-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathclasses2.dart
174 lines (139 loc) · 2.79 KB
/
classes2.dart
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
/*
#4.5
class Player {
String name;
int xp;
String team;
Player({
required this.name,
required this.xp,
required this.team,
});
void sayHello() {
print("my name is $name");
}
}
void main() {
var nico = Player(name: 'nico', xp: 1200, team: 'red');
var potato = nico
..name = 'las'
..xp = 120000
..team = 'blue' //.. == NICO.
..sayHello();
}
#4.6
enum Team { red, blue }
enum XpLevel { beginner, medium, pro }
class Player {
String name;
XpLevel xp; //중요 int 대신 enum을 쓴다.
Team team;
Player({
required this.name,
required this.xp,
required this.team,
});
void sayHello() {
print("my name is $name");
}
}
void main() {
var nico = Player(name: 'nico', xp: XpLevel.medium, team: Team.red);
var potato = nico
..name = 'las'
..xp = XpLevel.pro
..team = Team.blue //.. == NICO.
..sayHello();
}
$4.7
abstract class Human {
void walk();
}
enum Team { red, blue }
enum XpLevel { beginner, medium, pro }
class Player extends Human {
String name;
XpLevel xp; //중요 int 대신 enum을 쓴다.
Team team;
Player({
required this.name,
required this.xp,
required this.team,
});
void walk() {
print('im walking');
}
void sayHello() {
print("my name is $name");
}
}
class Coaach extends Human {
void walk() {
print('the coach is walking');
}
}
void main() {
var nico = Player(name: 'nico', xp: XpLevel.medium, team: Team.red);
var potato = nico
..name = 'las'
..xp = XpLevel.pro
..team = Team.blue //.. == NICO.
..sayHello();
}
#4.8
class Human {
final String name;
Human({required this.name});
void sayHello() {
print('Hi my name is $name');
}
}
enum Team { blue, red }
class Player extends Human {
final Team team;
Player({
required this.team,
required String name,
}) : super(name: name); //super은 부모클래스와 상호작용하게 한다.
@override //Human에서 온 sayHello를 여기서 만든 sayHello로 대체한다.
void sayHello() {
super.sayHello();
print('and I play for ${team.name}');
}
}
void main() {
var player = Player(
team: Team.red,
name: 'nico',
);
player.sayHello();
}
#4.9
*/
class Strong {
//Mixin의 조건은 생성자가 없는 클래스여야 한다는것!!!!!!
final double strengthLevel = 1500.99;
}
class QuickRunner {
void runQuick() {
print('runnnnn');
}
}
class Tall {
final double hetght = 1.99;
}
enum Team { blue, red }
class Player with Strong, QuickRunner, Tall {
final Team team;
Player({
required this.team,
}); //super은 부모클래스와 상호작용하게 한다.
}
class Horse with Strong, QuickRunner {}
class Kid with QuickRunner {}
void main() {
var player = Player(
team: Team.red,
);
player.runQuick();
}