LightRadius = state.LightRadius; + + if (component.IsActive == state.IsActive) + return; + + component.IsActive = state.IsActive; + + RaiseSwitchableOverlayToggledEvent(uid, uid, component.IsActive); + RaiseSwitchableOverlayToggledEvent(uid, Transform(uid).ParentUid, component.IsActive); + } + + private void OnGetItemActions(Entity ent, ref GetItemActionsEvent args) + { + if (ent.Comp.ToggleAction != null && args.SlotFlags is not SlotFlags.POCKET and not null) + args.AddAction(ref ent.Comp.ToggleActionEntity, ent.Comp.ToggleAction); + } + + private void OnShutdown(EntityUid uid, TComp component, ComponentShutdown args) + { + _actions.RemoveAction(uid, component.ToggleActionEntity); + } + + private void OnInit(EntityUid uid, TComp component, ComponentInit args) + { + component.PulseAccumulator = component.PulseTime; + } + + private void OnMapInit(EntityUid uid, TComp component, MapInitEvent args) + { + if (component.ToggleActionEntity == null && component.ToggleAction != null) + _actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction); + } + + private void OnToggle(EntityUid uid, TComp component, TEvent args) + { + Toggle(uid, component, !component.IsActive); + RaiseSwitchableOverlayToggledEvent(uid, args.Performer, component.IsActive); + args.Handled = true; + } + + private void Toggle(EntityUid uid, TComp component, bool activate, bool playSound = true) + { + if (playSound && _net.IsClient && _timing.IsFirstTimePredicted) + { + _audio.PlayEntity(activate ? component.ActivateSound : component.DeactivateSound, + Filter.Local(), + uid, + false); + } + + if (component.PulseTime > 0f) + { + component.PulseAccumulator = activate ? 0f : component.PulseTime; + return; + } + + component.IsActive = activate; + Dirty(uid, component); + } + + private void RaiseSwitchableOverlayToggledEvent(EntityUid uid, EntityUid user, bool activated) + { + var ev = new SwitchableOverlayToggledEvent(user, activated); + RaiseLocalEvent(uid, ref ev); + } +} + +[ByRefEvent] +public record struct SwitchableOverlayToggledEvent(EntityUid User, bool Activated); diff --git a/Content.Shared/Overlays/Switchable/ThermalVisionComponent.cs b/Content.Shared/Overlays/Switchable/ThermalVisionComponent.cs new file mode 100644 index 00000000000..6e3d39f289c --- /dev/null +++ b/Content.Shared/Overlays/Switchable/ThermalVisionComponent.cs @@ -0,0 +1,17 @@ +using Content.Shared.Actions; +using Robust.Shared.GameStates; + +namespace Content.Shared.Overlays.Switchable; + +[RegisterComponent, NetworkedComponent] +public sealed partial class ThermalVisionComponent : SwitchableOverlayComponent +{ + public override string? ToggleAction { get; set; } = "ToggleThermalVision"; + + public override Color Color { get; set; } = Color.FromHex("#F84742"); + + [DataField] + public float LightRadius = 5f; +} + +public sealed partial class ToggleThermalVisionEvent : InstantActionEvent; diff --git a/Content.Shared/Overlays/Switchable/ThermalVisionSystem.cs b/Content.Shared/Overlays/Switchable/ThermalVisionSystem.cs new file mode 100644 index 00000000000..c19d0d16909 --- /dev/null +++ b/Content.Shared/Overlays/Switchable/ThermalVisionSystem.cs @@ -0,0 +1,3 @@ +namespace Content.Shared.Overlays.Switchable; + +public sealed class SharedThermalVisionSystem : SwitchableOverlaySystem; diff --git a/Resources/Audio/Items/Goggles/activate.ogg b/Resources/Audio/Items/Goggles/activate.ogg new file mode 100644 index 0000000000000000000000000000000000000000..96cdb288fe07d0e1d3c0f38774cb7ffe01624724 GIT binary patch literal 12048 zcmaiacOaGD|MI2md*~??z`_fWN~xmtbtLKp#Ix 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b/Resources/Locale/en-US/store/uplink-catalog.ftl index 7eaacc50267..214a2592967 100644 --- a/Resources/Locale/en-US/store/uplink-catalog.ftl +++ b/Resources/Locale/en-US/store/uplink-catalog.ftl @@ -329,6 +329,12 @@ uplink-hardsuit-syndieelite-desc = An elite version of the blood-red hardsuit, w uplink-clothing-outer-hardsuit-juggernaut-name = Cybersun Juggernaut Suit uplink-clothing-outer-hardsuit-juggernaut-desc = Hyper resilient armor made of materials tested in the Tau chromosphere facility. The only thing that's going to be slowing you down is this suit... and tasers. +uplink-night-vision-name = Night vision goggles +uplink-night-vision-desc = They allow you to see in the dark, all while looking like normal sunglasses! + +uplink-thermal-vision-name = Thermal vision goggles +uplink-thermal-vision-desc = They allow you to see living creatures regardless of obstacles, all while looking like normal sunglasses! + # Misc uplink-cyberpen-name = Cybersun Pen uplink-cyberpen-desc = Cybersun's legal department pen, invaluable for forging documents and escaping prisons. Smells vaguely of hard-light and war profiteering. diff --git a/Resources/Locale/ru-RU/prototypes/actions/types.ftl b/Resources/Locale/ru-RU/prototypes/actions/types.ftl new file mode 100644 index 00000000000..57aa426632f --- /dev/null +++ b/Resources/Locale/ru-RU/prototypes/actions/types.ftl @@ -0,0 +1,8 @@ +ent-ActivateSmokeImplant = Переключить ночное зрение + .desc = Переключает ночное зрение. + +ent-ActivateSmokeImplant = Переключить тепловизионное зрение + .desc = Переключает тепловизионное зрение. + +ent-PulseThermalVision = Подать термальный импульт + .desc = Временно активируйте тепловизионное зрение. \ No newline at end of file diff --git a/Resources/Locale/ru-RU/prototypes/entities/clothing/eyes/goggles.ftl b/Resources/Locale/ru-RU/prototypes/entities/clothing/eyes/goggles.ftl new file mode 100644 index 00000000000..050e373c862 --- /dev/null +++ b/Resources/Locale/ru-RU/prototypes/entities/clothing/eyes/goggles.ftl @@ -0,0 +1,23 @@ +# Night Vision Goggles +ent-ClothingEyesNightVisionGoggles = ПНВ + .desc = Усовершенствованный дисплей, который обеспечивает видимость в полной темноте. +ent-ClothingEyesNightVisionSecurityGoggles = ПНВ службы безопасности + .desc = { ent-ClothingEyesNightVisionGoggles.desc } +ent-ClothingEyesNightVisionMedicalGoggles = ПНВ медицинский + .desc = { ent-ClothingEyesNightVisionGoggles.desc } +ent-ClothingEyesNightVisionDiagnosticGoggles = ПНВ диагностический + .desc = { ent-ClothingEyesNightVisionGoggles.desc } +ent-ClothingEyesNightVisionGogglesSyndie = { ent-ClothingEyesNightVisionGoggles } + .desc = { ent-ClothingEyesNightVisionGoggles.desc } +ent-ClothingEyesNightVisionGogglesNukie = { ent-ClothingEyesNightVisionGoggles } + .desc = { ent-ClothingEyesNightVisionGoggles.desc } + +# Thermal Vision Goggles +ent-ClothingEyesThermalVisionGoggles = ПТВ + .desc = Термальность - это как отношения, важно не только наличие тепла, но и его распределение. +ent-ClothingEyesThermalVisionMonocle = термонокль + .desc = Видение сквозь стены ещё никогда не было таким нежным и личностным. +ent-ClothingEyesThermalVisionGogglesSyndie = { ent-ClothingEyesThermalVisionGoggles } + .desc = { ent-ClothingEyesThermalVisionGoggles.desc } +ent-ClothingEyesThermalVisionGogglesNukie = { ent-ClothingEyesThermalVisionGoggles } + .desc = { ent-ClothingEyesThermalVisionGoggles.desc } diff --git a/Resources/Locale/ru-RU/entities/objects/tools/empflashlight.ftl b/Resources/Locale/ru-RU/prototypes/objects/tools/empflashlight.ftl similarity index 100% rename from Resources/Locale/ru-RU/entities/objects/tools/empflashlight.ftl rename to Resources/Locale/ru-RU/prototypes/objects/tools/empflashlight.ftl diff --git a/Resources/Locale/ru-RU/research/techologies.ftl b/Resources/Locale/ru-RU/research/techologies.ftl new file mode 100644 index 00000000000..54f38992551 --- /dev/null +++ b/Resources/Locale/ru-RU/research/techologies.ftl @@ -0,0 +1,2 @@ +research-technology-night-vision = Ночное видение +research-technology-thermal-vision = Термальное видение \ No newline at end of file diff --git a/Resources/Locale/ru-RU/store/uplink-catalog.ftl b/Resources/Locale/ru-RU/store/uplink-catalog.ftl index 5bb4067557f..a5ccaace17d 100644 --- a/Resources/Locale/ru-RU/store/uplink-catalog.ftl +++ b/Resources/Locale/ru-RU/store/uplink-catalog.ftl @@ -1,2 +1,9 @@ uplink-emp-flashlight-name = Электромагнитный фонарик uplink-emp-flashlight-desc = Замаскированное под фонарик устройство. При ударе выпускает ЭМИ, поражающий электрические устройства. + +#Armor +uplink-night-vision-name = Прибор ночного видения +uplink-night-vision-desc = Позволяет вам видеть в темноте, при этом выглядя как обычные солнцезащитные очки! + +uplink-thermal-vision-name = Прибор термального видения +uplink-thermal-vision-desc = Позволяет вам видеть живых существ независимо от преград, при этом выглядя как обычные солнцезащитные очки! diff --git a/Resources/Prototypes/Actions/types.yml b/Resources/Prototypes/Actions/types.yml index 43aaef47364..0a57157f1b2 100644 --- a/Resources/Prototypes/Actions/types.yml +++ b/Resources/Prototypes/Actions/types.yml @@ -404,4 +404,43 @@ useDelay: 40 event: !type:FabricateActionEvent - fabrication: FoodGumball \ No newline at end of file + fabrication: FoodGumball + +- type: entity + id: ToggleNightVision + name: Switch night vision + description: Switches night vision. + categories: [ HideSpawnMenu ] + components: + - type: InstantAction + itemIconStyle: BigAction + priority: -20 + icon: + sprite: Clothing/Eyes/Goggles/nightvision.rsi + state: icon + event: !type:ToggleNightVisionEvent + +- type: entity + id: ToggleThermalVision + name: Switch Thermal vision + description: Switches Thermal vision. + categories: [ HideSpawnMenu ] + components: + - type: InstantAction + itemIconStyle: BigAction + priority: -20 + icon: + sprite: Clothing/Eyes/Goggles/thermal.rsi + state: icon + event: !type:ToggleThermalVisionEvent + +- type: entity + id: PulseThermalVision + parent: ToggleThermalVision + name: Pulse Thermal Vision + description: Activate thermal vision temporarily. + categories: [ HideSpawnMenu ] + components: + - type: InstantAction + useDelay: 4 + diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/misc.yml b/Resources/Prototypes/Catalog/Fills/Lockers/misc.yml index 756f295d129..65916a84b99 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/misc.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/misc.yml @@ -44,7 +44,7 @@ prob: 0.2 - !type:EntSelector id: WeaponFlareGun - prob: 0.1 + prob: 0.05 - !type:EntSelector id: BoxMRE prob: 0.1 @@ -165,6 +165,10 @@ - !type:EntSelector id: WeaponSniperMosin weight: 2 + - !type:EntSelector + id: ClothingEyesNightVisionGogglesSyndie + - !type:EntSelector + id: ClothingEyesThermalVisionGogglesSyndie - type: entityTable id: MaintenanceLockerLoot @@ -235,4 +239,4 @@ - !type:EntSelector id: GeigerCounter amount: !type:ConstantNumberSelector - value: 2 \ No newline at end of file + value: 2 diff --git a/Resources/Prototypes/Catalog/uplink_catalog.yml b/Resources/Prototypes/Catalog/uplink_catalog.yml index 7f9088a3d06..cc0e0bb0f36 100644 --- a/Resources/Prototypes/Catalog/uplink_catalog.yml +++ b/Resources/Prototypes/Catalog/uplink_catalog.yml @@ -1532,6 +1532,78 @@ components: - SurplusBundle +- type: listing + id: UplinkNightGoggles + name: uplink-night-vision-name + description: uplink-night-vision-desc + productEntity: ClothingEyesNightVisionGogglesSyndie + discountCategory: rareDiscounts + discountDownTo: + Telecrystal: 1 + cost: + Telecrystal: 3 + categories: + - UplinkWearables + conditions: + - !type:StoreWhitelistCondition + blacklist: + tags: + - NukeOpsUplink + +- type: listing + id: UplinkNightGogglesNukie + name: uplink-night-vision-name + description: uplink-night-vision-desc + productEntity: ClothingEyesNightVisionGogglesNukie + discountCategory: rareDiscounts + discountDownTo: + Telecrystal: 1 + cost: + Telecrystal: 3 + categories: + - UplinkWearables + conditions: + - !type:StoreWhitelistCondition + whitelist: + tags: + - NukeOpsUplink + +- type: listing + id: UplinkThermalGoggles + name: uplink-thermal-vision-name + description: uplink-thermal-vision-desc + productEntity: ClothingEyesThermalVisionGogglesSyndie + discountCategory: rareDiscounts + discountDownTo: + Telecrystal: 1 + cost: + Telecrystal: 3 + categories: + - UplinkWearables + conditions: + - !type:StoreWhitelistCondition + blacklist: + tags: + - NukeOpsUplink + +- type: listing + id: UplinkThermalGogglesNukie + name: uplink-thermal-vision-name + description: uplink-thermal-vision-desc + productEntity: ClothingEyesThermalVisionGogglesNukie + discountCategory: rareDiscounts + discountDownTo: + Telecrystal: 1 + cost: + Telecrystal: 3 + categories: + - UplinkWearables + conditions: + - !type:StoreWhitelistCondition + whitelist: + tags: + - NukeOpsUplink + # Tools - type: listing diff --git a/Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml b/Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml index f50b0dbca54..59817932c79 100644 --- a/Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml +++ b/Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml @@ -232,6 +232,7 @@ - type: Clothing sprite: Clothing/Eyes/Glasses/ninjavisor.rsi - type: FlashImmunity + - type: NightVision - type: entity #Fake goggles, the latest in anti-valid hunting technology parent: ClothingEyesBase diff --git a/Resources/Prototypes/Entities/Clothing/Eyes/goggles.yml b/Resources/Prototypes/Entities/Clothing/Eyes/goggles.yml new file mode 100644 index 00000000000..4348c87227d --- /dev/null +++ b/Resources/Prototypes/Entities/Clothing/Eyes/goggles.yml @@ -0,0 +1,114 @@ +# Night Vision Goggles + +- type: entity + parent: ClothingEyesBase + id: ClothingEyesNightVisionGoggles + name: night vision goggles + description: An advanced heads-up display which provides id data and vision in complete darkness. + components: + - type: Sprite + sprite: Clothing/Eyes/Goggles/nightvision.rsi + - type: Clothing + sprite: Clothing/Eyes/Goggles/nightvision.rsi + - type: NightVision + - type: IdentityBlocker + coverage: EYES + +- type: entity + parent: [ClothingEyesNightVisionGoggles, ShowSecurityIcons] + id: ClothingEyesNightVisionSecurityGoggles + name: night vision security goggles + components: + - type: Sprite + sprite: Clothing/Eyes/Goggles/security_nightvision.rsi + - type: Clothing + sprite: Clothing/Eyes/Goggles/security_nightvision.rsi + +- type: entity + parent: [ClothingEyesNightVisionGoggles, ClothingEyesHudMedical] + id: ClothingEyesNightVisionMedicalGoggles + name: night vision medical goggles + components: + - type: Sprite + sprite: Clothing/Eyes/Goggles/medical_nightvision.rsi + - type: Clothing + sprite: Clothing/Eyes/Goggles/medical_nightvision.rsi + +- type: entity + parent: [ClothingEyesNightVisionGoggles, ClothingEyesHudDiagnostic] + id: ClothingEyesNightVisionDiagnosticGoggles + name: night vision diagnostic goggles + components: + - type: Sprite + sprite: Clothing/Eyes/Goggles/diagnostic_nightvision.rsi + - type: Clothing + sprite: Clothing/Eyes/Goggles/diagnostic_nightvision.rsi + +- type: entity + parent: ClothingEyesNightVisionGoggles + id: ClothingEyesNightVisionGogglesSyndie + suffix: "Chameleon" + components: + - type: ChameleonClothing + slot: [eyes] + default: ClothingEyesNightVisionGoggles + - type: UserInterface + interfaces: + enum.ChameleonUiKey.Key: + type: ChameleonBoundUserInterface + +- type: entity + parent: [ClothingEyesNightVisionGogglesSyndie, ShowSecurityIcons] + id: ClothingEyesNightVisionGogglesNukie + suffix: "Chameleon, NukeOps" + components: + - type: ShowSyndicateIcons + +# Thermal Vision Goggles + +- type: entity + parent: ClothingEyesBase + id: ClothingEyesThermalVisionGoggles + name: thermal vision goggles + description: Thermals in the shape of glasses. + components: + - type: Sprite + sprite: Clothing/Eyes/Goggles/thermal.rsi + - type: Clothing + sprite: Clothing/Eyes/Goggles/thermal.rsi + - type: ThermalVision + pulseTime: 2 + toggleAction: PulseThermalVision + - type: IdentityBlocker + coverage: EYES + +- type: entity + parent: ClothingEyesThermalVisionGoggles + id: ClothingEyesThermalVisionMonocle + name: thermonocle + description: Never before has seeing through walls felt so gentlepersonly. + components: + - type: Sprite + sprite: Clothing/Eyes/Goggles/monocle_thermal.rsi + - type: Clothing + sprite: Clothing/Eyes/Goggles/monocle_thermal.rsi + +- type: entity + parent: ClothingEyesThermalVisionGoggles + id: ClothingEyesThermalVisionGogglesSyndie + suffix: "Chameleon" + components: + - type: ChameleonClothing + slot: [eyes] + default: ClothingEyesThermalVisionGoggles + - type: UserInterface + interfaces: + enum.ChameleonUiKey.Key: + type: ChameleonBoundUserInterface + +- type: entity + parent: [ClothingEyesThermalVisionGogglesSyndie, ShowSecurityIcons] + id: ClothingEyesThermalVisionGogglesNukie + suffix: "Chameleon, NukeOps" + components: + - type: ShowSyndicateIcons diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml index caccdd8745e..04f796591f8 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml @@ -744,6 +744,9 @@ Heat: 0.80 Radiation: 0.80 Caustic: 0.95 + - type: ThermalVision + color: "#98EEFB" + lightRadius: 15 #MISC. HARDSUITS #Clown Hardsuit diff --git a/Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml b/Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml index b8ff03abcad..ada65ad33f5 100644 --- a/Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml +++ b/Resources/Prototypes/Entities/Mobs/Cyborgs/base_borg_chassis.yml @@ -126,6 +126,7 @@ cell_slot: name: power-cell-slot-component-slot-name-default - type: Body + thermalVisibility: false - type: StatusEffects allowed: - Stun diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml b/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml index f1932e3ece2..faa7fbc22bf 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/animals.yml @@ -70,6 +70,12 @@ barkType: mouse minTime: 10 # Mice like to squeak, I think. You can always put your pet mouse to sleep if it gets annoying maxTime: 160 + - type: NightVision + isActive: true + toggleAction: null + color: "#808080" + activateSound: null + deactivateSound: null - type: entity name: bee @@ -1792,6 +1798,12 @@ Taco: RatTaco Burger: RatBurger Skewer: RatSkewer + - type: NightVision + isActive: true + toggleAction: null + color: "#808080" + activateSound: null + deactivateSound: null - type: entity parent: MobMouse diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/carp.yml b/Resources/Prototypes/Entities/Mobs/NPCs/carp.yml index d241173f2e6..356615d2e98 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/carp.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/carp.yml @@ -88,6 +88,12 @@ interfaces: enum.SurgeryUIKey.Key: type: SurgeryBui + - type: NightVision + isActive: true + toggleAction: null + color: "#808080" + activateSound: null + deactivateSound: null - type: entity parent: BaseMobCarp diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml b/Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml index abe602037f4..9e4f72bb0c5 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml @@ -132,6 +132,12 @@ interfaces: enum.SurgeryUIKey.Key: type: SurgeryBui + - type: NightVision + isActive: true + toggleAction: null + color: "#808080" + activateSound: null + deactivateSound: null - type: entity id: MobRatKingBuff @@ -317,6 +323,12 @@ - type: FireVisuals sprite: Mobs/Effects/onfire.rsi normalState: Mouse_burning + - type: NightVision + isActive: true + toggleAction: null + color: "#808080" + activateSound: null + deactivateSound: null - type: weightedRandomEntity id: RatKingLoot diff --git a/Resources/Prototypes/Entities/Mobs/NPCs/xeno.yml b/Resources/Prototypes/Entities/Mobs/NPCs/xeno.yml index 7358d072360..db8287e13e2 100644 --- a/Resources/Prototypes/Entities/Mobs/NPCs/xeno.yml +++ b/Resources/Prototypes/Entities/Mobs/NPCs/xeno.yml @@ -140,6 +140,12 @@ - Xeno understands: - Xeno + - type: ThermalVision + isActive: true + lightRadius: 15 + color: "#808080" + activateSound: null + deactivateSound: null - type: entity name: Praetorian diff --git a/Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml b/Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml index c91b209e8c3..a0a0d1ed2eb 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/admin_ghost.yml @@ -35,6 +35,7 @@ bodyType: Kinematic - type: Body prototype: Aghost + thermalVisibility: false - type: Access groups: - AllAccess diff --git a/Resources/Prototypes/Entities/Mobs/Player/dragon.yml b/Resources/Prototypes/Entities/Mobs/Player/dragon.yml index 0f24313712a..4c03c6c688b 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/dragon.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/dragon.yml @@ -140,6 +140,11 @@ tags: - CannotSuicide - DoorBumpOpener + - type: NightVision + isActive: true + color: "#808080" + activateSound: null + deactivateSound: null - type: entity parent: BaseMobDragon diff --git a/Resources/Prototypes/Entities/Mobs/Player/silicon_base.yml b/Resources/Prototypes/Entities/Mobs/Player/silicon_base.yml index 7c65b89a762..b8de17a55fb 100644 --- a/Resources/Prototypes/Entities/Mobs/Player/silicon_base.yml +++ b/Resources/Prototypes/Entities/Mobs/Player/silicon_base.yml @@ -233,6 +233,7 @@ - type: Body prototype: IPC requiredLegs: 2 + thermalVisibility: false - type: Ensnareable sprite: Objects/Misc/ensnare.rsi - type: Speech diff --git a/Resources/Prototypes/Entities/Structures/Machines/lathe.yml b/Resources/Prototypes/Entities/Structures/Machines/lathe.yml index 850b2c0d74f..366a4b2166c 100644 --- a/Resources/Prototypes/Entities/Structures/Machines/lathe.yml +++ b/Resources/Prototypes/Entities/Structures/Machines/lathe.yml @@ -16,7 +16,7 @@ mask: - MachineMask layer: - - MachineLayer + - MachineLayer - type: Lathe - type: MaterialStorage - type: Destructible @@ -109,118 +109,118 @@ - type: MaterialStorage whitelist: tags: - - Sheet - - RawMaterial - - Ingot + - Sheet + - RawMaterial + - Ingot - type: Lathe idleState: icon runningState: building staticRecipes: - - Wirecutter - - Igniter - - Signaller - - Screwdriver - - Welder - - Wrench - - Crowbar - - Multitool - - NetworkConfigurator - - SprayPainter - - FlashlightLantern - - CableStack - - CableMVStack - - CableHVStack - - HandheldGPSBasic - - TRayScanner - - AirTank - - GasAnalyzer - - UtilityBelt - - Fulton - - FultonBeacon - - Pickaxe - - ModularReceiver - - AppraisalTool - - SheetRGlass - - Beaker - - Syringe - - HandLabeler - - LightTube - - LedLightTube - - SodiumLightTube - - ExteriorLightTube - - LightBulb - - LedLightBulb - - Bucket - - DrinkMug - - DrinkMugMetal - - DrinkGlass - - DrinkShotGlass - - DrinkGlassCoupeShaped - - CustomDrinkJug - - FoodPlate - - FoodPlateSmall - - FoodPlatePlastic - - FoodPlateSmallPlastic - - FoodBowlBig - - FoodPlateTin - - FoodKebabSkewer - - SprayBottle - - MopItem - - Holoprojector - - Mousetrap - - LightReplacer - - TrashBag - - PowerCellSmall - - PowerCellMedium - - RollerBedSpawnFolded - - CheapRollerBedSpawnFolded - - EmergencyRollerBedSpawnFolded - - MicroManipulatorStockPart - - MatterBinStockPart - - CapacitorStockPart - - ConveyorBeltAssembly - - IntercomElectronics - - FirelockElectronics - - DoorElectronics - - AirAlarmElectronics - - StationMapElectronics - - FireAlarmElectronics - - MailingUnitElectronics - - SignalTimerElectronics - - APCElectronics - - SMESMachineCircuitboard - - SubstationMachineCircuitboard - - WallmountSubstationElectronics - - CellRechargerCircuitboard - - BorgChargerCircuitboard - - WeaponCapacitorRechargerCircuitboard - - HandheldStationMap - - ClothingHeadHatWelding + - Wirecutter + - Igniter + - Signaller + - Screwdriver + - Welder + - Wrench + - Crowbar + - Multitool + - NetworkConfigurator + - SprayPainter + - FlashlightLantern + - CableStack + - CableMVStack + - CableHVStack + - HandheldGPSBasic + - TRayScanner + - AirTank + - GasAnalyzer + - UtilityBelt + - Fulton + - FultonBeacon + - Pickaxe + - ModularReceiver + - AppraisalTool + - SheetRGlass + - Beaker + - Syringe + - HandLabeler + - LightTube + - LedLightTube + - SodiumLightTube + - ExteriorLightTube + - LightBulb + - LedLightBulb + - Bucket + - DrinkMug + - DrinkMugMetal + - DrinkGlass + - DrinkShotGlass + - DrinkGlassCoupeShaped + - CustomDrinkJug + - FoodPlate + - FoodPlateSmall + - FoodPlatePlastic + - FoodPlateSmallPlastic + - FoodBowlBig + - FoodPlateTin + - FoodKebabSkewer + - SprayBottle + - MopItem + - Holoprojector + - Mousetrap + - LightReplacer + - TrashBag + - PowerCellSmall + - PowerCellMedium + - RollerBedSpawnFolded + - CheapRollerBedSpawnFolded + - EmergencyRollerBedSpawnFolded + - MicroManipulatorStockPart + - MatterBinStockPart + - CapacitorStockPart + - ConveyorBeltAssembly + - IntercomElectronics + - FirelockElectronics + - DoorElectronics + - AirAlarmElectronics + - StationMapElectronics + - FireAlarmElectronics + - MailingUnitElectronics + - SignalTimerElectronics + - APCElectronics + - SMESMachineCircuitboard + - SubstationMachineCircuitboard + - WallmountSubstationElectronics + - CellRechargerCircuitboard + - BorgChargerCircuitboard + - WeaponCapacitorRechargerCircuitboard + - HandheldStationMap + - ClothingHeadHatWelding - type: EmagLatheRecipes emagStaticRecipes: - - BoxLethalshot - - BoxShotgunFlare - - BoxShotgunSlug - - MagazineBoxLightRifle - - MagazineBoxMagnum - - MagazineBoxPistol - - MagazineBoxRifle - - MagazineLightRifle - - MagazineLightRifleEmpty - - MagazinePistol - - MagazinePistolEmpty - - MagazinePistolSubMachineGun - - MagazinePistolSubMachineGunEmpty - - MagazinePistolSubMachineGunTopMounted - - MagazinePistolSubMachineGunTopMountedEmpty - - MagazineRifle - - MagazineRifleEmpty - - MagazineShotgun - - MagazineShotgunEmpty - - MagazineShotgunSlug - - RiotShield - - SpeedLoaderMagnum - - SpeedLoaderMagnumEmpty + - BoxLethalshot + - BoxShotgunFlare + - BoxShotgunSlug + - MagazineBoxLightRifle + - MagazineBoxMagnum + - MagazineBoxPistol + - MagazineBoxRifle + - MagazineLightRifle + - MagazineLightRifleEmpty + - MagazinePistol + - MagazinePistolEmpty + - MagazinePistolSubMachineGun + - MagazinePistolSubMachineGunEmpty + - MagazinePistolSubMachineGunTopMounted + - MagazinePistolSubMachineGunTopMountedEmpty + - MagazineRifle + - MagazineRifleEmpty + - MagazineShotgun + - MagazineShotgunEmpty + - MagazineShotgunSlug + - RiotShield + - SpeedLoaderMagnum + - SpeedLoaderMagnumEmpty - type: entity id: AutolatheHyperConvection @@ -257,9 +257,9 @@ - type: MaterialStorage whitelist: tags: - - Sheet - - RawMaterial - - Ingot + - Sheet + - RawMaterial + - Ingot - type: Lathe idleState: icon runningState: building @@ -268,150 +268,153 @@ - Dropper - ClothingEyesGlassesChemical dynamicRecipes: - - PowerDrill - - MiningDrill - - MiningDrillDiamond - - AnomalyScanner - - AnomalyLocator - - AnomalyLocatorWide - - HandheldCrewMonitor - - Scalpel - - Retractor - - Cautery - - Drill - - WeaponParticleDecelerator - - HoloprojectorField - - Saw - - Hemostat - - CryostasisBeaker - - SyringeCryostasis - - Syringe - - Implanter - - PillCanister - - ChemistryEmptyBottle01 - - AdvancedCapacitorStockPart - - AdvancedMatterBinStockPart - - NanoManipulatorStockPart - - SuperCapacitorStockPart - - SuperMatterBinStockPart - - PicoManipulatorStockPart - - BluespaceCapacitorStockPart - - BluespaceManipulatorStockPart - - BluespaceMatterBinStockPart - - AdvMopItem - - WeaponSprayNozzle - - ClothingBackpackWaterTank - - MegaSprayBottle - - TimerTrigger - - ChemicalPayload - - FlashPayload - - Signaller - - SignallerAdvanced - - SignalTrigger - - VoiceTrigger - - Igniter - - HandHeldMassScanner - - PowerCellMicroreactor - - PowerCellHigh - - WeaponPistolCHIMP - - ClothingMaskWeldingGas - - WeaponGauntletGorilla - - SynthesizerInstrument - - RPED - - ClothingShoesBootsMagSci - - ClothingShoesBootsMoon - - ClothingShoesBootsSpeed - - NodeScanner - - HolofanProjector - - BluespaceBeaker - - SyringeBluespace - - WeaponForceGun - - WeaponLaserSvalinn - - WeaponProtoKineticAccelerator - - WeaponTetherGun - - WeaponGrapplingGun - - ClothingBackpackHolding - - ClothingBackpackSatchelHolding - - ClothingBackpackDuffelHolding - - WelderExperimental - - JawsOfLife - - CoreSilver # Nyanotrasen - Silver Golem core - - FauxTileAstroGrass - - FauxTileMowedAstroGrass - - FauxTileJungleAstroGrass - - FauxTileAstroIce - - FauxTileAstroSnow - - OreBagOfHolding - - DeviceQuantumSpinInverter - - CanilunztTranslator - - BubblishTranslator - - NekomimeticTranslator - - DraconicTranslator - - SolCommonTranslator - - RootSpeakTranslator - - XenoTranslator - - BasicGalaticCommonTranslatorImplanter - - AdvancedGalaticCommonTranslatorImplanter - - BubblishTranslatorImplanter - - NekomimeticTranslatorImplanter - - DraconicTranslatorImplanter - - CanilunztTranslatorImplanter - - SolCommonTranslatorImplanter - - RootSpeakTranslatorImplanter - - AnimalTranslator - - MofficTranslatorImplanter - - MofficTranslator - - RCDAmmo #DeltaV - - RCD #EE - # Shitmed Change - - EnergyScalpel - - EnergyCautery - - AdvancedRetractor + - PowerDrill + - MiningDrill + - MiningDrillDiamond + - AnomalyScanner + - AnomalyLocator + - AnomalyLocatorWide + - HandheldCrewMonitor + - Scalpel + - Retractor + - Cautery + - Drill + - WeaponParticleDecelerator + - HoloprojectorField + - Saw + - Hemostat + - CryostasisBeaker + - SyringeCryostasis + - Syringe + - Implanter + - PillCanister + - ChemistryEmptyBottle01 + - AdvancedCapacitorStockPart + - AdvancedMatterBinStockPart + - NanoManipulatorStockPart + - SuperCapacitorStockPart + - SuperMatterBinStockPart + - PicoManipulatorStockPart + - BluespaceCapacitorStockPart + - BluespaceManipulatorStockPart + - BluespaceMatterBinStockPart + - AdvMopItem + - WeaponSprayNozzle + - ClothingBackpackWaterTank + - MegaSprayBottle + - TimerTrigger + - ChemicalPayload + - FlashPayload + - Signaller + - SignallerAdvanced + - SignalTrigger + - VoiceTrigger + - Igniter + - HandHeldMassScanner + - PowerCellMicroreactor + - PowerCellHigh + - WeaponPistolCHIMP + - ClothingMaskWeldingGas + - WeaponGauntletGorilla + - SynthesizerInstrument + - RPED + - ClothingShoesBootsMagSci + - ClothingShoesBootsMoon + - ClothingShoesBootsSpeed + - NodeScanner + - HolofanProjector + - BluespaceBeaker + - SyringeBluespace + - WeaponForceGun + - WeaponLaserSvalinn + - WeaponProtoKineticAccelerator + - WeaponTetherGun + - WeaponGrapplingGun + - ClothingBackpackHolding + - ClothingBackpackSatchelHolding + - ClothingBackpackDuffelHolding + - WelderExperimental + - JawsOfLife + - CoreSilver # Nyanotrasen - Silver Golem core + - FauxTileAstroGrass + - FauxTileMowedAstroGrass + - FauxTileJungleAstroGrass + - FauxTileAstroIce + - FauxTileAstroSnow + - OreBagOfHolding + - DeviceQuantumSpinInverter + - CanilunztTranslator + - BubblishTranslator + - NekomimeticTranslator + - DraconicTranslator + - SolCommonTranslator + - RootSpeakTranslator + - XenoTranslator + - BasicGalaticCommonTranslatorImplanter + - AdvancedGalaticCommonTranslatorImplanter + - BubblishTranslatorImplanter + - NekomimeticTranslatorImplanter + - DraconicTranslatorImplanter + - CanilunztTranslatorImplanter + - SolCommonTranslatorImplanter + - RootSpeakTranslatorImplanter + - AnimalTranslator + - MofficTranslatorImplanter + - MofficTranslator + - ClothingEyesNightVisionGoggles + - ClothingEyesNightVisionDiagnosticGoggles + - ClothingEyesThermalVisionGoggles + - RCDAmmo #DeltaV + - RCD #EE + # Shitmed Change + - EnergyScalpel + - EnergyCautery + - AdvancedRetractor - type: EmagLatheRecipes emagDynamicRecipes: - - BoxBeanbag - - BoxShotgunIncendiary - - BoxShotgunUranium - - ExplosivePayload - - GrenadeBlast - - GrenadeEMP - - GrenadeFlash - - HoloprojectorSecurity - - MagazineBoxLightRifleIncendiary - - MagazineBoxLightRifleUranium - - MagazineBoxMagnumIncendiary - - MagazineBoxMagnumUranium - - MagazineBoxPistolIncendiary - - MagazineBoxPistolUranium - - MagazineBoxRifleIncendiary - - MagazineBoxRifleUranium - - MagazineGrenadeEmpty - - MagazineLightRifleIncendiary - - MagazineLightRifleUranium - - MagazinePistolIncendiary - - MagazinePistolUranium - - MagazineRifleIncendiary - - MagazineRifleUranium - - MagazineShotgunBeanbag - - MagazineShotgunIncendiary - - MagazineShotgunIncendiary - - PortableRecharger - - PowerCageHigh - - PowerCageMedium - - PowerCageSmall - - ShellTranquilizer - - SpeedLoaderMagnumIncendiary - - SpeedLoaderMagnumUranium - - TelescopicShield - - Truncheon - - WeaponAdvancedLaser - - WeaponLaserCannon - - WeaponLaserCarbine - - WeaponXrayCannon - - WeaponEnergyGun # DeltaV - Energy Gun - - WeaponEnergyGunMini # DeltaV - Miniature Energy Gun - - WeaponEnergyGunPistol # DeltaV - PDW-9 Energy Pistol - - WeaponGunLaserCarbineAutomatic # DeltaV - IK-60 Laser Carbine + - BoxBeanbag + - BoxShotgunIncendiary + - BoxShotgunUranium + - ExplosivePayload + - GrenadeBlast + - GrenadeEMP + - GrenadeFlash + - HoloprojectorSecurity + - MagazineBoxLightRifleIncendiary + - MagazineBoxLightRifleUranium + - MagazineBoxMagnumIncendiary + - MagazineBoxMagnumUranium + - MagazineBoxPistolIncendiary + - MagazineBoxPistolUranium + - MagazineBoxRifleIncendiary + - MagazineBoxRifleUranium + - MagazineGrenadeEmpty + - MagazineLightRifleIncendiary + - MagazineLightRifleUranium + - MagazinePistolIncendiary + - MagazinePistolUranium + - MagazineRifleIncendiary + - MagazineRifleUranium + - MagazineShotgunBeanbag + - MagazineShotgunIncendiary + - MagazineShotgunIncendiary + - PortableRecharger + - PowerCageHigh + - PowerCageMedium + - PowerCageSmall + - ShellTranquilizer + - SpeedLoaderMagnumIncendiary + - SpeedLoaderMagnumUranium + - TelescopicShield + - Truncheon + - WeaponAdvancedLaser + - WeaponLaserCannon + - WeaponLaserCarbine + - WeaponXrayCannon + - WeaponEnergyGun # DeltaV - Energy Gun + - WeaponEnergyGunMini # DeltaV - Miniature Energy Gun + - WeaponEnergyGunPistol # DeltaV - PDW-9 Energy Pistol + - WeaponGunLaserCarbineAutomatic # DeltaV - IK-60 Laser Carbine - type: entity id: ProtolatheHyperConvection @@ -471,102 +474,102 @@ - SpaceHeaterMachineCircuitBoard - StationAnchorCircuitboard dynamicRecipes: - - ThermomachineFreezerMachineCircuitBoard - - HellfireFreezerMachineCircuitBoard - - PortableScrubberMachineCircuitBoard - - CloningPodMachineCircuitboard - - MedicalScannerMachineCircuitboard - - CryoPodMachineCircuitboard - - VaccinatorMachineCircuitboard - - DiagnoserMachineCircuitboard - - BiomassReclaimerMachineCircuitboard - - BiofabricatorMachineCircuitboard - - SurveillanceCameraRouterCircuitboard - - SurveillanceCameraMonitorCircuitboard - - SurveillanceWirelessCameraMonitorCircuitboard - - SurveillanceCameraWirelessRouterCircuitboard - - ComputerTelevisionCircuitboard - - JukeboxCircuitBoard - - SurveillanceWirelessCameraMovableCircuitboard - - SurveillanceWirelessCameraAnchoredCircuitboard - - HydroponicsTrayMachineCircuitboard - - SolarControlComputerCircuitboard - - SolarTrackerElectronics - - TurboItemRechargerCircuitboard - - PowerComputerCircuitboard - - AlertsComputerCircuitboard - - AutolatheHyperConvectionMachineCircuitboard - - ProtolatheHyperConvectionMachineCircuitboard - - CircuitImprinterHyperConvectionMachineCircuitboard - - FatExtractorMachineCircuitboard - - FlatpackerMachineCircuitboard - - SheetifierMachineCircuitboard - - ShuttleConsoleCircuitboard - - RadarConsoleCircuitboard - - TechDiskComputerCircuitboard - - DawInstrumentMachineCircuitboard - - CloningConsoleComputerCircuitboard - - StasisBedMachineCircuitboard - - OreProcessorIndustrialMachineCircuitboard - - CargoTelepadMachineCircuitboard - - RipleyCentralElectronics - - RipleyPeripheralsElectronics - - HonkerCentralElectronics - - HonkerPeripheralsElectronics - - HonkerTargetingElectronics - - HamtrCentralElectronics - - HamtrPeripheralsElectronics - - PortableGeneratorPacmanMachineCircuitboard - - PortableGeneratorSuperPacmanMachineCircuitboard - - PortableGeneratorJrPacmanMachineCircuitboard - - WallmountGeneratorElectronics - - WallmountGeneratorAPUElectronics - - WallmountSubstationElectronics - - PowerCageRechargerCircuitboard - - EmitterCircuitboard - - ThrusterMachineCircuitboard - - GyroscopeMachineCircuitboard - - MiniGravityGeneratorCircuitboard - - ShuttleGunKineticCircuitboard - - GasRecyclerMachineCircuitboard - - SeedExtractorMachineCircuitboard - - AnalysisComputerCircuitboard - - ExosuitFabricatorMachineCircuitboard - - AnomalyVesselCircuitboard - - AnomalyVesselExperimentalCircuitboard - - AnomalySynchronizerCircuitboard - - APECircuitboard - - ArtifactAnalyzerMachineCircuitboard - - ArtifactCrusherMachineCircuitboard - - TelecomServerCircuitboard - - MassMediaCircuitboard - - ReagentGrinderIndustrialMachineCircuitboard - - ReverseEngineeringMachineCircuitboard - - CrewMonitoringComputerCircuitboard - - DoorElectronics - - FireAlarmElectronics - - FirelockElectronics - - IntercomElectronics - - MailingUnitElectronics - - SalvageMagnetMachineCircuitboard - - StationMapElectronics - - MetempsychoticMachineCircuitboard - - SalvageExpeditionsComputerCircuitboard - - JukeboxCircuitBoard - - AutodocCircuitboard # Shitmed Change - - OperatingTableCircuitboard # Shitmed Change + - ThermomachineFreezerMachineCircuitBoard + - HellfireFreezerMachineCircuitBoard + - PortableScrubberMachineCircuitBoard + - CloningPodMachineCircuitboard + - MedicalScannerMachineCircuitboard + - CryoPodMachineCircuitboard + - VaccinatorMachineCircuitboard + - DiagnoserMachineCircuitboard + - BiomassReclaimerMachineCircuitboard + - BiofabricatorMachineCircuitboard + - SurveillanceCameraRouterCircuitboard + - SurveillanceCameraMonitorCircuitboard + - SurveillanceWirelessCameraMonitorCircuitboard + - SurveillanceCameraWirelessRouterCircuitboard + - ComputerTelevisionCircuitboard + - JukeboxCircuitBoard + - SurveillanceWirelessCameraMovableCircuitboard + - SurveillanceWirelessCameraAnchoredCircuitboard + - HydroponicsTrayMachineCircuitboard + - SolarControlComputerCircuitboard + - SolarTrackerElectronics + - TurboItemRechargerCircuitboard + - PowerComputerCircuitboard + - AlertsComputerCircuitboard + - AutolatheHyperConvectionMachineCircuitboard + - ProtolatheHyperConvectionMachineCircuitboard + - CircuitImprinterHyperConvectionMachineCircuitboard + - FatExtractorMachineCircuitboard + - FlatpackerMachineCircuitboard + - SheetifierMachineCircuitboard + - ShuttleConsoleCircuitboard + - RadarConsoleCircuitboard + - TechDiskComputerCircuitboard + - DawInstrumentMachineCircuitboard + - CloningConsoleComputerCircuitboard + - StasisBedMachineCircuitboard + - OreProcessorIndustrialMachineCircuitboard + - CargoTelepadMachineCircuitboard + - RipleyCentralElectronics + - RipleyPeripheralsElectronics + - HonkerCentralElectronics + - HonkerPeripheralsElectronics + - HonkerTargetingElectronics + - HamtrCentralElectronics + - HamtrPeripheralsElectronics + - PortableGeneratorPacmanMachineCircuitboard + - PortableGeneratorSuperPacmanMachineCircuitboard + - PortableGeneratorJrPacmanMachineCircuitboard + - WallmountGeneratorElectronics + - WallmountGeneratorAPUElectronics + - WallmountSubstationElectronics + - PowerCageRechargerCircuitboard + - EmitterCircuitboard + - ThrusterMachineCircuitboard + - GyroscopeMachineCircuitboard + - MiniGravityGeneratorCircuitboard + - ShuttleGunKineticCircuitboard + - GasRecyclerMachineCircuitboard + - SeedExtractorMachineCircuitboard + - AnalysisComputerCircuitboard + - ExosuitFabricatorMachineCircuitboard + - AnomalyVesselCircuitboard + - AnomalyVesselExperimentalCircuitboard + - AnomalySynchronizerCircuitboard + - APECircuitboard + - ArtifactAnalyzerMachineCircuitboard + - ArtifactCrusherMachineCircuitboard + - TelecomServerCircuitboard + - MassMediaCircuitboard + - ReagentGrinderIndustrialMachineCircuitboard + - ReverseEngineeringMachineCircuitboard + - CrewMonitoringComputerCircuitboard + - DoorElectronics + - FireAlarmElectronics + - FirelockElectronics + - IntercomElectronics + - MailingUnitElectronics + - SalvageMagnetMachineCircuitboard + - StationMapElectronics + - MetempsychoticMachineCircuitboard + - SalvageExpeditionsComputerCircuitboard + - JukeboxCircuitBoard + - AutodocCircuitboard # Shitmed Change + - OperatingTableCircuitboard # Shitmed Change - type: EmagLatheRecipes emagDynamicRecipes: - - ShuttleGunDusterCircuitboard - - ShuttleGunFriendshipCircuitboard - - ShuttleGunPerforatorCircuitboard - - ShuttleGunSvalinnMachineGunCircuitboard + - ShuttleGunDusterCircuitboard + - ShuttleGunFriendshipCircuitboard + - ShuttleGunPerforatorCircuitboard + - ShuttleGunSvalinnMachineGunCircuitboard - type: MaterialStorage whitelist: tags: - - Sheet - - RawMaterial - - Ingot + - Sheet + - RawMaterial + - Ingot - type: RequireProjectileTarget - type: entity @@ -694,7 +697,7 @@ - HamtrLLeg - HamtrRLeg - VimHarness - # Begin Nyano additions + # Begin Nyano additions - JetpackBlue - JetpackMini # End Nyano additions @@ -732,8 +735,8 @@ - type: MaterialStorage whitelist: tags: - - Sheet - - RawMaterial + - Sheet + - RawMaterial - type: Lathe idleState: icon runningState: building @@ -910,6 +913,7 @@ - WeaponDisablerSMG - WeaponLaserCannon - WeaponLaserCarbine + - ClothingEyesNightVisionSecurityGoggles - ClothingHeadHelmetInsulated # Nyanotrasen - Insulative headgear - ClothingHeadCage # Nyanotrasen - Insulative headgear - ShockCollar # Nyanotrasen - Shock Collar @@ -932,9 +936,9 @@ - type: MaterialStorage whitelist: tags: - - Sheet - - RawMaterial - - Ingot + - Sheet + - RawMaterial + - Ingot - type: entity id: AmmoTechFab @@ -942,52 +946,52 @@ name: ammo techfab description: Prints the bare minimum of bullets that any budget military or armory could need. Nothing fancy. components: - - type: Sprite - sprite: Structures/Machines/techfab.rsi - layers: - - state: icon - map: ["enum.LatheVisualLayers.IsRunning"] - - state: ammo - - state: unlit - shader: unshaded - map: ["enum.PowerDeviceVisualLayers.Powered"] - - state: inserting - map: ["enum.MaterialStorageVisualLayers.Inserting"] - - state: panel - map: ["enum.WiresVisualLayers.MaintenancePanel"] - - type: Machine - board: AmmoTechFabCircuitboard - - type: Lathe - idleState: icon - runningState: icon - staticRecipes: - - BoxLethalshot - - BoxShotgunFlare - - BoxShotgunSlug - - MagazineBoxLightRifle - - MagazineBoxMagnum - - MagazineBoxPistol - - MagazineBoxRifle - - MagazineLightRifle - - MagazineLightRifleEmpty - - MagazinePistol - - MagazinePistolEmpty - - MagazineRifle - - MagazineRifleEmpty - - MagazineShotgun - - MagazineShotgunEmpty - - MagazineShotgunSlug - - ShellTranquilizer - - SpeedLoaderMagnum - - SpeedLoaderMagnumEmpty - - CartridgeSpecial - - MagazineBoxSpecial - - type: MaterialStorage - whitelist: - tags: - - Sheet - - RawMaterial - - Ingot + - type: Sprite + sprite: Structures/Machines/techfab.rsi + layers: + - state: icon + map: ["enum.LatheVisualLayers.IsRunning"] + - state: ammo + - state: unlit + shader: unshaded + map: ["enum.PowerDeviceVisualLayers.Powered"] + - state: inserting + map: ["enum.MaterialStorageVisualLayers.Inserting"] + - state: panel + map: ["enum.WiresVisualLayers.MaintenancePanel"] + - type: Machine + board: AmmoTechFabCircuitboard + - type: Lathe + idleState: icon + runningState: icon + staticRecipes: + - BoxLethalshot + - BoxShotgunFlare + - BoxShotgunSlug + - MagazineBoxLightRifle + - MagazineBoxMagnum + - MagazineBoxPistol + - MagazineBoxRifle + - MagazineLightRifle + - MagazineLightRifleEmpty + - MagazinePistol + - MagazinePistolEmpty + - MagazineRifle + - MagazineRifleEmpty + - MagazineShotgun + - MagazineShotgunEmpty + - MagazineShotgunSlug + - ShellTranquilizer + - SpeedLoaderMagnum + - SpeedLoaderMagnumEmpty + - CartridgeSpecial + - MagazineBoxSpecial + - type: MaterialStorage + whitelist: + tags: + - Sheet + - RawMaterial + - Ingot - type: entity id: MedicalTechFab @@ -1012,58 +1016,59 @@ idleState: icon runningState: icon staticRecipes: - - Brutepack - - Ointment - - Gauze - - HandLabeler - - Defibrillator - - HandheldHealthAnalyzer - - ClothingHandsGlovesLatex - - ClothingHandsGlovesNitrile - - ClothingMaskSterile - - DiseaseSwab - - Beaker - - LargeBeaker - - Dropper - - Jug - - Syringe - - Implanter - - PillCanister - - BodyBag - - ChemistryEmptyBottle01 - - RollerBedSpawnFolded - - CheapRollerBedSpawnFolded - - EmergencyRollerBedSpawnFolded - - Medkit - - MedkitBurn - - MedkitToxin - - MedkitO2 - - MedkitBrute - - MedkitAdvanced - - MedkitRadiation - - MedkitCombat - - Scalpel - - Retractor - - Cautery - - Drill - - Saw - - Hemostat - - ClothingEyesGlassesChemical - - BoneGel # Shitmed Change + - Brutepack + - Ointment + - Gauze + - HandLabeler + - Defibrillator + - HandheldHealthAnalyzer + - ClothingHandsGlovesLatex + - ClothingHandsGlovesNitrile + - ClothingMaskSterile + - DiseaseSwab + - Beaker + - LargeBeaker + - Dropper + - Jug + - Syringe + - Implanter + - PillCanister + - BodyBag + - ChemistryEmptyBottle01 + - RollerBedSpawnFolded + - CheapRollerBedSpawnFolded + - EmergencyRollerBedSpawnFolded + - Medkit + - MedkitBurn + - MedkitToxin + - MedkitO2 + - MedkitBrute + - MedkitAdvanced + - MedkitRadiation + - MedkitCombat + - Scalpel + - Retractor + - Cautery + - Drill + - Saw + - Hemostat + - ClothingEyesGlassesChemical + - BoneGel # Shitmed Change dynamicRecipes: - - ChemicalPayload - - CryostasisBeaker - - BluespaceBeaker - - SyringeBluespace - - ClothingEyesHudMedical # Nyano - - ChemicalPayload # Nyano - - SyringeCryostasis - # Shitmed Change - - EnergyScalpel - - EnergyCautery - - AdvancedRetractor - - OmnimedTool - - MedicalCyberneticEyes + - ChemicalPayload + - CryostasisBeaker + - BluespaceBeaker + - SyringeBluespace + - ClothingEyesHudMedical # Nyano + - ChemicalPayload # Nyano + - SyringeCryostasis + - ClothingEyesNightVisionMedicalGoggles + # Shitmed Change + - EnergyScalpel + - EnergyCautery + - AdvancedRetractor + - OmnimedTool + - MedicalCyberneticEyes - type: Machine board: MedicalTechFabCircuitboard - type: StealTarget @@ -1090,209 +1095,209 @@ idleState: icon runningState: building staticRecipes: - - ClothingUniformJumpsuitColorGrey - - ClothingUniformJumpskirtColorGrey - - ClothingUniformJumpsuitBartender - - ClothingUniformJumpskirtBartender - - ClothingHeadHatCapcap - - ClothingHeadHatCaptain - - ClothingUniformJumpsuitCaptain - - ClothingUniformJumpskirtCaptain - - ClothingUniformJumpsuitCapFormal - - ClothingUniformJumpskirtCapFormalDress - - ClothingUniformJumpsuitCargo - - ClothingUniformJumpskirtCargo - - ClothingUniformJumpsuitSalvageSpecialist - - ClothingHeadHatBeretEngineering - - ClothingUniformJumpsuitChiefEngineer - - ClothingUniformJumpskirtChiefEngineer - - ClothingUniformJumpsuitChiefEngineerTurtle - - ClothingUniformJumpskirtChiefEngineerTurtle - - ClothingUniformJumpsuitChaplain - - ClothingUniformJumpskirtChaplain - - ClothingUniformJumpsuitChef - - ClothingUniformJumpskirtChef - - ClothingUniformJumpsuitChemistry - - ClothingUniformJumpskirtChemistry - - ClothingUniformJumpsuitClown - - ClothingHeadHatBeretCmo - - ClothingUniformJumpsuitCMO - - ClothingUniformJumpskirtCMO - - ClothingUniformJumpsuitCMOTurtle - - ClothingUniformJumpskirtCMOTurtle - - ClothingUniformJumpsuitDetective - - ClothingUniformJumpskirtDetective - - ClothingUniformJumpsuitEngineering - - ClothingUniformJumpskirtEngineering - - ClothingUniformJumpsuitSeniorEngineer - - ClothingUniformJumpskirtSeniorEngineer - - ClothingHeadHatHopcap - - ClothingUniformJumpsuitHoP - - ClothingUniformJumpskirtHoP - - ClothingHeadHatBeretHoS - - ClothingHeadHatHoshat - - ClothingUniformJumpsuitHoS - - ClothingUniformJumpskirtHoS - - ClothingUniformJumpsuitHoSBlue # DeltaV - alternate sec uniforms - - ClothingUniformJumpskirtHoSBlue # DeltaV - alternate sec uniforms - - ClothingUniformJumpsuitHoSGrey # DeltaV - alternate sec uniforms - - ClothingUniformJumpskirtHoSGrey # DeltaV - alternate sec uniforms - - ClothingUniformJumpsuitHosFormal - - ClothingUniformJumpskirtHosFormal - - ClothingUniformJumpsuitHoSAlt - - ClothingUniformJumpskirtHoSAlt - - ClothingUniformJumpsuitHoSBlue - - ClothingUniformJumpsuitHoSGrey - - ClothingUniformJumpsuitHoSParadeMale - - ClothingUniformJumpskirtHoSParadeMale - - ClothingUniformJumpsuitHydroponics - - ClothingUniformJumpskirtHydroponics - - ClothingUniformJumpsuitJanitor - - ClothingUniformJumpskirtJanitor - - ClothingUniformJumpsuitLawyerBlack - - ClothingUniformJumpsuitLibrarian - - ClothingUniformJumpskirtColorLightBrown - - ClothingUniformCourier # DeltaV - Courier Uniform - - ClothingUniformSkirtCourier # DeltaV - Courier Uniform - - ClothingUniformJumpsuitMantis # Nyanotrasen - Forensic Mantis - - ClothingUniformSkirtMantis # Nyanotrasen - Forensic Mantis - - ClothingHeadHatBeretSeniorPhysician - - ClothingUniformJumpsuitMedicalDoctor - - ClothingUniformJumpskirtMedicalDoctor - - ClothingUniformJumpsuitSeniorPhysician - - ClothingUniformJumpskirtSeniorPhysician - - ClothingUniformJumpsuitMime - - ClothingUniformJumpskirtMime - - ClothingUniformJumpsuitMusician - - ClothingUniformJumpsuitParamedic - - ClothingUniformJumpskirtParamedic - - ClothingUniformJumpsuitSeniorOfficer - - ClothingUniformJumpskirtSeniorOfficer - - ClothingUniformJumpsuitPrisoner - - ClothingUniformJumpskirtPrisoner - - ClothingHeadHatQMsoft - - ClothingHeadHatBeretQM - - ClothingUniformJumpsuitQM - - ClothingUniformJumpskirtQM - - ClothingUniformJumpsuitQMTurtleneck - - ClothingUniformJumpskirtQMTurtleneck - - ClothingUniformJumpsuitQMFormal - - ClothingHeadHatBeretRND - - ClothingUniformJumpsuitResearchDirector - - ClothingUniformJumpskirtResearchDirector - - ClothingUniformJumpsuitScientist - - ClothingUniformJumpskirtScientist - - ClothingUniformJumpsuitSeniorResearcher - - ClothingUniformJumpskirtSeniorResearcher - - ClothingHeadHatBeretSecurity - - ClothingUniformJumpsuitSec - - ClothingUniformJumpskirtSec - - ClothingUniformJumpsuitSecBlue # DeltaV - alternate sec uniforms - - ClothingUniformJumpskirtSecBlue # DeltaV - alternate sec uniforms - - ClothingUniformJumpsuitSecGrey # DeltaV - alternate sec uniforms - - ClothingUniformJumpskirtSecGrey # DeltaV - alternate sec uniforms - - ClothingHeadHatBeretBrigmedic - - ClothingUniformJumpsuitBrigmedic - - ClothingUniformJumpskirtBrigmedic - - ClothingHeadHatBeretWarden - - ClothingHeadHatWarden - - ClothingUniformJumpsuitWarden - - ClothingUniformJumpskirtWarden - - ClothingUniformJumpsuitWardenBlue # DeltaV - alternate sec uniforms - - ClothingUniformJumpskirtWardenBlue # DeltaV - alternate sec uniforms - - ClothingUniformJumpsuitWardenGrey # DeltaV - alternate sec uniforms - - ClothingUniformJumpskirtWardenGrey # DeltaV - alternate sec uniforms - - ClothingHeadHatParamedicsoft - # Winter outfits - - ClothingOuterWinterCap - - ClothingOuterWinterCE - - ClothingOuterWinterCMO - - ClothingOuterWinterHoP - - ClothingOuterWinterHoSUnarmored - - ClothingOuterWinterWardenUnarmored - - ClothingOuterWinterQM - - ClothingOuterWinterRD - - ClothingNeckMantleCap - - ClothingNeckMantleCE - - ClothingNeckMantleCMO - - ClothingNeckMantleHOP - - ClothingNeckMantleHOS - - ClothingNeckMantleRD - - ClothingNeckMantleQM - - ClothingOuterStasecSweater # DeltaV - added stasec sweater to uniform printer. - - ClothingOuterWinterMusician - - ClothingOuterWinterClown - - ClothingOuterWinterMime - - ClothingOuterWinterCoat - - ClothingOuterWinterJani - - ClothingOuterWinterBar - - ClothingOuterWinterChef - - ClothingOuterWinterHydro - - ClothingOuterWinterAtmos - - ClothingOuterWinterEngi - - ClothingOuterWinterCargo - - ClothingOuterWinterMiner - - ClothingOuterWinterMed - - ClothingOuterWinterPara - - ClothingOuterWinterChem - - ClothingOuterWinterGen - - ClothingOuterWinterViro - - ClothingOuterWinterSci - - ClothingOuterWinterRobo - - ClothingOuterWinterSec - # Ties - - ClothingNeckTieRed - - ClothingNeckTieDet - - ClothingNeckTieSci - # Scarfs - All scarfs avaible in winterdrobe - - ClothingNeckScarfStripedGreen - - ClothingNeckScarfStripedBlue - - ClothingNeckScarfStripedRed - - ClothingNeckScarfStripedBrown - - ClothingNeckScarfStripedLightBlue - - ClothingNeckScarfStripedOrange - - ClothingNeckScarfStripedBlack - - ClothingNeckScarfStripedPurple - # Carpets - - Carpet - - CarpetBlack - - CarpetPink - - CarpetBlue - - CarpetGreen - - CarpetOrange - - CarpetPurple - - CarpetCyan - - CarpetWhite + - ClothingUniformJumpsuitColorGrey + - ClothingUniformJumpskirtColorGrey + - ClothingUniformJumpsuitBartender + - ClothingUniformJumpskirtBartender + - ClothingHeadHatCapcap + - ClothingHeadHatCaptain + - ClothingUniformJumpsuitCaptain + - ClothingUniformJumpskirtCaptain + - ClothingUniformJumpsuitCapFormal + - ClothingUniformJumpskirtCapFormalDress + - ClothingUniformJumpsuitCargo + - ClothingUniformJumpskirtCargo + - ClothingUniformJumpsuitSalvageSpecialist + - ClothingHeadHatBeretEngineering + - ClothingUniformJumpsuitChiefEngineer + - ClothingUniformJumpskirtChiefEngineer + - ClothingUniformJumpsuitChiefEngineerTurtle + - ClothingUniformJumpskirtChiefEngineerTurtle + - ClothingUniformJumpsuitChaplain + - ClothingUniformJumpskirtChaplain + - ClothingUniformJumpsuitChef + - ClothingUniformJumpskirtChef + - ClothingUniformJumpsuitChemistry + - ClothingUniformJumpskirtChemistry + - ClothingUniformJumpsuitClown + - ClothingHeadHatBeretCmo + - ClothingUniformJumpsuitCMO + - ClothingUniformJumpskirtCMO + - ClothingUniformJumpsuitCMOTurtle + - ClothingUniformJumpskirtCMOTurtle + - ClothingUniformJumpsuitDetective + - ClothingUniformJumpskirtDetective + - ClothingUniformJumpsuitEngineering + - ClothingUniformJumpskirtEngineering + - ClothingUniformJumpsuitSeniorEngineer + - ClothingUniformJumpskirtSeniorEngineer + - ClothingHeadHatHopcap + - ClothingUniformJumpsuitHoP + - ClothingUniformJumpskirtHoP + - ClothingHeadHatBeretHoS + - ClothingHeadHatHoshat + - ClothingUniformJumpsuitHoS + - ClothingUniformJumpskirtHoS + - ClothingUniformJumpsuitHoSBlue # DeltaV - alternate sec uniforms + - ClothingUniformJumpskirtHoSBlue # DeltaV - alternate sec uniforms + - ClothingUniformJumpsuitHoSGrey # DeltaV - alternate sec uniforms + - ClothingUniformJumpskirtHoSGrey # DeltaV - alternate sec uniforms + - ClothingUniformJumpsuitHosFormal + - ClothingUniformJumpskirtHosFormal + - ClothingUniformJumpsuitHoSAlt + - ClothingUniformJumpskirtHoSAlt + - ClothingUniformJumpsuitHoSBlue + - ClothingUniformJumpsuitHoSGrey + - ClothingUniformJumpsuitHoSParadeMale + - ClothingUniformJumpskirtHoSParadeMale + - ClothingUniformJumpsuitHydroponics + - ClothingUniformJumpskirtHydroponics + - ClothingUniformJumpsuitJanitor + - ClothingUniformJumpskirtJanitor + - ClothingUniformJumpsuitLawyerBlack + - ClothingUniformJumpsuitLibrarian + - ClothingUniformJumpskirtColorLightBrown + - ClothingUniformCourier # DeltaV - Courier Uniform + - ClothingUniformSkirtCourier # DeltaV - Courier Uniform + - ClothingUniformJumpsuitMantis # Nyanotrasen - Forensic Mantis + - ClothingUniformSkirtMantis # Nyanotrasen - Forensic Mantis + - ClothingHeadHatBeretSeniorPhysician + - ClothingUniformJumpsuitMedicalDoctor + - ClothingUniformJumpskirtMedicalDoctor + - ClothingUniformJumpsuitSeniorPhysician + - ClothingUniformJumpskirtSeniorPhysician + - ClothingUniformJumpsuitMime + - ClothingUniformJumpskirtMime + - ClothingUniformJumpsuitMusician + - ClothingUniformJumpsuitParamedic + - ClothingUniformJumpskirtParamedic + - ClothingUniformJumpsuitSeniorOfficer + - ClothingUniformJumpskirtSeniorOfficer + - ClothingUniformJumpsuitPrisoner + - ClothingUniformJumpskirtPrisoner + - ClothingHeadHatQMsoft + - ClothingHeadHatBeretQM + - ClothingUniformJumpsuitQM + - ClothingUniformJumpskirtQM + - ClothingUniformJumpsuitQMTurtleneck + - ClothingUniformJumpskirtQMTurtleneck + - ClothingUniformJumpsuitQMFormal + - ClothingHeadHatBeretRND + - ClothingUniformJumpsuitResearchDirector + - ClothingUniformJumpskirtResearchDirector + - ClothingUniformJumpsuitScientist + - ClothingUniformJumpskirtScientist + - ClothingUniformJumpsuitSeniorResearcher + - ClothingUniformJumpskirtSeniorResearcher + - ClothingHeadHatBeretSecurity + - ClothingUniformJumpsuitSec + - ClothingUniformJumpskirtSec + - ClothingUniformJumpsuitSecBlue # DeltaV - alternate sec uniforms + - ClothingUniformJumpskirtSecBlue # DeltaV - alternate sec uniforms + - ClothingUniformJumpsuitSecGrey # DeltaV - alternate sec uniforms + - ClothingUniformJumpskirtSecGrey # DeltaV - alternate sec uniforms + - ClothingHeadHatBeretBrigmedic + - ClothingUniformJumpsuitBrigmedic + - ClothingUniformJumpskirtBrigmedic + - ClothingHeadHatBeretWarden + - ClothingHeadHatWarden + - ClothingUniformJumpsuitWarden + - ClothingUniformJumpskirtWarden + - ClothingUniformJumpsuitWardenBlue # DeltaV - alternate sec uniforms + - ClothingUniformJumpskirtWardenBlue # DeltaV - alternate sec uniforms + - ClothingUniformJumpsuitWardenGrey # DeltaV - alternate sec uniforms + - ClothingUniformJumpskirtWardenGrey # DeltaV - alternate sec uniforms + - ClothingHeadHatParamedicsoft + # Winter outfits + - ClothingOuterWinterCap + - ClothingOuterWinterCE + - ClothingOuterWinterCMO + - ClothingOuterWinterHoP + - ClothingOuterWinterHoSUnarmored + - ClothingOuterWinterWardenUnarmored + - ClothingOuterWinterQM + - ClothingOuterWinterRD + - ClothingNeckMantleCap + - ClothingNeckMantleCE + - ClothingNeckMantleCMO + - ClothingNeckMantleHOP + - ClothingNeckMantleHOS + - ClothingNeckMantleRD + - ClothingNeckMantleQM + - ClothingOuterStasecSweater # DeltaV - added stasec sweater to uniform printer. + - ClothingOuterWinterMusician + - ClothingOuterWinterClown + - ClothingOuterWinterMime + - ClothingOuterWinterCoat + - ClothingOuterWinterJani + - ClothingOuterWinterBar + - ClothingOuterWinterChef + - ClothingOuterWinterHydro + - ClothingOuterWinterAtmos + - ClothingOuterWinterEngi + - ClothingOuterWinterCargo + - ClothingOuterWinterMiner + - ClothingOuterWinterMed + - ClothingOuterWinterPara + - ClothingOuterWinterChem + - ClothingOuterWinterGen + - ClothingOuterWinterViro + - ClothingOuterWinterSci + - ClothingOuterWinterRobo + - ClothingOuterWinterSec + # Ties + - ClothingNeckTieRed + - ClothingNeckTieDet + - ClothingNeckTieSci + # Scarfs - All scarfs avaible in winterdrobe + - ClothingNeckScarfStripedGreen + - ClothingNeckScarfStripedBlue + - ClothingNeckScarfStripedRed + - ClothingNeckScarfStripedBrown + - ClothingNeckScarfStripedLightBlue + - ClothingNeckScarfStripedOrange + - ClothingNeckScarfStripedBlack + - ClothingNeckScarfStripedPurple + # Carpets + - Carpet + - CarpetBlack + - CarpetPink + - CarpetBlue + - CarpetGreen + - CarpetOrange + - CarpetPurple + - CarpetCyan + - CarpetWhite - type: EmagLatheRecipes emagStaticRecipes: - - ClothingHeadHatCentcomcap - - ClothingHeadHatCentcom - - ClothingUniformJumpsuitCentcomAgent - - ClothingUniformJumpsuitCentcomFormal - - ClothingUniformJumpskirtCentcomFormalDress - - ClothingUniformJumpsuitCentcomOfficer - - ClothingUniformJumpsuitCentcomOfficial - - ClothingHeadHatSyndieMAA - - ClothingHeadHatSyndie - - ClothingUniformJumpsuitOperative - - ClothingUniformJumpskirtOperative - - ClothingUniformJumpsuitSyndieFormal - - ClothingUniformJumpskirtSyndieFormalDress - - ClothingHeadPyjamaSyndicateBlack - - ClothingUniformJumpsuitPyjamaSyndicateBlack - - ClothingHeadPyjamaSyndicatePink - - ClothingUniformJumpsuitPyjamaSyndicatePink - - ClothingHeadPyjamaSyndicateRed - - ClothingUniformJumpsuitPyjamaSyndicateRed - - ClothingOuterWinterCentcom - - ClothingOuterWinterSyndie - - ClothingOuterWinterSyndieCap + - ClothingHeadHatCentcomcap + - ClothingHeadHatCentcom + - ClothingUniformJumpsuitCentcomAgent + - ClothingUniformJumpsuitCentcomFormal + - ClothingUniformJumpskirtCentcomFormalDress + - ClothingUniformJumpsuitCentcomOfficer + - ClothingUniformJumpsuitCentcomOfficial + - ClothingHeadHatSyndieMAA + - ClothingHeadHatSyndie + - ClothingUniformJumpsuitOperative + - ClothingUniformJumpskirtOperative + - ClothingUniformJumpsuitSyndieFormal + - ClothingUniformJumpskirtSyndieFormalDress + - ClothingHeadPyjamaSyndicateBlack + - ClothingUniformJumpsuitPyjamaSyndicateBlack + - ClothingHeadPyjamaSyndicatePink + - ClothingUniformJumpsuitPyjamaSyndicatePink + - ClothingHeadPyjamaSyndicateRed + - ClothingUniformJumpsuitPyjamaSyndicateRed + - ClothingOuterWinterCentcom + - ClothingOuterWinterSyndie + - ClothingOuterWinterSyndieCap - type: MaterialStorage whitelist: tags: - - Sheet - - RawMaterial - - Ingot + - Sheet + - RawMaterial + - Ingot - type: entity parent: BaseLathe @@ -1300,49 +1305,49 @@ name: ore processor description: It produces sheets and ingots using ores. components: - - type: Sprite - sprite: Structures/Machines/ore_processor.rsi - layers: - - state: icon - map: ["enum.LatheVisualLayers.IsRunning"] - - state: unlit - shader: unshaded - map: ["enum.PowerDeviceVisualLayers.Powered"] - - state: inserting - map: ["enum.MaterialStorageVisualLayers.Inserting"] - - state: panel - map: ["enum.WiresVisualLayers.MaintenancePanel"] - - type: Machine - board: OreProcessorMachineCircuitboard - - type: MaterialStorage - ignoreColor: true - whitelist: - tags: - - Ore - - type: Lathe - idleState: icon - runningState: building - defaultProductionAmount: 10 - staticRecipes: - - BluespaceCrystal - - NormalityCrystal - - SheetSteel - - SheetGlass1 - - SheetRGlass - - SheetPlasma1 - - SheetPGlass1 - - SheetRPGlass1 - - SheetUranium1 - - IngotGold1 - - IngotSilver1 - - MaterialBananium1 - - type: MaterialStorageMagnetPickup # Delta V - Summary: Adds magnet pull from Frontier - magnetEnabled: True - range: 0.30 # Delta V - End Magnet Pull - - type: MiningPoints # DeltaV - Source of mining points for miners - transferSound: - path: /Audio/Effects/Cargo/ping.ogg - - type: MiningPointsLathe # DeltaV + - type: Sprite + sprite: Structures/Machines/ore_processor.rsi + layers: + - state: icon + map: ["enum.LatheVisualLayers.IsRunning"] + - state: unlit + shader: unshaded + map: ["enum.PowerDeviceVisualLayers.Powered"] + - state: inserting + map: ["enum.MaterialStorageVisualLayers.Inserting"] + - state: panel + map: ["enum.WiresVisualLayers.MaintenancePanel"] + - type: Machine + board: OreProcessorMachineCircuitboard + - type: MaterialStorage + ignoreColor: true + whitelist: + tags: + - Ore + - type: Lathe + idleState: icon + runningState: building + defaultProductionAmount: 10 + staticRecipes: + - BluespaceCrystal + - NormalityCrystal + - SheetSteel + - SheetGlass1 + - SheetRGlass + - SheetPlasma1 + - SheetPGlass1 + - SheetRPGlass1 + - SheetUranium1 + - IngotGold1 + - IngotSilver1 + - MaterialBananium1 + - type: MaterialStorageMagnetPickup # Delta V - Summary: Adds magnet pull from Frontier + magnetEnabled: True + range: 0.30 # Delta V - End Magnet Pull + - type: MiningPoints # DeltaV - Source of mining points for miners + transferSound: + path: /Audio/Effects/Cargo/ping.ogg + - type: MiningPointsLathe # DeltaV - type: entity parent: OreProcessor @@ -1358,22 +1363,22 @@ materialUseMultiplier: 0.75 timeMultiplier: 0.5 staticRecipes: - - BluespaceCrystal - - NormalityCrystal - - SheetSteel - - SheetGlass1 - - SheetRGlass - - SheetPlasma1 - - SheetPGlass1 - - SheetRPGlass1 - - SheetPlasteel1 - - SheetUranium1 - - SheetUGlass1 - - SheetRUGlass1 - - IngotGold1 - - IngotSilver1 - - MaterialBananium1 - - MaterialDiamond + - BluespaceCrystal + - NormalityCrystal + - SheetSteel + - SheetGlass1 + - SheetRGlass + - SheetPlasma1 + - SheetPGlass1 + - SheetRPGlass1 + - SheetPlasteel1 + - SheetUranium1 + - SheetUGlass1 + - SheetRUGlass1 + - IngotGold1 + - IngotSilver1 + - MaterialBananium1 + - MaterialDiamond - type: entity parent: BaseLathe @@ -1445,105 +1450,105 @@ idleState: icon runningState: icon staticRecipes: - - PrizeBall - - PlushieMothRandom - - PlushieShadowkin - - PlushieMothMusician - - PlushieMothBartender - - PlushieBee - - PlushieHampter - - PlushieRouny - - PlushieLamp - - PlushieArachind - - PlushieLizard - - PlushieSpaceLizard - - PlushieSharkBlue - - PlushieSharkPink - - PlushieSharkGrey - - PlushieCarp - - PlushieMagicarp - - PlushieHolocarp - - PlushieSlime - - PlushieSnake - - ToyMouse - - ToyRubberDuck - - PlushieVox - - PlushieAtmosian - - PlushiePenguin - - PlushieHuman - - PlushieArachne - - PlushieGnome - - PlushieLoveable - - PlushieDeer - - PlushieIpc - - PlushieGrey - - PlushieRedFox - - PlushiePurpleFox - - PlushiePinkFox - - PlushieOrangeFox - - PlushieMarbleFox - - PlushieCrimsonFox - - PlushieCoffeeFox - - PlushieBlueFox - - PlushieBlackFox - - PlushieVulp - - PlushieCorgi - - PlushieGirlyCorgi - - PlushieRobotCorgi - - PlushieCatBlack - - PlushieCatGrey - - PlushieCatOrange - - PlushieCatSiames - - PlushieCatTabby - - PlushieCatTuxedo - - PlushieCatWhite - - ToyAi - - ToyIan - - BalloonNT - - BalloonCorgi - - CrayonBox - - PetRockCarrier - - PlushieXeno - - FoamCrossbow - - RevolverCapGun - - PonderingOrb - - ToyAmongPequeno - - FoamCutlass - - WhoopieCushion - - ToyHammer - - PlasticBanana - - WeaponWaterPistol - - WeaponWaterBlaster - - NewtonCradle - - SnapPopBox - - MrDips - - MrChips - - CrazyGlue - - PlushieRatvar - - PlushieNar + - PrizeBall + - PlushieMothRandom + - PlushieShadowkin + - PlushieMothMusician + - PlushieMothBartender + - PlushieBee + - PlushieHampter + - PlushieRouny + - PlushieLamp + - PlushieArachind + - PlushieLizard + - PlushieSpaceLizard + - PlushieSharkBlue + - PlushieSharkPink + - PlushieSharkGrey + - PlushieCarp + - PlushieMagicarp + - PlushieHolocarp + - PlushieSlime + - PlushieSnake + - ToyMouse + - ToyRubberDuck + - PlushieVox + - PlushieAtmosian + - PlushiePenguin + - PlushieHuman + - PlushieArachne + - PlushieGnome + - PlushieLoveable + - PlushieDeer + - PlushieIpc + - PlushieGrey + - PlushieRedFox + - PlushiePurpleFox + - PlushiePinkFox + - PlushieOrangeFox + - PlushieMarbleFox + - PlushieCrimsonFox + - PlushieCoffeeFox + - PlushieBlueFox + - PlushieBlackFox + - PlushieVulp + - PlushieCorgi + - PlushieGirlyCorgi + - PlushieRobotCorgi + - PlushieCatBlack + - PlushieCatGrey + - PlushieCatOrange + - PlushieCatSiames + - PlushieCatTabby + - PlushieCatTuxedo + - PlushieCatWhite + - ToyAi + - ToyIan + - BalloonNT + - BalloonCorgi + - CrayonBox + - PetRockCarrier + - PlushieXeno + - FoamCrossbow + - RevolverCapGun + - PonderingOrb + - ToyAmongPequeno + - FoamCutlass + - WhoopieCushion + - ToyHammer + - PlasticBanana + - WeaponWaterPistol + - WeaponWaterBlaster + - NewtonCradle + - SnapPopBox + - MrDips + - MrChips + - CrazyGlue + - PlushieRatvar + - PlushieNar - type: EmagLatheRecipes emagStaticRecipes: - - PlushieGhost - - PlushieRGBee - - PlushieRainbowCarp - - PlushieJester - - PlushieSlips - - PlushieTrystan - - PlushieAbductor - - PlushieAbductorAgent - - PlushieNuke - - ToyNuke - - FoamBlade - - BalloonSyn - - SingularityToy - - TeslaToy - - ToySword - - BwoinkHammer - - ThronglerToy + - PlushieGhost + - PlushieRGBee + - PlushieRainbowCarp + - PlushieJester + - PlushieSlips + - PlushieTrystan + - PlushieAbductor + - PlushieAbductorAgent + - PlushieNuke + - ToyNuke + - FoamBlade + - BalloonSyn + - SingularityToy + - TeslaToy + - ToySword + - BwoinkHammer + - ThronglerToy - type: MaterialStorage whitelist: tags: - - PrizeTicket + - PrizeTicket - type: entity id: MedicalBiofabricator @@ -1557,20 +1562,20 @@ layers: - state: limbgrower_idleoff map: ["enum.LatheVisualLayers.IsRunning"] -# - state: limbgrower_idleoff -# shader: unshaded -# map: ["enum.PowerDeviceVisualLayers.Powered"] -# - state: inserting -# map: ["enum.MaterialStorageVisualLayers.Inserting"] -# - state: panel -# map: ["enum.WiresVisualLayers.MaintenancePanel"] + # - state: limbgrower_idleoff + # shader: unshaded + # map: ["enum.PowerDeviceVisualLayers.Powered"] + # - state: inserting + # map: ["enum.MaterialStorageVisualLayers.Inserting"] + # - state: panel + # map: ["enum.WiresVisualLayers.MaintenancePanel"] - type: Machine board: MedicalBiofabMachineBoard - type: MaterialStorage whitelist: tags: - - Sheet - - RawMaterial + - Sheet + - RawMaterial - type: Lathe idleState: limbgrower_idleoff runningState: limbgrower_idleon @@ -1589,5 +1594,5 @@ - SynthRightHand - type: EmagLatheRecipes emagStaticRecipes: - - PizzaLeftArm - - PizzaRightArm + - PizzaLeftArm + - PizzaRightArm diff --git a/Resources/Prototypes/Procedural/salvage_loot.yml b/Resources/Prototypes/Procedural/salvage_loot.yml index 7e7ddf6ff9f..1b941cd1a2c 100644 --- a/Resources/Prototypes/Procedural/salvage_loot.yml +++ b/Resources/Prototypes/Procedural/salvage_loot.yml @@ -106,6 +106,10 @@ - proto: WeaponTeslaGun prob: 0.1 cost: 2 + - proto: ClothingEyesNightVisionGoggles + cost: 8 + - proto: ClothingEyesGlassesThermal + cost: 8 # Mob loot table diff --git a/Resources/Prototypes/Recipes/Lathes/devices.yml b/Resources/Prototypes/Recipes/Lathes/devices.yml index 2b0d6fa44fe..56e1739817a 100644 --- a/Resources/Prototypes/Recipes/Lathes/devices.yml +++ b/Resources/Prototypes/Recipes/Lathes/devices.yml @@ -234,3 +234,33 @@ Steel: 500 Glass: 400 Gold: 100 + +- type: latheRecipe + id: ClothingEyesNightVisionGoggles + result: ClothingEyesNightVisionGoggles + completetime: 2 + materials: + Steel: 200 + Glass: 100 + Silver: 100 + Gold: 100 + +- type: latheRecipe + id: ClothingEyesNightVisionDiagnosticGoggles + result: ClothingEyesNightVisionDiagnosticGoggles + completetime: 2 + materials: + Steel: 200 + Glass: 100 + Silver: 100 + Gold: 100 + +- type: latheRecipe + id: ClothingEyesThermalVisionGoggles + result: ClothingEyesThermalVisionGoggles + completetime: 2 + materials: + Steel: 200 + Glass: 100 + Silver: 100 + Gold: 100 diff --git a/Resources/Prototypes/Recipes/Lathes/medical.yml b/Resources/Prototypes/Recipes/Lathes/medical.yml index ba8f596d215..29f3fed247b 100644 --- a/Resources/Prototypes/Recipes/Lathes/medical.yml +++ b/Resources/Prototypes/Recipes/Lathes/medical.yml @@ -250,4 +250,15 @@ completetime: 2 materials: Steel: 100 - Plastic: 100 \ No newline at end of file + Plastic: 100 + +- type: latheRecipe + id: ClothingEyesNightVisionMedicalGoggles + result: ClothingEyesNightVisionMedicalGoggles + completetime: 7 + materials: + Steel: 300 + Glass: 300 + Silver: 100 + Gold: 100 + Plasma: 200 diff --git a/Resources/Prototypes/Recipes/Lathes/security.yml b/Resources/Prototypes/Recipes/Lathes/security.yml index 6d00f40ce21..e80ba6bbf94 100644 --- a/Resources/Prototypes/Recipes/Lathes/security.yml +++ b/Resources/Prototypes/Recipes/Lathes/security.yml @@ -995,4 +995,14 @@ completetime: 2 materials: Plastic: 15 - Uranium: 10 \ No newline at end of file + Uranium: 10 + +- type: latheRecipe + id: ClothingEyesNightVisionSecurityGoggles + result: ClothingEyesNightVisionSecurityGoggles + completetime: 5 + materials: + Steel: 500 + Glass: 300 + Silver: 100 + Gold: 100 diff --git a/Resources/Prototypes/Research/experimental.yml b/Resources/Prototypes/Research/experimental.yml index 423ec0f84da..cf6493847ac 100644 --- a/Resources/Prototypes/Research/experimental.yml +++ b/Resources/Prototypes/Research/experimental.yml @@ -167,6 +167,33 @@ - MedicalScannerMachineCircuitboard - MetempsychoticMachineCircuitboard +- type: technology + id: NightVisionTech + name: research-technology-night-vision + icon: + sprite: Clothing/Eyes/Goggles/nightvision.rsi + state: icon + discipline: Experimental + tier: 2 + cost: 10000 + recipeUnlocks: + - ClothingEyesNightVisionGoggles + - ClothingEyesNightVisionSecurityGoggles + - ClothingEyesNightVisionMedicalGoggles + - ClothingEyesNightVisionDiagnosticGoggles + +- type: technology + id: ThermalVisionTech + name: research-technology-thermal-vision + icon: + sprite: Clothing/Eyes/Goggles/thermal.rsi + state: icon + discipline: Experimental + tier: 2 + cost: 10000 + recipeUnlocks: + - ClothingEyesThermalVisionGoggles + # Tier 3 - type: technology diff --git a/Resources/Prototypes/Shaders/shaders.yml b/Resources/Prototypes/Shaders/shaders.yml index 108b9f778b5..96c51d1a985 100644 --- a/Resources/Prototypes/Shaders/shaders.yml +++ b/Resources/Prototypes/Shaders/shaders.yml @@ -127,4 +127,9 @@ - type: shader id: Ethereal kind: source - path: "/Textures/Shaders/ethereal.swsl" \ No newline at end of file + path: "/Textures/Shaders/ethereal.swsl" + +- type: shader + id: NightVision + kind: source + path: "/Textures/Shaders/nightvision.swsl" diff --git a/Resources/Prototypes/WhiteDream/Entities/Clothing/Cult/armor.yml b/Resources/Prototypes/WhiteDream/Entities/Clothing/Cult/armor.yml index 04279d51d2c..bdbb4bac46d 100644 --- a/Resources/Prototypes/WhiteDream/Entities/Clothing/Cult/armor.yml +++ b/Resources/Prototypes/WhiteDream/Entities/Clothing/Cult/armor.yml @@ -113,6 +113,12 @@ sprite: Clothing/Eyes/Misc/blindfold.rsi - type: FlashImmunity - type: EyeProtection + - type: NightVision + isActive: true + toggleAction: null + activateSound: null + deactivateSound: null + color: White - type: ShowHealthBars damageContainers: - Biological @@ -120,5 +126,3 @@ - type: ShowHealthIcons damageContainers: - Biological - # TODO: ADD NIGHT VISION - diff --git a/Resources/Textures/Clothing/Eyes/Goggles/diagnostic_nightvision.rsi/equipped-EYES-off.png b/Resources/Textures/Clothing/Eyes/Goggles/diagnostic_nightvision.rsi/equipped-EYES-off.png new file mode 100644 index 0000000000000000000000000000000000000000..b63f30fc713a739b08ea1070559e2d3b6abf3f6d GIT binary patch literal 452 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I1|(Ny7TyC=oCO|{#S9F5M?jcysy3fA0|R53 zr;B4q#hkaZ9K8-ZNVLvZ2+=sg&GN=-_pVLq1q&5k=x)-e5L(!M$7$j6723PGU#)W5 z#>Fc#EA)*#M@!aG&dIJ7@0$-8IDayh|E%7wZ z^T!=~_Ut$ULtZq`>HPbLKH)0w_^@&grxzQ>o$a;58P>sLRUl^pFqX^AoC_sf|- zH%2Ayz4<4?T9&WSOzL5xS@Ej(Dhux2*`~2dY(w&WnfHDSyN;9=|6h33dcn>2wQv7Q 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"size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-EYES", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Shaders/nightvision.swsl b/Resources/Textures/Shaders/nightvision.swsl new file mode 100644 index 00000000000..8a3e7706ada --- /dev/null +++ b/Resources/Textures/Shaders/nightvision.swsl @@ -0,0 +1,38 @@ +light_mode unshaded; + +uniform sampler2D SCREEN_TEXTURE; +uniform highp vec3 tint; // Colour of the tint +uniform highp float luminance_threshold; // number between 0 and 1 +uniform highp float noise_amount; // number between 0 and 1 + +lowp float rand (lowp vec2 n) { + return 0.5 + 0.5 * fract (sin (dot (n.xy, vec2 (12.9898, 78.233)))* 43758.5453); +} + +void fragment() { + + highp vec4 color = zTextureSpec(SCREEN_TEXTURE, FRAGCOORD.xy * SCREEN_PIXEL_SIZE); + + // convert color to grayscale using luminance + highp float grey = dot(color.rgb, vec3(0.298, 0.5882, 0.1137)); + + // calculate local threshold + highp float threshold = grey * luminance_threshold; + + // amplify low luminance parts + if (grey < threshold) { + grey += (threshold - grey) * 0.5; + if (grey > 1.0) { + grey = 1.0; + } + } + + // apply night vision color tint + color.rgb = mix(color.rgb, tint, grey); + + // add some noise for realism + lowp float noise = rand(FRAGCOORD.xy + TIME) * noise_amount / 10.0; + color.rgb += noise; + + COLOR = color; +}