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Odd behavior with "is_a" when running a hello world example on a OneDrive-backed-up folder #749

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surlyengineer opened this issue Jun 21, 2022 · 1 comment
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bug Something isn't working duplicate This issue or pull request already exists

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@surlyengineer
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Describe the bug
I'm brand new to flecs so there may be a very simple explanation for this behavior under the hood, but when running a simple, hello world script and attempting to define an is_a relationship between two entities, if OneDrive is set to back up the project folder the CPU slams and the program hangs, and both the running binary and OneDrive show high CPU usage.

To Reproduce
Steps to reproduce the behavior:

  1. Compile a very simple example with bazel like:
...
Person = ecs.entity();
Bob = ecs.entity()
  .is_a(Person);
...

On windows.

  1. Run the example in a folder that's backed up with OneDrive
bazel run //path/to/my-script:main

Expected behavior
My assumption would be that OneDrive backup largely should stay independent from whatever's going on, but I've seen a few games have trouble with saving to OneDrive-backed folders so curious if there's filesystem manipulation happening under the hood that'd explain it.

@surlyengineer surlyengineer added the bug Something isn't working label Jun 21, 2022
@surlyengineer
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On closer look I think this might actually duplicate #714

@SanderMertens SanderMertens added the duplicate This issue or pull request already exists label Aug 2, 2022
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