diff --git a/Cargo.toml b/Cargo.toml index d431be61c5..fd0b396eb2 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -2,7 +2,7 @@ name = "sdl2" description = "SDL2 bindings for Rust" repository = "https://github.com/Rust-SDL2/rust-sdl2" -documentation = "https://rust-sdl2.github.io/rust-sdl2/sdl2/" +documentation = "https://docs.rs/sdl2" version = "0.37.0" license = "MIT" authors = [ "Tony Aldridge ", "Cobrand "] diff --git a/README.md b/README.md index 26fec10068..fdcbc8bde5 100644 --- a/README.md +++ b/README.md @@ -18,6 +18,7 @@ Rust-SDL2 uses the MIT license, but SDL2 itselfais in under the zlib license. * `image` to link against SDL2\_image and have access to image reading and writing features * `mixer` to link against SDL2\_mixer and have access to sound mixing features * `ttf` to link against SDL2\_ttf and have access to various font features +* `raw-window-handle` to enable the crate `raw-window-handle`, which is useful to interop with various other backends. * `unsafe-textures` to not have a lifetime in `Texture` structs. Texture are only freed when the program exits, or can be done manually through `unsafe`. * `use-bindgen` to customize bindings instead of using pre-generated `sdl_bindings` which were created from a Linux environment. It generates your own custom SDL2 bindings, tailored to your distro. Useful for specific window-related scenarios. * `use-vcpkg` to pull SDL2 from vcpkg instead of looking in your system.