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I have worked in Unity with SuperTiled 2.2.1
My project is a platformer Game.
I used properties unity:Tag and unity:Layer but looks like it doesn't change the children of the game object, which include collisions.
That affects my progress when my script use compare.Tag with Trigger of the colliders a lot.
I suggest you make all the component in Tiled's layer to the same value we set in the properties. It's better for all platformer game.
Hope you read this!
The text was updated successfully, but these errors were encountered:
Hi there, @storyteller24. My apologies for commenting on this so late. The Layer setting was meant to be passed on to the children but it doesn't like that is working for Infinte maps (the Chunk children are all set to Default layer). I'll try to look into a fix for that soon.
…ws exceptions (#276)
Custom properties on Prefab Replacements supports enum values that are saved as integers. (#260)
Infinite maps no longer break inheritance of Unity layer assignment (#202, #277)
I have worked in Unity with SuperTiled 2.2.1
My project is a platformer Game.
I used properties unity:Tag and unity:Layer but looks like it doesn't change the children of the game object, which include collisions.
That affects my progress when my script use compare.Tag with Trigger of the colliders a lot.
I suggest you make all the component in Tiled's layer to the same value we set in the properties. It's better for all platformer game.
Hope you read this!
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The text was updated successfully, but these errors were encountered: