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main.cpp
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#pragma warning(disable: 4324)
#include "OVR_CAPI_D3D.h" // Oculus SDK
#include "openvr.h"
#include <vector>
#include <thread>
#include <chrono>
class Guardian2Chaperone
{
public:
void Start();
};
void Guardian2Chaperone::Start()
{
ovrSession mSession = nullptr;
ovrResult result;
result = ovr_Initialize(nullptr);
if (!OVR_SUCCESS(result)) {
printf("ovr_Initialize failed"); exit(-1);
}
ovrGraphicsLuid luid;
result = ovr_Create(&mSession, &luid);
if (!OVR_SUCCESS(result)) {
printf("ovr_Create failed"); exit(-1);
}
std::vector<ovrVector3f> playPoints;
// Use Eye level origin -- seems to correspond with SteamVR "raw" origin
ovr_SetTrackingOriginType(mSession, ovrTrackingOrigin_EyeLevel);
int numOfPlayPoints;
if (!OVR_SUCCESS(ovr_GetBoundaryGeometry(mSession, ovrBoundaryType::ovrBoundary_PlayArea, NULL, &numOfPlayPoints))) {
printf("Getting number of boundary points failed"); exit(-1);
}
playPoints.resize(numOfPlayPoints);
if (!OVR_SUCCESS(ovr_GetBoundaryGeometry(mSession, ovrBoundaryType::ovrBoundary_PlayArea, playPoints.data(), &numOfPlayPoints))) {
printf("Getting boundary points failed"); exit(-1);
}
int numOfGuardianPoints;
std::vector<ovrVector3f> guardianPoints;
if (!OVR_SUCCESS(ovr_GetBoundaryGeometry(mSession, ovrBoundaryType::ovrBoundary_Outer, NULL, &numOfGuardianPoints))) {
printf("Getting number of guardian points failed"); exit(-1);
}
guardianPoints.resize(numOfGuardianPoints);
if (!OVR_SUCCESS(ovr_GetBoundaryGeometry(mSession, ovrBoundaryType::ovrBoundary_Outer, guardianPoints.data(), &numOfGuardianPoints))) {
printf("Getting guardian points failed"); exit(-1);
}
ovrVector3f dimensions;
if (!OVR_SUCCESS(ovr_GetBoundaryDimensions(mSession, ovrBoundaryType::ovrBoundary_PlayArea, &dimensions))) {
printf("Getting boundary dimensions failed"); exit(-1);
}
ovr_Destroy(mSession);
ovr_Shutdown();
ovrVector3f origin;
origin.x = 0;
origin.y = 0;
origin.z = 0;
for (unsigned int i = 0; i < playPoints.size(); ++i) {
origin.x += playPoints[i].x;
origin.y += playPoints[i].y;
origin.z += playPoints[i].z;
}
int numOfPoints = playPoints.size();
origin.x = origin.x / (float)numOfPoints;
origin.y = origin.y / (float)numOfPoints;
origin.z = origin.z / (float)numOfPoints;
vr::EVRInitError initError;
vr::VR_Init(&initError, vr::EVRApplicationType::VRApplication_Scene);
vr::VRChaperone()->GetCalibrationState(); // REQUIRED in order to do any chaperone setup
vr::VRChaperoneSetup()->RevertWorkingCopy();
vr::HmdMatrix34_t standingZero = {};
//standingZero.m[1][3] = 5;
// Rotation to 0, 1s along diagonal I think
standingZero.m[0][0] = 1;
standingZero.m[1][1] = 1;
standingZero.m[2][2] = 1;
//Position
standingZero.m[0][3] = origin.x;
standingZero.m[1][3] = origin.y;
standingZero.m[2][3] = origin.z;
uint32_t quadCount = 0;
vr::VRChaperoneSetup()->GetWorkingCollisionBoundsInfo(NULL, &quadCount);
std::vector<vr::HmdQuad_t> quads(numOfGuardianPoints);
for (int i = 0; i < numOfGuardianPoints; i++) {
int j = (i + 1) % numOfGuardianPoints;
quads[i].vCorners[0].v[0] = guardianPoints[i].x - origin.x;
quads[i].vCorners[0].v[1] = guardianPoints[i].y - origin.y;
quads[i].vCorners[0].v[2] = guardianPoints[i].z - origin.z;
quads[i].vCorners[1].v[0] = guardianPoints[i].x - origin.x;
quads[i].vCorners[1].v[1] = guardianPoints[i].y - origin.y + 2.43f;
quads[i].vCorners[1].v[2] = guardianPoints[i].z - origin.z;
quads[i].vCorners[2].v[0] = guardianPoints[j].x - origin.x;
quads[i].vCorners[2].v[1] = guardianPoints[j].y - origin.y + 2.43f;
quads[i].vCorners[2].v[2] = guardianPoints[j].z - origin.z;
quads[i].vCorners[3].v[0] = guardianPoints[j].x - origin.x;
quads[i].vCorners[3].v[1] = guardianPoints[j].y - origin.y;
quads[i].vCorners[3].v[2] = guardianPoints[j].z - origin.z;
}
vr::VRChaperoneSetup()->SetWorkingStandingZeroPoseToRawTrackingPose(&standingZero);
vr::VRChaperoneSetup()->SetWorkingPlayAreaSize(dimensions.x, dimensions.z);
vr::VRChaperoneSetup()->SetWorkingCollisionBoundsInfo(quads.data(), numOfGuardianPoints);
vr::VRChaperoneSetup()->CommitWorkingCopy(vr::EChaperoneConfigFile_Live);
vr::VRSettings()->SetInt32(vr::k_pch_CollisionBounds_Section, vr::k_pch_CollisionBounds_ColorGammaA_Int32, 0);
vr::VRSettings()->Sync();
std::this_thread::sleep_for(std::chrono::milliseconds(5000));
vr::VR_Shutdown();
}
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
{
Guardian2Chaperone* instance = new (_aligned_malloc(sizeof(Guardian2Chaperone), 16)) Guardian2Chaperone();
instance->Start();
return 0;
}