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Template.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="<PROJECTNAME>"
ProjectGUID="{D7878929-5402-468A-811D-1591523609F3}"
RootNamespace="<PROJECTNAME>">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)..\GameData\System"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
ManagedExtensions="FALSE">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/FC"
AdditionalIncludeDirectories=""$(SolutionDir)Core\Inc";"$(SolutionDir)CTGame\Inc";"$(SolutionDir)CTMarkers\Inc";"$(SolutionDir)Editor\Inc";"$(SolutionDir)Engine\Inc";"$(SolutionDir)Gameplay\Inc";"$(SolutionDir)GameSpyMgr\Inc";"$(SolutionDir)IpDrv\Inc";"$(SolutionDir)Mod\Inc";"$(SolutionDir)ModMPGame\Inc";"$(SolutionDir)Window\Inc";"$(SolutionDir)XGame\Inc";"$(SolutionDir)XInterface\Inc""
PreprocessorDefinitions="<PROJECTNAME>_API=DLL_EXPORT"
RuntimeLibrary="2"
ForceConformanceInForLoopScope="TRUE"
WarningLevel="4"
WarnAsError="TRUE"
DebugInformationFormat="3"
CallingConvention="1"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ImportLibrary="$(ProjectDir)Lib\$(TargetName).lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)..\GameData\System"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
ManagedExtensions="FALSE">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/FC"
Optimization="0"
AdditionalIncludeDirectories=""$(SolutionDir)Core\Inc";"$(SolutionDir)CTGame\Inc";"$(SolutionDir)CTMarkers\Inc";"$(SolutionDir)Editor\Inc";"$(SolutionDir)Engine\Inc";"$(SolutionDir)Gameplay\Inc";"$(SolutionDir)GameSpyMgr\Inc";"$(SolutionDir)IpDrv\Inc";"$(SolutionDir)Mod\Inc";"$(SolutionDir)ModMPGame\Inc";"$(SolutionDir)Window\Inc";"$(SolutionDir)XGame\Inc";"$(SolutionDir)XInterface\Inc""
PreprocessorDefinitions="<PROJECTNAME>_API=DLL_EXPORT;DO_CHECK_SLOW=1;DO_GUARD_SLOW=1;DO_CLOCK_SLOW=1"
RuntimeLibrary="2"
ForceConformanceInForLoopScope="TRUE"
WarningLevel="4"
DebugInformationFormat="3"
CallingConvention="1"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName).dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
GenerateDebugInformation="TRUE"
ImportLibrary="$(ProjectDir)Lib\$(TargetName).lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Inc"
Filter="h;hpp;hxx;hm;inl;inc;xsd">
</Filter>
<Filter
Name="Src"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>