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Add support for COM3D2 with Chu-B Lip #174
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Does auto mode mean the animation plays by itself without user input? If so, what is the use case here? Does the Chu-B Lip version have different animations than the base game? |
Auto mode indeed mean the animation plays by itself without input; however, players are able to change the speed, and insertion depth, and other settings.
The other notable difference is that Yotogi in Chu-B Lip dose not have limitation like "Excitement(興奮値), Mind(精神), Sensuality(官能)", basically can play Yotogi forever. Players can also switch to other animations at well at any time during Chu-B Lip Yotogi. The use case here is this version can be played as a sex simulator.
As far as I can tell, I think there are some animations unique to Chu-B Lip version. For other details, please check here: https://com3d2.jp/cbl/ I would also suggest add support for dance mode, since there are a lot of people use COM3D2 like MMD, and there are many people make funscripts for MMD videos on Eroscript.
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If the hierarchy is similar enough it could be worth a try, but it would only work in auto mode and not while using a chu-B lip. Funscripts are way out of scope for this mod. |
I think the code of Chu-B Lip Yotogi is close enough to the base game. What I did for my attempt was to add a new exe name to the plugin definition, changing the hooking location, and then fix some null reference exceptions. I would suggest for a another method for listening if entering Yotogi mode in general, using Indeed funscripts are irrelevant here. But what I suggest is that there are some users would like to use this mod with Dance mode, because of a lot of funscripts for MMD on eroscript. I would also try to dig around for dance mode as well if I have some free time. |
COM3D2 with Chu-B Lip edition can be used as a sex simulator by enabling auto mode, and share a lot of the code between the normal game. DOES NOT REQUIRE A CHU-B LIP DEVICE.
After digging around, it if kind of like the same issue with #166, the listener currently do not got trigger.
Ref: #166
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