Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Unit spawning in enemy city is temporarily visible during AI turn #357

Open
AlexFolland opened this issue Mar 16, 2017 · 4 comments
Open
Assignees
Labels
Milestone

Comments

@AlexFolland
Copy link
Contributor

AlexFolland commented Mar 16, 2017

I just saw a Phalanx appear on an enemy city tile and fortify. This process is not visible in Civilization.

@SWY1985 SWY1985 self-assigned this Mar 16, 2017
@SWY1985 SWY1985 added this to the 0.1.0-alpha.2 milestone Mar 16, 2017
@SWY1985
Copy link
Owner

SWY1985 commented Mar 16, 2017

Right now, all explored tiles and their actions are visible to the player. The field of view has not been implemented yet. I'm going to pick this up after 0.1.0-alpha.1.

@AlexFolland
Copy link
Contributor Author

It's not a matter of field of view. Even if you have a unit beside an enemy city in Civilization, you can't see new units spawning, aside from the city border turning black if there wasn't previously a unit in that city.

@SWY1985
Copy link
Owner

SWY1985 commented Mar 16, 2017

I know, but I'll pick this up at the same time. At the moment, AI movement is handled in nearly exactly the same way as a human player unit.

@AlexFolland
Copy link
Contributor Author

Yeah, that makes sense. :)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants