Testing The Traitors 🕵🏻
Our project is based on murder mystery game show The Traitors.
We've written a series of coding puzzles themed around tracking down Traitors and helping fellow Faithfuls. The goal is to help you practice your coding skills in a fun and engaging way, putting your problem solving skills to the test and embracing the detective mindset 🔎
TASK ONE 🎭
TASK TWO 🎭 Last night, one of the faithfuls met their fate. But before they were killed, they left behind a clue as to who the murderous traitor might be - a scroll of parchment with some mysterious code written on it:
"hL2I@k4jjA7zD98n6L!L1mFhP!aVh3X4a8e9R92sYtkdZ#8Fi!P-87cr78ngL1i8n9d6aT3w7tX9L1"
Write a function to decipher the code and find the name of the traitor.
Here is a list of all the potential traitors identified so far by the faithfuls to help you - "Alexander", "Leanne", "Linda", "Frankie".
Click here for a hint!
The test should throw an error if no Traitors are found.- Used Excalidraw 🧑🏻🎨 to map out the flow of our MVP1 and user journey.
- Jira for tracking progress and flagging any issues as we worked
- Team members and roles
- Budget allocation
- Required tools and technologies
- Aims
- Come up with a problem that attaches to something tangible/real life
- Have a story/theme behind our katas so they feel linked and cohesive
- Second major concept
- Supporting details
- Potential challenges
- Implementation approaches
Challenge | Solution | Status |
---|---|---|
Issue 1 | Approach taken | Resolved |
Issue 2 | Proposed solution | Pending |
Let us know what you thought of our project! Feedback welcome.
- Add hints for if users are struggling to find a solution
- Develop the story of the game and continue building tasks to form a narrative
- Add a Front end
- Test end-to-end with Playwright