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I have worked in Unity with SuperTiled 2.2.1
My project is a platformer Game.
I used properties unity:Tag and unity:Layer but looks like it doesn't change the children of the game object, which include collisions.
That affects my progress when my script use compare.Tag with Trigger of the colliders a lot.
I suggest you make all the component in Tiled's layer to the same value we set in the properties. It's better for all platformer game.
Hope you read this!
The text was updated successfully, but these errors were encountered:
I have worked in Unity with SuperTiled 2.2.1
My project is a platformer Game.
I used properties unity:Tag and unity:Layer but looks like it doesn't change the children of the game object, which include collisions.
That affects my progress when my script use compare.Tag with Trigger of the colliders a lot.
I suggest you make all the component in Tiled's layer to the same value we set in the properties. It's better for all platformer game.
Hope you read this!
The text was updated successfully, but these errors were encountered: