Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Bug] Part of the Osirus Temple dungeon is mapped as Undersea Pass #149

Open
cpzjunior opened this issue Nov 28, 2024 · 3 comments
Open

Comments

@cpzjunior
Copy link

cpzjunior commented Nov 28, 2024

As shown in the attached image, part of the Osirus Temple dungeon is wrongly mapped as Undersea Pass. This creates an exploit, since the player can virtually leave and enter the dungeon and this causes the position of the mobs to be reset.
screenshot_2024-11-28_08-06-54

@cpzjunior cpzjunior changed the title [Bug] Part of the Osirus Temple dungeon is mapped as an undersea pass [Bug] Part of the Osirus Temple dungeon is mapped as Undersea Pass Nov 28, 2024
@EstelMatiazi
Copy link
Collaborator

I'm not able to reproduce this one.
Does this only happen in this particular tile that you are on?

image

@cpzjunior
Copy link
Author

Interesting, this is an issue that should be easy to reproduce, I did it with my character on the multiverset server

@cpzjunior
Copy link
Author

I was able to reproduce it again on the multiverset server, but when testing on a local server, this does not occur, which leads me to believe that it has somehow already been fixed. I intend to retest the issue in the next release and eventually close it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants