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As shown in the attached image, part of the Osirus Temple dungeon is wrongly mapped as Undersea Pass. This creates an exploit, since the player can virtually leave and enter the dungeon and this causes the position of the mobs to be reset.
The text was updated successfully, but these errors were encountered:
cpzjunior
changed the title
[Bug] Part of the Osirus Temple dungeon is mapped as an undersea pass
[Bug] Part of the Osirus Temple dungeon is mapped as Undersea Pass
Nov 28, 2024
I was able to reproduce it again on the multiverset server, but when testing on a local server, this does not occur, which leads me to believe that it has somehow already been fixed. I intend to retest the issue in the next release and eventually close it.
As shown in the attached image, part of the Osirus Temple dungeon is wrongly mapped as Undersea Pass. This creates an exploit, since the player can virtually leave and enter the dungeon and this causes the position of the mobs to be reset.

The text was updated successfully, but these errors were encountered: