-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[BUG] Graphical artifacts on the model catalog preview #28
Comments
Thanks for all the reports, I really appreciate it!
|
No problem, i hope to be of help 👍.
Yes it happens elsewhere too, in fact i was going to open a separate issue for it but may as well put it here. Another place where it happens is when rendering a preview in the render tab but with a few caveats:
![]()
![]()
![]()
![]() Here is engine dump and log after for one of the tests if it is of any help: engine_info_dump_2025-02-10_18-06-12.zip Any preview after the first one or with CyclesX selected comes out right free of artifacts. Also, I have found how to launch the VR mode through the VR Manager at the "Actor Editor" tab(i guess it's the same as the "Virtual Reality" option at the viewport?) and while in VR the artifacts appear too, sometimes is just one eye, other times it's both. It seems to be affected if i make a preview just before enabling the VR Manager. ![]() ![]()
For the model explorer it is every time.
On the model explorer it happens even without a model selected, open the model explorer and the artifacts are already there. ![]() |
Looking at those screenshots, I'm pretty sure it's a VRAM issue due to the huge resolution. Is that 4k? |
Yes it was 4K, it is a second screen, the other screen i have it's the one from the laptop, a 1080p panel. I unplugged the external 4K screen just to be left with the the laptop screen and rebooted, just in case. |
Yeah, no problem. I have recorded a short video triggering the artifacts with the task manager on the side. gpu_vram_test.mp4Also here is the output for both commands after triggering the artifacts in the model explorer: debug_textures
debug_render_memory_budget
I don't now if this narrows things, but I managed to, somewhat, make the artifacts dissapear by maximizing and restoring the window a few times just after starting PFM. It doesn't work 100% of the time though, but for the most part it seems to remove the artifacts in the model explorer. |
@leronoa Can you try and do another preview render (with the Pragma renderer) with the latest preview release and check if the artifacts still appear? I've added some rendering fixes, but I'm not sure if they're related to your issues. |
I tried the new nightly but unfortunately i am getting the same results. Also a thing i noticed trying stuff around that i don't know if they might be related to this. When PFM is generating the model icons for the model browser you can see in the top left corner of the window a miniature of the current viewport. It seems to flash for each model icon that is generated. |
General
Describe the bug
When you open the model catalog, the preview on the right is full of graphical artifacts.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The model catalog preview should be free of graphic artifacts or strange colors.
Screenshots
Hardware (please complete the following information):
Log
engine_info_dump_2025-02-09_23-04-27.zip
log.txt
The text was updated successfully, but these errors were encountered: