diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index e661af837e..729e43e568 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -113,14 +113,14 @@ public static readonly CVarDef /// Close to how long you expect a round to last, so you'll probably have to tweak this on downstreams. /// public static readonly CVarDef - EventsRampingAverageEndTime = CVarDef.Create("events.ramping_average_end_time", 40f, CVar.ARCHIVE | CVar.SERVERONLY); + EventsRampingAverageEndTime = CVarDef.Create("events.ramping_average_end_time", 180f, CVar.ARCHIVE | CVar.SERVERONLY); /// /// Average ending chaos modifier for the ramping event scheduler. /// Max chaos chosen for a round will deviate from this /// public static readonly CVarDef - EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 6f, CVar.ARCHIVE | CVar.SERVERONLY); + EventsRampingAverageChaos = CVarDef.Create("events.ramping_average_chaos", 2f, CVar.ARCHIVE | CVar.SERVERONLY); /* * Game @@ -178,7 +178,7 @@ public static readonly CVarDef /// Minimum time between Basic station events in seconds /// public static readonly CVarDef // 5 Minutes - GameEventsBasicMinimumTime = CVarDef.Create("game.events_basic_minimum_time", 300, CVar.SERVERONLY | CVar.ARCHIVE); + GameEventsBasicMinimumTime = CVarDef.Create("game.events_basic_minimum_time", 900, CVar.SERVERONLY | CVar.ARCHIVE); /// /// Maximum time between Basic station events in seconds @@ -190,19 +190,19 @@ public static readonly CVarDef // 25 Minutes /// Minimum time between Ramping station events in seconds /// public static readonly CVarDef // 4 Minutes - GameEventsRampingMinimumTime = CVarDef.Create("game.events_ramping_minimum_time", 240, CVar.SERVERONLY | CVar.ARCHIVE); + GameEventsRampingMinimumTime = CVarDef.Create("game.events_ramping_minimum_time", 720, CVar.SERVERONLY | CVar.ARCHIVE); /// /// Maximum time between Ramping station events in seconds /// public static readonly CVarDef // 12 Minutes - GameEventsRampingMaximumTime = CVarDef.Create("game.events_ramping_maximum_time", 720, CVar.SERVERONLY | CVar.ARCHIVE); + GameEventsRampingMaximumTime = CVarDef.Create("game.events_ramping_maximum_time", 1440, CVar.SERVERONLY | CVar.ARCHIVE); /// /// Minimum time between Oscillating station events in seconds. This is the bare minimum which will never be violated, unlike with ramping events. /// public static readonly CVarDef // 40 seconds - GameEventsOscillatingMinimumTime = CVarDef.Create("game.events_oscillating_minimum_time", 40, CVar.SERVERONLY | CVar.ARCHIVE); + GameEventsOscillatingMinimumTime = CVarDef.Create("game.events_oscillating_minimum_time", 120, CVar.SERVERONLY | CVar.ARCHIVE); /// /// Time between Oscillating station events in seconds at 1x chaos level. Events may occur at larger intervals if current chaos is lower than that.