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oldcepresetimportdialog.cpp
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// RenderBender:A third party program to change Minecraft RTX's settings externally, directly in-memory.
// Copyright (C) 2022 Jesse Daems
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "oldcepresetimportdialog.h"
#include "ui_oldcepresetimportdialog.h"
#include <qstringlist.h>
#include <qdebug.h>
#include <utils.h>
#include <QPushButton>
QStringList settingNamesDuplicate;
std::vector<bool> activeSettings;
std::vector<float> settingValues;
oldCEPresetImportdialog::oldCEPresetImportdialog(QWidget *parent, QStringList *names) : QDialog(parent),
ui(new Ui::oldCEPresetImportdialog)
{
ui->setupUi(this);
settingNamesDuplicate = *names;
ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
}
oldCEPresetImportdialog::~oldCEPresetImportdialog()
{
delete ui;
}
void oldCEPresetImportdialog::on_stringInput_textChanged()
{
QTextDocument *doc = ui->stringInput->document();
QString text = doc->toPlainText();
text = text.replace("local settings = ", "");
text = text.replace("{", "");
text = text.replace("}", "");
QStringList pieces = text.split(",");
QStringList names;
std::vector<float> results;
bool alternator = true;
for (int i = 0; i < pieces.size(); i++)
{
if (alternator)
{
names.append(pieces[i].replace("'", "").replace("\"", "").trimmed());
}
else
{
results.push_back(pieces[i].toFloat());
}
alternator = !alternator;
}
if (names.size() != results.size())
{
ui->validationResultLabel->setText("The number of setting names is not equal to the number of setting values (did you forget a comma?)");
ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
return;
}
for (int i = 0; i < names.size(); i++)
{
if (!settingNamesDuplicate.contains(names[i]))
{
ui->validationResultLabel->setText("The setting " + names[i] + " was not found as a setting name.");
ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
return;
}
}
activeSettings.clear();
settingValues.clear();
for (int i = 0; i < settingNamesDuplicate.size(); i++)
{
auto it = std::find(names.begin(), names.end(), settingNamesDuplicate[i]);
if (it != names.end())
{
int index = it - names.begin();
activeSettings.push_back(true);
settingValues.push_back(results[index]);
}
else
{
activeSettings.push_back(false);
settingValues.push_back(0);
}
}
ui->validationResultLabel->setText(QString::number(names.size()) + " settings ready to be saved correctly.");
ui->buttonBox->button(QDialogButtonBox::Ok)->setEnabled(true);
}