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[Suggestion] Rebalance the bonus of crafting materials #82

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cpzjunior opened this issue Oct 28, 2024 · 1 comment
Open

[Suggestion] Rebalance the bonus of crafting materials #82

cpzjunior opened this issue Oct 28, 2024 · 1 comment

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@cpzjunior
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I was doing a quest called The Cruel Game, where four gods created forges and named champions to conquer the worlds, and the first one to conquer this land would win, and I came across a disappointing reward, since the magical forges change the materials of the items that are placed for the items corresponding to each type of energy, and the resulting materials do not correspond at all with the lore created around it: my durasteel lightsaber lost several attack points, gaining in exchange only 50% non-cumulative area damage (that is, it changed in each forge) and my caddellite item dropped from 10% resistance to 3%, with the main one at 6%, which not even a beginner would be able to use properly, much less a champion chosen by a god to conquer the world.

Discussing this point with the discord community, we reached a consensus on analyzing the possibility of rebalancing the game's material bonus system, since there are many other cases that show us that the system needs a review, so I am opening an issue to record the evolution of this analysis.

@cpzjunior
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This spreadsheet contains the analysis of various materials to serve as a reference in the discussion: https://docs.google.com/spreadsheets/d/1qsTFDhyNZ7Y8ki5p7tkqNJElIDohxUZlGI3oTWr2rAI/edit?usp=sharing

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