From 49fcd040a686d84c4eaec444bebc2d061684fd70 Mon Sep 17 00:00:00 2001 From: Robert Stanton Date: Tue, 23 Feb 2016 03:02:03 +0000 Subject: [PATCH] README.md edited online with Bitbucket --- README.md | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index c12b533..5af756f 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,7 @@ # EA-MITM -MITM for EA's DirtySock/ProtoSSL powered products, fairly simple, used for dumping data between secure connections. +MITM for EA's DirtySock/ProtoSSL/ProtoHTTP powered products, fairly simple, used for dumping data between secure connections. -## Usage -1. Modify EA-MITM.ini with the correct ProtoSSL offsets for your game. -2. Copy proxy DLL (dinput8.dll) to the game's directory (NOTE: This may not work on all games - such as NFS: Rivals, where a more complex method of initialization is required, or DLL injection). -3. Launch the game, all connections using ProtoSSL will be dumped to `protossl_dump.acp` and can be opened with Wireshark. +More information: http://cs.rin.ru/forum/viewtopic.php?f=20&t=70681&p=1185593#p1185593 ## License Copyright (C) 2016 Baggie. All Rights Reserved.