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init.lua
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require "util"
--- @class MergingChests
MergingChests = MergingChests or { }
MergingChests.mod_name = 'WideChests'
MergingChests.all_types_mod_name = 'WideChestsAllTypes'
MergingChests.unlimited_mod_name = 'WideChestsUnlimited'
MergingChests.override_size_settings_mod_name = 'WideChestsOverrideSizeSettings'
MergingChests.override_inventory_settings_mod_name = 'WideChestsOverrideInventorySettings'
function MergingChests.is_mod_active(mod)
return not not (mods or script.active_mods)[mod]
end
--- @param value string
function MergingChests.prefix_with_modname(value)
return MergingChests.mod_name..'_'..value
end
--- @param setting_name string
--- @param chest_name string
--- @return string
function MergingChests.chest_specific_setting_name(setting_name, chest_name)
return setting_name..'-'..chest_name
end
MergingChests.custom_input_names = {
rotate_blueprint_clockwise = MergingChests.prefix_with_modname('rotate-blueprint-clockwise'),
rotate_blueprint_counterclockwise = MergingChests.prefix_with_modname('rotate-blueprint-couterclockwise'),
merge_tool = MergingChests.prefix_with_modname('merge-tool')
}
MergingChests.item_group_names = {
merged_chests = MergingChests.prefix_with_modname('merged-chests'),
wide_chests = MergingChests.prefix_with_modname('wide-chests'),
high_chests = MergingChests.prefix_with_modname('high-chests'),
warehouses = MergingChests.prefix_with_modname('warehouses'),
trashdumps = MergingChests.prefix_with_modname('trashdumps'),
}
MergingChests.merge_selection_tool_name = MergingChests.prefix_with_modname('merge-chest-selector')
MergingChests.merge_shortcut_name = MergingChests.prefix_with_modname('merge-chest-selector')
MergingChests.setting_names = {
mergeable_chest = MergingChests.prefix_with_modname('mergeable-chest'),
max_width = MergingChests.prefix_with_modname('max-chest-width'),
max_height = MergingChests.prefix_with_modname('max-chest-height'),
max_area = MergingChests.prefix_with_modname('max-chest-area'),
whitelist = MergingChests.prefix_with_modname('whitelist-chest-sizes'),
mirror_whitelist = MergingChests.prefix_with_modname('mirror-whitelists'),
inventory_size_multiplier = MergingChests.prefix_with_modname('inventory-size-multiplier'),
inventory_size_limit = MergingChests.prefix_with_modname('inventory-size-limit'),
inventory_type = MergingChests.prefix_with_modname('inventory-type'),
sprite_decal_chance = MergingChests.prefix_with_modname('sprite-decal-chance'),
warehouse_threshold = MergingChests.prefix_with_modname('warehouse-threshold'),
circuit_connector_position = MergingChests.prefix_with_modname('circuit-connector-position'),
allow_delete_items = MergingChests.prefix_with_modname('allow-delete-items'),
enable_upgrading_merged_chests = MergingChests.prefix_with_modname('enable-chest-upgrade'),
}
MergingChests.chest_names = {
wooden = 'wooden-chest',
iron = 'iron-chest',
steel = 'steel-chest'
}
local WHITELIST_SIZE_ANY = 'any'
--- @alias size_whitelist -- two dimentional array[width][height] = enabled?
--- | { [number | `WHITELIST_SIZE_ANY`]: { [number | `WHITELIST_SIZE_ANY`]: boolean } }
--- @alias circuit_connector_position
--- | 'right-top'
--- | 'right-middle'
--- | 'right-bottom'
--- | 'center-center'
--- | 'left-top'
--- | 'left-middle'
--- | 'left-bottom'
--- | 'bottom-right'
--- | 'bottom-middle'
--- | 'bottom-left'
--- @alias inventory_type
--- | 'normal'
--- | 'with_bar'
--- | 'with_filters_and_bar'
--- @alias mod_settings
--- | { chest_name: string | nil }
--- | { max_width: number, max_height: number, max_area: number, size_whitelist: size_whitelist }
--- | { inventory_size_multiplier: number, inventory_size_limit: number, inventory_type: inventory_type }
--- | { warehouse_threshold: number, sprite_variation_chance: number }
--- | { circuit_connector_position: circuit_connector_position }
--- @param value string
--- @param mirror boolean
--- @return size_whitelist
local function parse_whitelist_setting(value, mirror)
local size_whitelist = { }
local has_item = false
for width, height in string.gmatch(value, '([%dN]+)[×xX$*]([%dN]+)') do
if (tonumber(width) or width == 'N') and (tonumber(height) or height == 'N') then
width = tonumber(width) or WHITELIST_SIZE_ANY
height = tonumber(height) or WHITELIST_SIZE_ANY
if not size_whitelist[width] then
size_whitelist[width] = { }
has_item = true
end
if mirror and not size_whitelist[height] then
size_whitelist[height] = { }
has_item = true
end
if not size_whitelist[width][WHITELIST_SIZE_ANY] then
size_whitelist[width][height] = true
end
if mirror and not size_whitelist[height][WHITELIST_SIZE_ANY] then
size_whitelist[height][width] = true
end
end
end
if not has_item then
size_whitelist = { [WHITELIST_SIZE_ANY] = { [WHITELIST_SIZE_ANY] = true } }
end
return size_whitelist
end
--- @param chest_name string | nil
--- @return mod_settings
local function parse_settings(chest_name)
local function get_startup_setting_value(setting_name)
local setting = chest_name and settings.startup[MergingChests.chest_specific_setting_name(setting_name, chest_name)] or settings.startup[setting_name]
return setting and setting.value
end
--- @type mod_settings
local mod_settings = {
chest_name = chest_name,
mergeable_chest = MergingChests.is_mod_active(MergingChests.all_types_mod_name) and 'all' or get_startup_setting_value(MergingChests.setting_names.mergeable_chest),
max_width = get_startup_setting_value(MergingChests.setting_names.max_width),
max_height = get_startup_setting_value(MergingChests.setting_names.max_height),
max_area = get_startup_setting_value(MergingChests.setting_names.max_area),
inventory_size_multiplier = get_startup_setting_value(MergingChests.setting_names.inventory_size_multiplier),
inventory_size_limit = get_startup_setting_value(MergingChests.setting_names.inventory_size_limit),
inventory_type = get_startup_setting_value(MergingChests.setting_names.inventory_type),
size_whitelist = parse_whitelist_setting(get_startup_setting_value(MergingChests.setting_names.whitelist), get_startup_setting_value(MergingChests.setting_names.mirror_whitelist)),
sprite_variation_chance = get_startup_setting_value(MergingChests.setting_names.sprite_decal_chance),
warehouse_threshold = get_startup_setting_value(MergingChests.setting_names.warehouse_threshold),
circuit_connector_position = get_startup_setting_value(MergingChests.setting_names.circuit_connector_position),
}
if not MergingChests.is_mod_active(MergingChests.unlimited_mod_name) then
mod_settings.max_width = math.min(mod_settings.max_width, 42)
mod_settings.max_height = math.min(mod_settings.max_height, 42)
mod_settings.max_area = math.min(mod_settings.max_area, 1600)
end
return mod_settings
end
--- @type { [string]: mod_settings | nil }
local cached_mod_settings = {
default = nil
}
--- @param chest_name string | nil
--- @return mod_settings
function MergingChests.get_mod_settings(chest_name)
local chest_name_or_default = chest_name or 'default'
if cached_mod_settings[chest_name_or_default] == nil then
cached_mod_settings[chest_name_or_default] = parse_settings(chest_name)
if chest_name then
log('Merging chests mod settings for "'..chest_name..'": '..serpent.line(cached_mod_settings[chest_name_or_default]))
else
log('Default merging chests mod settings: '..serpent.line(cached_mod_settings[chest_name_or_default]))
end
end
return cached_mod_settings[chest_name_or_default]
end
--- Checks if width and height is allowed both by size limits and whitelist mod settings
--- @param width integer
--- @param height integer
--- @param chest_name string | nil
function MergingChests.is_size_allowed(width, height, chest_name)
local mod_settings = MergingChests.get_mod_settings(chest_name)
local size_whitelist = mod_settings.size_whitelist
return (
width <= mod_settings.max_width and
height <= mod_settings.max_height and
width * height <= mod_settings.max_area and
(
size_whitelist[width] and (size_whitelist[width][height] or size_whitelist[width][WHITELIST_SIZE_ANY]) or
size_whitelist[WHITELIST_SIZE_ANY] and (size_whitelist[WHITELIST_SIZE_ANY][height] or size_whitelist[WHITELIST_SIZE_ANY][WHITELIST_SIZE_ANY])
)
)
end
--- @param merged_chest_name string Possible merged chest name
--- @return string | nil chest_name Split chest name
--- @return integer | nil width Chest width
--- @return integer | nil height Chest height
function MergingChests.get_merged_chest_info(merged_chest_name)
local chest_name, width, height
_, _, chest_name, width = string.find(merged_chest_name, '^'..MergingChests.mod_name..'_wide[-](.*)[-]([1-9][0-9]*)$')
if chest_name and width then
return chest_name, tonumber(width), 1
end
_, _, chest_name, height = string.find(merged_chest_name, '^'..MergingChests.mod_name..'_high[-](.*)[-]([1-9][0-9]*)$')
if chest_name and height then
return chest_name, 1, tonumber(height)
end
_, _, chest_name, width, height = string.find(merged_chest_name, '^'..MergingChests.mod_name..'_(.*)[-]warehouse[-]([1-9][0-9]*)x([1-9][0-9]*)$')
if chest_name and width and height then
return chest_name, tonumber(width), tonumber(height)
end
_, _, chest_name, width, height = string.find(merged_chest_name, '^'..MergingChests.mod_name..'_(.*)[-]trashdump[-]([1-9][0-9]*)x([1-9][0-9]*)$')
if chest_name and width and height then
return chest_name, tonumber(width), tonumber(height)
end
return nil, nil, nil
end
--- @param chest_name string
--- @param width integer
--- @param height integer
--- @return string
function MergingChests.get_merged_chest_name(chest_name, width, height)
if width > 1 and height > 1 then
local mod_settings = MergingChests.get_mod_settings(chest_name)
if width > mod_settings.warehouse_threshold and height > mod_settings.warehouse_threshold then
return MergingChests.get_trashdump_name(chest_name, width, height)
else
return MergingChests.get_warehouse_name(chest_name, width, height)
end
elseif width > 1 then
return MergingChests.get_wide_chest_name(chest_name, width)
else
return MergingChests.get_high_chest_name(chest_name, height)
end
end
--- @param chest_name string
--- @param width integer
--- @return string
function MergingChests.get_wide_chest_name(chest_name, width)
return MergingChests.prefix_with_modname('wide-'..chest_name..'-'..width)
end
--- @param chest_name string
--- @param height integer
--- @return string
function MergingChests.get_high_chest_name(chest_name, height)
return MergingChests.prefix_with_modname('high-'..chest_name..'-'..height)
end
--- @param chest_name string
--- @param width integer
--- @param height integer
--- @return string
function MergingChests.get_warehouse_name(chest_name, width, height)
return MergingChests.prefix_with_modname(chest_name..'-warehouse-'..width..'x'..height)
end
--- @param chest_name string
--- @param width integer
--- @param height integer
--- @return string
function MergingChests.get_trashdump_name(chest_name, width, height)
return MergingChests.prefix_with_modname(chest_name..'-trashdump-'..width..'x'..height)
end
--- Returns final inventory size of the chest, modified by mod settings
--- @param default_inventory_size integer
--- @param tiles integer
--- @param chest_name string | nil
--- @return integer
function MergingChests.get_inventory_size(default_inventory_size, tiles, chest_name)
local mod_settings = MergingChests.get_mod_settings(chest_name)
return util.clamp(
math.floor(default_inventory_size * tiles * mod_settings.inventory_size_multiplier),
1,
math.min(mod_settings.inventory_size_limit, 65536)
)
end
--- @alias Grid
--- | LuaEntity[][]
--- | { min_x: integer, min_y: integer, max_x: integer, max_y: integer }
--- @param entities LuaEntity
--- @return Grid
function MergingChests.entities_to_grid(entities)
--- @type Grid
local grid = {
min_x = math.huge,
min_y = math.huge,
max_x = -math.huge,
max_y = -math.huge,
}
for _, entity in ipairs(entities) do
local x = math.floor(entity.position.x)
local y = math.floor(entity.position.y)
grid[x] = grid[x] or { }
grid[x][y] = entity
grid.min_x = math.min(grid.min_x, x)
grid.min_y = math.min(grid.min_y, y)
grid.max_x = math.max(grid.max_x, x)
grid.max_y = math.max(grid.max_y, y)
end
return grid
end