You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe the bug
I'm brand new to flecs so there may be a very simple explanation for this behavior under the hood, but when running a simple, hello world script and attempting to define an is_a relationship between two entities, if OneDrive is set to back up the project folder the CPU slams and the program hangs, and both the running binary and OneDrive show high CPU usage.
To Reproduce
Steps to reproduce the behavior:
Compile a very simple example with bazel like:
...
Person = ecs.entity();
Bob = ecs.entity()
.is_a(Person);
...
On windows.
Run the example in a folder that's backed up with OneDrive
bazel run //path/to/my-script:main
Expected behavior
My assumption would be that OneDrive backup largely should stay independent from whatever's going on, but I've seen a few games have trouble with saving to OneDrive-backed folders so curious if there's filesystem manipulation happening under the hood that'd explain it.
The text was updated successfully, but these errors were encountered:
Describe the bug
I'm brand new to
flecs
so there may be a very simple explanation for this behavior under the hood, but when running a simple, hello world script and attempting to define anis_a
relationship between two entities, if OneDrive is set to back up the project folder the CPU slams and the program hangs, and both the running binary and OneDrive show high CPU usage.To Reproduce
Steps to reproduce the behavior:
On windows.
Expected behavior
My assumption would be that OneDrive backup largely should stay independent from whatever's going on, but I've seen a few games have trouble with saving to OneDrive-backed folders so curious if there's filesystem manipulation happening under the hood that'd explain it.
The text was updated successfully, but these errors were encountered: