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[bug] Unidentified items identifying themselves #94

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Kynick opened this issue Nov 4, 2024 · 3 comments
Open

[bug] Unidentified items identifying themselves #94

Kynick opened this issue Nov 4, 2024 · 3 comments

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@Kynick
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Kynick commented Nov 4, 2024

I've noticed a delay upon leaving instances like the bank or thieves guild that says I must wait to perform another action. I noticed a jar of reagents got ID'd (by my toon with very low Mercantile)

I know Xork made some attempt at solving the issue, and I could have swore he did, but alas...

Something about unidentified items acting as containers for the actual item, and some auto-open-bag-upon-travelling setting. Might be just a TazUO thing, as that's what I use.

Makes having a separate toon for identifying stuff frustrating, and while it hasn't happened yet, I imagine not being able to cast or equip until your dungeon loot finishes trying to ID itself could be a problem if you walk into a scuffle

@mz1193
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mz1193 commented Nov 4, 2024

Do you have the "double click to identify items" options turned on via the Help section? I know that this can cause the behavior you're talking about sometimes. If you don't, then it's especially weird. Either way, it's definitely something that should be looked into. Thank you for the report.

@Kynick
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Kynick commented Nov 4, 2024

just checked, and its not selected. Also, I checked Razor and I don't see an option to auto-open containers

@mz1193
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mz1193 commented Nov 4, 2024

just checked, and its not selected. Also, I checked Razor and I don't see an option to auto-open containers

Thanks for checking! Looks like this runs deeper than I assumed.

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