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When revealing text over time, like in a game's dialog system, you want to lay out all of the text but only draw some of it. To accomplish that, we should add a property to all the text widgets to let them render a substring of the input text.
The text was updated successfully, but these errors were encountered:
When revealing text over time, like in a game's dialog system, you want to lay out all of the text but only draw some of it. To accomplish that, we should add a property to all the text widgets to let them render a substring of the input text.
The text was updated successfully, but these errors were encountered: