Skip to content

Latest commit

 

History

History
75 lines (47 loc) · 2.13 KB

PROJECT_PRESENTATION.md

File metadata and controls

75 lines (47 loc) · 2.13 KB

Project Name

Testing The Traitors 🕵🏻

Overview

Our project is based on murder mystery game show The Traitors.

We've written a series of coding puzzles themed around tracking down Traitors and helping fellow Faithfuls. The goal is to help you practice your coding skills in a fun and engaging way, putting your problem solving skills to the test and embracing the detective mindset 🔎

Instructions

TASK ONE 🎭

TASK TWO 🎭 Last night, one of the faithfuls met their fate. But before they were killed, they left behind a clue as to who the murderous traitor might be - a scroll of parchment with some mysterious code written on it:

"hL2I@k4jjA7zD98n6L!L1mFhP!aVh3X4a8e9R92sYtkdZ#8Fi!P-87cr78ngL1i8n9d6aT3w7tX9L1"

Write a function to decipher the code and find the name of the traitor.

Here is a list of all the potential traitors identified so far by the faithfuls to help you - "Alexander", "Leanne", "Linda", "Frankie".

Click here for a hint! The test should throw an error if no Traitors are found.

Planning Phase

  • Used Excalidraw 🧑🏻‍🎨 to map out the flow of our MVP1 and user journey.
  • Jira for tracking progress and flagging any issues as we worked

Resources

  • Team members and roles
  • Budget allocation
  • Required tools and technologies

Brainstorming

Ideas & Concepts

  1. Aims
  • Come up with a problem that attaches to something tangible/real life
  • Have a story/theme behind our katas so they feel linked and cohesive
  1. Second major concept
    • Supporting details
    • Potential challenges
    • Implementation approaches

Challenges & Solutions

Challenge Solution Status
Issue 1 Approach taken Resolved
Issue 2 Proposed solution Pending

Results & Analysis

User Feedback & Testimonials

Let us know what you thought of our project! Feedback welcome.

Stretch Goals

  • Add hints for if users are struggling to find a solution
  • Develop the story of the game and continue building tasks to form a narrative
  • Add a Front end
  • Test end-to-end with Playwright