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main.js
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document.addEventListener('DOMContentLoaded', () => {
const toggle = document.getElementsByClassName('toggle-btn')[0];
const navbar = document.getElementsByClassName('navbar-links')[0];
const grid = document.querySelector('.grid');
let blox = Array.from(document.querySelectorAll('.grid div'));
const width = 10;
console.log(blox); //checking to make sure the array is correct
const startButton = document.getElementById('start-button');
let timerId;
const playerScore = document.getElementById('score');
let score = 0;
const gameLine = document.getElementById('lines');
let lines = 0;
const playerLevel = document.getElementById('levels');
let level = 0;
const gameMusic = document.getElementById('music');
const soundButton = document.getElementById('play');
let nextRandom = 0;
const colours = [
'MidnightBlue',
'Green',
'Orange',
'HotPink',
'DarkRed',
'Brown',
'Magenta'
];
// create a function that toggles the hamburger navigation menu
toggle.addEventListener('click', () => {
navbar.classList.toggle('active');
});
// create a function that toggles the music on or off using a button click
soundButton.addEventListener('click', () => {
if (gameMusic.muted == false) {
gameMusic.muted = true;
soundButton.innerHTML = 'Music Paused';
} else {
gameMusic.muted = false;
gameMusic.play();
gameMusic.volume = 0.3;
gameMusic.loop = true;
soundButton.innerHTML = 'Music Playing';
}
});
/**
* Create the arrays for each of the 7 Tetrimino shapes
* represented by q, p, s, z, t, b and i
*/
const pTetrimino = [
[2, 1, width + 1, width * 2 + 1],
[width, width + 1, width + 2, width * 2 + 2],
[width * 2, width * 2 + 1, width + 1, 1],
[0, width, width + 1, width + 2]
];
const qTetrimino = [
[0, 1, width + 1, width * 2 + 1],
[width, width + 1, width + 2, 2],
[width * 2 + 2, width * 2 + 1, width + 1, 1],
[width * 2, width, width + 1, width + 2]
];
const sTetrimino = [
[width * 2, width * 2 + 1, width + 1, width + 2],
[0, width, width + 1, width * 2 + 1],
[2, 1, width + 1, width],
[width * 2 + 2, width + 2, width + 1, 1]
];
const zTetrimino = [
[width, width + 1, width * 2 + 1, width * 2 + 2],
[1, width + 1, width, width * 2],
[0, 1, width + 1, width + 2],
[width * 2 + 1, width + 1, width + 2, 2]
];
const tTetrimino = [
[1, width, width + 1, width + 2],
[width + 2, 1, width + 1, width * 2 + 1],
[width * 2 + 1, width, width + 1, width + 2],
[width, 1, width + 1, width * 2 + 1]
];
//square tetrimino - called b for block
const bTetrimino = [
[0, 1, width, width + 1],
[1, 2, width + 1, width + 2],
[width + 1, width + 2, width * 2 + 1, width * 2 + 2],
[width, width + 1, width * 2, width * 2 + 1]
];
const iTetrimino = [
[1, width + 1, width * 2 + 1, width * 3 + 1],
[width, width + 1, width + 2, width + 3],
[2, width + 2, width * 2 + 2, width * 3 + 2],
[width * 2, width * 2 + 1, width * 2 + 2, width * 2 + 3]
];
const theTetriminos = [pTetrimino, qTetrimino, sTetrimino, zTetrimino, tTetrimino, bTetrimino, iTetrimino];
console.log(theTetriminos[0][0]); // checking to ensure the tetriminos are output correctly
//create an start position and rotation for the tetrimino
let currentPosition = 4;
let currentRotation = 0;
console.log(currentPosition, currentRotation);
//create a random tetrimino and its rotation
let random = Math.floor(Math.random() * theTetriminos.length);
let current = theTetriminos[random][currentRotation];
console.log(current); //checking output of current, testing random and currentRotation
//add the tetrimino to the grid with a draw function
function draw() {
current.forEach(index => {
blox[currentPosition + index].classList.add('tetrimino');
blox[currentPosition + index].style.backgroundColor = colours[random];
});
}
//console.log(draw()); //testing to see if a random tetrimino appears on the grid
//remove the tetrimino from the grid with an undraw function
function undraw() {
current.forEach(index => {
blox[currentPosition + index].classList.remove('tetrimino');
blox[currentPosition + index].style.backgroundColor = '';
});
}
// start button acts as start/pause game button
startButton.addEventListener('click', () => {
if (timerId) {
clearInterval(timerId);
timerId = null;
startButton.innerHTML = 'Game Paused'; //change text to show gameplay is paused
} else {
draw();
timerId = setInterval(moveDown, 1000);
startButton.innerHTML = 'Started'; //change text to show gameplay is running
nextRandom = Math.floor(Math.random() * theTetriminos.length);
}
});
//create a function to move the tetriminos down the grid
function moveDown() {
undraw();
currentPosition += width;
draw();
freeze();
}
//create a function that freezes the tetrimino when it hits the bottom of the div
function freeze() {
if (current.some(index => blox[currentPosition + index + width].classList.contains('taken'))) {
current.forEach(index => blox[currentPosition + index].classList.add('taken'));
//introduce a new tetrimino to the grid
random = nextRandom;
nextRandom = Math.floor(Math.random() * theTetriminos.length);
current = theTetriminos[random][currentRotation];
currentPosition = 4;
draw();
addScore();
gameOver();
}
}
//create a function to move the tetrimino to the left until it reaches the edge of the grid
function moveLeft() {
undraw();
const leftEdge = current.some(index => (currentPosition + index) % width === 0); //check to make sure the tetrimino does not exceed the left edge
if (!leftEdge) currentPosition -= 1;
if (current.some(index => blox[currentPosition + index].classList.contains('taken'))) {
currentPosition += 1;
}
draw();
}
//create a function to bind directional movement to the arrow keys on the keyboard
function control(event) {
event.preventDefault(); // prevents default screen movement when pressing the arrow keys
if (event.keyCode === 37) {
moveLeft();
} else if (event.keyCode === 39) {
moveRight();
} else if (event.keyCode === 40) {
moveDown();
} else if (event.keyCode === 38) {
turnShape();
}
}
//create an event listener to listen for keypresses and invoke the control functions
document.addEventListener('keydown', control);
//create event listener to listen for mouse clicks and invoke the control functions
const leftButton = document.getElementById('left');
const rotateButton = document.getElementById('rotate');
const rightButton = document.getElementById('right');
const downButton = document.getElementById('down');
leftButton.addEventListener('click', () => {
moveLeft();
});
rotateButton.addEventListener('click', () => {
turnShape();
});
rightButton.addEventListener('click', () => {
moveRight();
});
downButton.addEventListener('click', () => {
moveDown();
});
//create a function to move the tetrimino to the right until it reaches the edge of the grid
function moveRight() {
undraw();
const rightEdge = current.some(index => (currentPosition + index) % width === width - 1); //check to make sure the tetrimino does not exceed the right edge
if (!rightEdge) currentPosition += 1;
if (current.some(index => blox[currentPosition + index].classList.contains('taken'))) {
currentPosition -= 1;
}
draw();
}
//create a function to turn the tetrimino around by a 90 degree rotation
function turnShape() {
undraw(); //undraw the current tetrimino
currentRotation++; //increment the rotation by 1 turn
if (currentRotation === current.length) {
currentRotation = 0; //set new rotation
}
current = theTetriminos[random][currentRotation];
draw(); //draw the new rotation
}
//create a high score function to store the players highest scores locally
const playerName = document.getElementById('playerName');
const saveScoreBtn = document.getElementById('save-score');
const finalScore = document.getElementById('finalScore');
const mostRecentScore = localStorage.getItem('mostRecentScore');
const highScores = JSON.parse(localStorage.getItem('highScores')) || [];
finalScore.innerText = mostRecentScore;
playerName.addEventListener('keyup', () => {
saveScoreBtn.disabled = !playerName.value; //save button should be disabled until the player inputs their name
});
saveScoreBtn = (e) => {
e.preventDefault();
const score = {
score: mostRecentScore,
name: playerName.value,
};
highScores.push(score);
highScores.sort((a, b) => b.score - a.score);
highScores.splice(3);
localStorage.setItem('highScores', JSON.stringify(highScores)); //stores the players score in the localStorage
window.location.assign( ' / ');
};
//create function to add score to game for clearing lines
function addScore() {
for (let i = 0; i < 199; i += width) { // for loop to iterate through the entire grid
const row = [i, i + 1, i + 2, i + 3, i + 4, i + 5, i + 6, i + 7, i + 8, i + 9];
if (row.every(index => blox[index].classList.contains('taken'))) {
score += 15; //increment the player score by 15 for every line cleared
playerScore.innerHTML = score;
lines += 1; //add 1 to the player dashboard to show the player how many lines they've cleared
gameLine.innerHTML = lines; {
if (lines % 4 === 0 && lines < 1001) { //increment the level for every 5 lines cleared
level += 1;
score += 100; //add 100 bonus points for every level gained
playerScore.innerHTML = score;
playerLevel.innerHTML = level;
}
}
row.forEach(index => {
blox[index].classList.remove('taken');
blox[index].classList.remove('tetrimino');
blox[index].style.backgroundColor = '';
});
const bloxRemoved = blox.splice(i, width);
blox = bloxRemoved.concat(blox);
blox.forEach(cell => grid.appendChild(cell));
}
}
}
//create a function to check the gameOver conditions
function gameOver() {
if (current.some(index => blox[currentPosition + index].classList.contains('taken'))) { // check to see if a taken shape is at the original index position
clearInterval(timerId); // stop the moveDown() function
startButton.innerHTML = 'Game Over';
startButton.style.backgroundColor = 'red';
startButton.style.color = 'white';
startButton.disabled = true; //disable the start button so that the game cannot continue
localStorage.setItem("mostRecentScore", score);
//redirect player to the scores page
// return window.location.assign("index.html"); //player should be able to save score locally, navigate to other pages in the site
}
}
//create a function that validates the user input in the name field of scores.html
// TODO
function validateForm() {
let x = document.getElementById('PlayerName').value;
if (x == "" ) {
alert(' You must enter a name!');
return false;
}
}
validateForm();
});