forked from SpeedyCodes/RenderBender
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy patholdcepresetimportdialog.ui
126 lines (123 loc) · 3.39 KB
/
oldcepresetimportdialog.ui
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
<?xml version="1.0" encoding="UTF-8"?>
<!--RenderBender:A third party program to change Minecraft RTX's settings externally, directly in-memory.
Copyright (C) 2022 Jesse Daems
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
-->
<ui version="4.0">
<class>oldCEPresetImportdialog</class>
<widget class="QDialog" name="oldCEPresetImportdialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>400</height>
</rect>
</property>
<property name="windowTitle">
<string>Import CheatEngine Lua Preset</string>
</property>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="geometry">
<rect>
<x>30</x>
<y>350</y>
<width>341</width>
<height>32</height>
</rect>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
<widget class="QLabel" name="label">
<property name="geometry">
<rect>
<x>50</x>
<y>-10</y>
<width>300</width>
<height>151</height>
</rect>
</property>
<property name="text">
<string>In the window below, enter the text meant for the old CheatEngine preset script. It will be read and saved as a regular preset to the current settings JSON file. The "local settings = " part is not required, so both local settings = {'Sun Azimuth', 0.4} and {'Sun Azimuth', 0.4} will work.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
<widget class="QPlainTextEdit" name="stringInput">
<property name="geometry">
<rect>
<x>50</x>
<y>120</y>
<width>300</width>
<height>150</height>
</rect>
</property>
</widget>
<widget class="QLabel" name="validationResultLabel">
<property name="geometry">
<rect>
<x>50</x>
<y>280</y>
<width>300</width>
<height>61</height>
</rect>
</property>
<property name="text">
<string/>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>oldCEPresetImportdialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>248</x>
<y>254</y>
</hint>
<hint type="destinationlabel">
<x>157</x>
<y>274</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>oldCEPresetImportdialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>316</x>
<y>260</y>
</hint>
<hint type="destinationlabel">
<x>286</x>
<y>274</y>
</hint>
</hints>
</connection>
</connections>
</ui>