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savepresetdialog.ui
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<?xml version="1.0" encoding="UTF-8"?>
<!--RenderBender:A third party program to change Minecraft RTX's settings externally, directly in-memory.
Copyright (C) 2022 Jesse Daems
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-->
<ui version="4.0">
<class>savePresetDialog</class>
<widget class="QDialog" name="savePresetDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>320</width>
<height>450</height>
</rect>
</property>
<property name="windowTitle">
<string>Save Preset</string>
</property>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="geometry">
<rect>
<x>20</x>
<y>410</y>
<width>280</width>
<height>32</height>
</rect>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
<widget class="QListWidget" name="settingList">
<property name="geometry">
<rect>
<x>20</x>
<y>110</y>
<width>280</width>
<height>290</height>
</rect>
</property>
</widget>
<widget class="QLabel" name="label">
<property name="geometry">
<rect>
<x>20</x>
<y>10</y>
<width>280</width>
<height>41</height>
</rect>
</property>
<property name="text">
<string>In the list below, select the settings for which you want to save a preset. Then, click OK to save.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
<widget class="QPushButton" name="enableAllBtn">
<property name="geometry">
<rect>
<x>60</x>
<y>60</y>
<width>80</width>
<height>24</height>
</rect>
</property>
<property name="text">
<string>Check all</string>
</property>
</widget>
<widget class="QPushButton" name="disableAllBtn">
<property name="geometry">
<rect>
<x>180</x>
<y>60</y>
<width>80</width>
<height>24</height>
</rect>
</property>
<property name="text">
<string>Uncheck all</string>
</property>
</widget>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>savePresetDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>248</x>
<y>254</y>
</hint>
<hint type="destinationlabel">
<x>157</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>savePresetDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>316</x>
<y>260</y>
</hint>
<hint type="destinationlabel">
<x>286</x>
<y>274</y>
</hint>
</hints>
</connection>
</connections>
</ui>