We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Lights can't recalculate properly with the old corners. (#35081)
Upon transition it grabs the lights of the space turf and recalculates them to unnatural values. (#34722)
Initial lighting should be preserved for shuttles.
#35081 #34722
Client Version: 515 Server Revision: Revision Unknown Game ID: 861000b7 Current map: SEV Torch
The text was updated successfully, but these errors were encountered:
Should also break lighting after explosions, but didn't tested it out anew.
Sorry, something went wrong.
@CrimsonShrike
ah corners strike back, not too surprised but still
Successfully merging a pull request may close this issue.
Description of issue
Lights can't recalculate properly with the old corners. (#35081)
Upon transition it grabs the lights of the space turf and recalculates them to unnatural values. (#34722)
Difference between expected and actual behaviour
Initial lighting should be preserved for shuttles.
Steps to reproduce
Specific information for locating
#35081
#34722
Client version, server revision, & game ID
Client Version: 515
Server Revision: Revision Unknown
Game ID: 861000b7
Current map: SEV Torch
Issue bingo
The text was updated successfully, but these errors were encountered: