Skip to content

Releases: SCSSoftware/BlenderTools

Release - 1.3

24 Mar 12:02
Compare
Choose a tag to compare

Changelog:

  • Ensuring same order of data on export (helpful for CVS systems, for small changes between commits)
  • More robust "mod" folder search algorithm for Windows and Mac OS X (now works even with localized Windows & OneDrive storage)
  • Improved printouts structuring in console and in 3D view also
  • Implemented new feature of logging to temporary file which is deleted after Blender is shut down
  • New tool for copying Blender Tools log to clipboard for easy reporting on forums
  • Improved visualization of normal maps for pixels with R or G channel with value 128
  • UI changes for import settings (SCS Project Base Path is now on the top)
  • Info message on successful export now shows number of exported SCS Game Objects.

Release - 1.2

29 Jan 12:42
Compare
Choose a tag to compare

Changelog:

  • Conversion Helper support for "folder mods" packages
  • Improved handling of config.txt file creation failure by notifying user in 3D viewport on startup
  • Added support for Global Settings storage per blend file
  • UI:
    • Conversion Path moved to Path Settings
    • More condensed Path Settings layout

Release - 1.1

22 Jan 11:27
Compare
Choose a tag to compare

Changelog:

  • New Conversion Helper with magic button (conversion helper inside conversion tools is now obsolete and removed)
  • Export Panel redesign
  • Advanced WT (Write Trough) operator, writing through multiple SCS Root Objects
  • Other improvements:
    • Fixed tg0 and tg1 flavors behaviour on two shaders
    • Fixed looks data syncing on shader type change (flavors are switched or shader preset is switched)
    • Global settings should now be unique per blend file not per scene

Release - v1.0

23 Dec 13:17
Compare
Choose a tag to compare

Changelog:

  • Complete support for Prefab Locators including import/export
  • Material Aliasing implementation
  • Material Flavor system implementation (less shader presets, bigger shader repository)
  • Material supports for TOBJ files as textures
  • New system for printing warnings and errors in 3D viewport (no need to check console result for warnings)
  • New shaders:
    • "eut2.building.day"
    • "eut2.building.lvcol.day"
    • "eut2.decalshadow"
    • "eut2.dif.anim"
    • "eut2.dif.lum.spec"
    • "eut2.dif.spec.fade.dif.spec"
    • "eut2.dif.spec.mult.dif.spec.add.env"
    • "eut2.dif.spec.mult.dif.spec.iamod.dif.spec"
    • "eut2.dif.spec.oclu"
    • "eut2.dif.spec.oclu.add.env"
    • "eut2.dif.spec.weight.weight.dif.spec.weight"
    • "eut2.dif.spec.weight.mult2"
    • "eut2.dif.spec.weight.mult2.weight2"
    • "eut2.dif.weight.dif"
    • "eut2.flare"
    • "eut2.light.tex"
    • "eut2.lightmap.night"
    • "eut2.none"
    • "eut2.shadowmap"
    • "eut2.sky"
    • "eut2.sign"
    • "eut2.unlit.tex"
    • "eut2.water"
    • "eut2.window.day"
    • "eut2.window.night"
  • Shaders color management overhaul giving quite same result in Blender as in game
  • Vertex color alpha support as additional vertex color layer
  • Custom normals import
  • Proper handling for meshes with back faces on import
  • Proper handling of initially scaled bones
  • Preview of textures when user is selecting them in file browser
  • Other improvements worth mentioning:
    • Switching visibility of the objects by set physics substance
    • Visual overhaul of import settings
    • Material specials panel is more condensed
    • User adjustable material attributes and textures panel split size
    • Friendly names for auxiliary material attributes
    • Updated custom icons system (minimal Blender version now is 2.75)
    • TOBJ files with complete path from base supported
    • Additional warning for missing vertex colors inside material specials panel
    • Fixed welding on import if vertices differs only in vertex color
    • Reloading all materials with one action

v0.6: Beta - 0.6

23 Jun 08:19
Compare
Choose a tag to compare

Changelog:

  • Animation system implementation
  • New shaders:
    • "eut2.dif.lum"
    • "eut2.mlaaweight"
    • "eut2.truckpaint"
    • "eut2.reflective"
    • "eut2.unlit.vcol.tex"
  • A lot of new extensions for existing shaders
  • Shader presets can now be searched by name, as list is getting longer
  • New truck sample base including all the definitions to create complete truck
  • Updated sample base with added wind powerplant and human character with animations
  • Other improvements worth mentioning:
    • Vertex color statistics tool
    • New versioning system
    • Unified relative paths with forward slash for all platforms
    • Import speed in case of big amount of materials

v0.5: Beta - 0.5

13 May 14:04
Compare
Choose a tag to compare

Changelog:

  • new and better visualization of SCS materials based on Blender nodes system
  • Look system implementation
  • Lamp Tools - lamp material preview and helping tool for positioning UV mappings
  • Wrap Tool - vertex colors wrapping
  • collision Locators support
  • added food cistern trailer data to sample_base
  • other improvements like:
    • SCS Project Base path can be changed in import screen too
    • SCS Root Object is better visualized to clearly see
      how it is positioned and which axis points where
    • Vertex Colors range adopted to pipeline
      (0.5 is neutral; what is more will be brighten in game; what is less will be darken in game)
    • Added export success info if there is no errors and warnings during export