Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

I would be happy if I could set a slightly slower stroke speed. #175

Open
Yfl411 opened this issue Aug 10, 2024 · 4 comments
Open

I would be happy if I could set a slightly slower stroke speed. #175

Yfl411 opened this issue Aug 10, 2024 · 4 comments

Comments

@Yfl411
Copy link

Yfl411 commented Aug 10, 2024

What is an example of this type of device? (Provide link to iostindex.com entry or product page.)
the handy

Do you volunteer to test this feature if it gets implemented? (I take no responsibility for accidents.)

Of course

Used in Koikatsu's official VR.
In addition to the handy movements, I also do pistons myself.
In the current high-speed mode, the speed at which human back and forth movements can be synchronized is close to the limit and becomes monotonous.
When in slow mode, you can enjoy both the slow and slow movement of your piston and the handy.

Unfortunately, in Koikatsu's official VR, when I make the character's movements on the screen feel good, Handy seems to almost go into high-speed piston mode.

Even in high-speed mode, it's not bad because I can easily let the robot move without I having to move, and I wish it would go away.
However, it is still too fast even at the lowest value, and it is unfortunate that it runs at this rate most of the time.

  • Is it possible to widen the speed setting range of the current high-speed mode and lower it further?

  • Alternatively, if you could set the threshold value for changing between low speed mode and high speed mode, you would be able to enjoy the game at low speed normally and switch to high speed mode when you want to attack.

  • Ideally,
    1 Mode where you move really slowly or in small increments at a fixed position
    2 Mode to move at low speed
    3 high speed mode

    I would be happy if it were possible to set 3 levels.
    But I think this may not be easy.
     I am currently controlling the speed of the piston in the game by the amount of movement of a hand controller attached to a character. (It feels like he is grabbing the girl and moving her.)
    This is because we believe that it may be difficult to obtain a three-level threshold using this method.

If it is possible to specify the third stage trigger using a shortcut key, such as stopping or starting a device, I think it might be possible since I use voice recognition.
In this case, I would like to be able to lower the speed of high-speed mode further, and also set the speed of the third stage that is activated by the shortcut.

I would be happy if you would consider it.
thank you.

@Sauceke
Copy link
Owner

Sauceke commented Aug 12, 2024

It is not clear to me what you are asking for here (possibly because of machine translation?).
Are you asking that:

  1. The mod should slow down both the animation and the Handy?
  2. The mod should slow down the Handy but not the animation (perhaps move the Handy at half the speed of the animation)?
  3. The mod should slow down the moving speed of the Handy but not its pace?

If you are asking for (1.), I cannot accommodate that in LoveMachine because LoveMachine never interferes with the game by design. But I have a different mod that can do that, TimeScaleRandomizer. You can use Plugin Settings to configure it to any speed you like, constant or changing, and you can also add key bindings for turning it on/off. If this is close to what you are looking for, feel free to add any further suggestions to make it better.

If I misunderstood your request, please clarify.

@Yfl411
Copy link
Author

Yfl411 commented Aug 16, 2024

thank you
I apologize for the inconvenience.
I am not asking for any interference with the game.
Let me explain how I use parent and child attachment in VR.

Generally, I create a rhythm with my piston by moving the opponent's character up and down that I grabbed with "parent and child attachment".
The male character has been erased and it is from a single person's point of view.
In other words, I grab the other character with my hand and move it up and down as I like, and move my hips in sync with it.
Furthermore, I think of the opponent's movements in the game (=The piston motion gesture of the opponent that is moved by the game) more as the opponent's character's "struggles."

In other words, I do this by grabbing my opponent directly with my hands and shaking them instead of using the pistons that are used in the game.

The faster they move, the more they talk and struggle.
If I adjust the speed and stroke of this kind of movement (= the girl being shaken) to I liking, no matter how I adjust the values, the piston in the game will be at the highest speed, and therefore HANDY will move in the highest speed mode.

With my method, I can't use low speed mode.

Even if I move my opponent with my hands without intending to be that fast, the game recognizes it as a piston at its peak.The problem is that this movement feels good as a representation of my opponent's struggle.
That's why I don't want to change the piston recognition speed with parent and child.
However, with this current setting, "low-speed piston" is hardly performed, so it practically does not work with HANDY.
It's a problem because handy always runs at maximum speed.

With the current minimum value of 60 times per minute, I either perform a furious piston immediately after insertion, or
I have no choice but to remain silent and at the mercy of the other character.
Before I can spend time with the girl, I am "Sunk in an instant".

  1. I would like it to be possible to set the current MOD's maximum speed of 60 times per minute to a slightly lower value.

2,If you do #1, it will be unsatisfactory when electing, so could you please create a mode that allows you to achieve maximum speed?
It would be great if this mode could be turned on and off with a keyboard shortcut, like the current emergency stop and restart.
It would be nice if the stroke and speed could be adjusted in the same way as the slow and fast modes.

Since it is an automatic translation, it may be difficult to understand and some sentences may be rude.
Please forgive me.

@Sauceke
Copy link
Owner

Sauceke commented Aug 17, 2024

If I understand you correctly, you are using the plugin in the the fondling mode (breasts, butt etc.) of Koikatsu? That feature is more of a gimmick, and I never gave it any serious thought, so there is room for improvement.

Unless I misunderstood you again and you’re using a different mod for controlling the other character’s movements manually (à la Writhing Play)?

@Yfl411
Copy link
Author

Yfl411 commented Aug 19, 2024

thank you.
I use a Koikatsu plug-in called Love Machine.
It's not just caress, but an impression with insertion and piston.
I have been using it and observing it during my several interactions with you.
There are a few positions where Koikatsu makes a slow piston motion, but there are a few.
Here, the motion and piston surprisingly match.
On the other hand, in things I usually use, such as simple missionary positions, the piston moves strangely faster.
Today, at the time of the first insertion, it was extremely fast, like an industrial machine. (She told me to take it easy because it was my first time meeting the other girl.)
I feel like there may be a misunderstanding when trying to capture some of Koikatsu's motions.
(Maybe it's because of my VR parent-child environment)
Sometimes it's helpful to have my main gun moving fast first, as it encourages it.
However, it often feels unnatural.
Maybe it would be nice to have an "N% piston" button, like a "stop" command button.
I thought so too.
However, there is also a problem with the stroke, which is a bit confusing.
I don't have time so I can't help but reply intermittently.
I'm sorry for posting opinion on a wonderful MOD.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants