Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mario Kart 64 (Japan) (Rev A) - ParallelRDP has trouble rendering #119

Open
SimoneN64 opened this issue Sep 5, 2024 · 0 comments
Open

Comments

@SimoneN64
Copy link
Owner

SimoneN64 commented Sep 5, 2024

Yeah this games hates me in its every region.

[ERROR]: Pure insanity where content is attempting to load more than 2kB of TMEM data in one single line ...
[ERROR]: Pure insanity where content is attempting to load more than 2kB of TMEM data in one single line ...
[ERROR]: Pure insanity where content is attempting to load more than 2kB of TMEM data in one single line ...
[ERROR]: Pure insanity where content is attempting to load more than 2kB of TMEM data in one single line ...
[ERROR]: 4-bit VRAM pointer crashes the RDP.
[ERROR]: 32bpp tile uploads must using RGBA texture format, unsupported otherwise.
[ERROR]: 32bpp tile uploads must using RGBA texture format, unsupported otherwise.
[ERROR]: 32bpp tile uploads must using RGBA texture format, unsupported otherwise.
[ERROR]: 32bpp tile uploads must using RGBA texture format, unsupported otherwise.
[ERROR]: Load TLUT with height > 1 is not supported.

Again, only happens if you wait for the white fadein after the Nintendo logo spin

@SimoneN64 SimoneN64 changed the title Mario Kart 64 (Japan) (Rev A) - ParallelRDP has trouble Mario Kart 64 (Japan) (Rev A) - ParallelRDP has trouble rendering Sep 5, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant