Skip to content

Latest commit

 

History

History
64 lines (53 loc) · 2.7 KB

ROADMAP.md

File metadata and controls

64 lines (53 loc) · 2.7 KB

roadmap

Here it is a wish-list with features and ideas to improve the library. Note that features listed here are quite high-level and could be long term additions for the library. Current version of raylib is complete and functional but there is a lot of room for improvement.

raylib source code has some TODO marks around code with pending things to review and improve. Check also GitHub Issues for further details!

raylib 3.x

  • Network module (UDP): rnet (info)
  • Custom raylib resource packer: rres (info)
  • Basic CPU/GPU stats system (memory, draws, time...)
  • Continuous Deployment using GitHub Actions

raylib 3.0

  • Custom memory allocators support
  • Global variables moved to global context
  • Optimize data structures for pass-by-value
  • Trace log messages redesign (info)
  • Continuous Integration using GitHub Actions

raylib 2.5

  • Support Animated models
  • Support glTF models file format
  • Unicode support on text drawing

raylib 2.0

  • Removed external dependencies (GLFW3 and OpenAL)
  • Support TCC compiler (32bit and 64bit)

raylib 1.8

  • Improved Materials system with PBR support
  • Procedural image generation functions (spot, gradient, noise...)
  • Procedural mesh generation functions (cube, sphere...)
  • Custom Android APK build pipeline (default Makefile)

raylib 1.7

  • Support configuration flags
  • Improved build system for Android
  • Gamepad support on HTML5

raylib 1.6

  • Lua scripting support (raylib Lua wrapper)
  • Redesigned audio module
  • Support FLAC file format

raylib 1.5

  • Support Oculus Rift CV1 and VR stereo rendering (simulator)
  • Redesign Shaders/Textures system -> New Materials system
  • Support lighting: Omni, Directional and Spot lights
  • Redesign physics module (physac)
  • Chiptunes audio modules support

raylib 1.4

  • TTF fonts support (using stb_truetype)
  • Raycast system for 3D picking (including collisions detection)
  • Floyd-Steinberg dithering on 16bit image format conversion
  • Basic image manipulation functions (crop, resize, draw...)
  • Storage load/save data functionality
  • Add Physics module (physac)
  • Remove GLEW dependency -> Replaced by GLAD
  • Redesign Raspberry PI inputs system
  • Redesign gestures module to be multiplatform
  • Module raymath as header-only and functions inline
  • Add Easings module (easings.h)