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Hi. I slapped a SmoothSync component and disabled movement replication on my character. This solves the issue where there is a delay in the input for clients. But it messes with the animation blueprint, the orientation of the character is not synched properly. Can I update it manually?
Or maybe better, is there a way to configure the current ALS Community actors to have the non-authoritative replication of the characters movement?
Because in a scenario where there is 100 network ping, having 100 ms delay in the input feels just awful...
Hoping to hear for any info/opinions or critique! Thanks
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Hi. I slapped a SmoothSync component and disabled movement replication on my character. This solves the issue where there is a delay in the input for clients. But it messes with the animation blueprint, the orientation of the character is not synched properly. Can I update it manually?
Or maybe better, is there a way to configure the current ALS Community actors to have the non-authoritative replication of the characters movement?
Because in a scenario where there is 100 network ping, having 100 ms delay in the input feels just awful...
Hoping to hear for any info/opinions or critique! Thanks
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