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config.yml
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# AdvancedEnchantments
# Made by GC
# Version: 8.0.0-Pre22.9
# Release date: 2021/04/13
# ** Commands and permissions
# /enchanter - Open Enchanter; no permission
# /tinkerer - Open Tinkerer; no permission
# /gkits - Open GKits; no permission
# /ae - Main plugin command; ae.help
# /ae about - Information about current build; no permission
# /ae list - List all custom enchantments; ae.list
# /ae admin - Open a menu with all possible enchantments (100% success rate); ae.admin
# /ae giveitem <player> <item> - Give various plugin items; ae.giveitem
# /ae give <player> <enchantment> <level> - Give custom enchanted book; ae.give
# /ae info <enchantment> - Information about custom enchantment; ae.info
# /ae reload - Reload all configurations; ae.reload
# /ae enchant <enchantment> <level> - Enchant item; ae.enchant
# /ae givebook <player> <enchantment> <level> <count> <success> <destroy> - Give book with specific rates; ae.givebook
# /ae givercbook <type> <player> <amount> - Give right-clickable book; ae.givercbook
# /ae giverandombook <player> <group> - Gives random book from group; ae.giverandombook
# /ae pasteenchants - Pastes formatted enchantments list; ae.admin
# /alchemist - Open alchemist; no permission
# /ae givegkit <player> <gkit> - Give player gkit items; ae.givegkit
# /aegive - Give player gkit items; ae.give
# Example: /aegive GC diamond_helmet 1 name:&&7cItem_name protection:5 glowing:1 lore:&&7cLore_line_#1|&&7cSecond_Line
# /asets - Advanced Sets commands; asets.admin
# Some configurable settings are explained, others should be self-explanatory.
# Join support discord for help or with questions: https://advancedplugins.net/discord
# Manage plugin commands
commands:
advancedenchantments:
# Should "no permission" message be shown when
# user does not have "ae.help" permission
permissionMessageEnabled: true
permissionMessage:
- "&6&lAdvancedEnchantments &cYou do not have permission to use this command."
enchanter:
# Is command enabled?
enabled: true
# Main command to open Enchanter
command: /enchanter
# List of commands that will act as the command
aliases:
- "e"
- "ce"
tinkerer:
enabled: true
command: /tinkerer
aliases:
- "tinker"
alchemist:
enabled: true
command: /alchemist
aliases:
- "alchem"
withdrawsouls:
enabled: true
command: /withdrawsouls
aliases:
- "wsouls"
apply: # Reapplies current worn armor's effects, repeating effects as well
enabled: true
command: /apply
aliases:
- "reapply"
permissions:
enchanter:
enabled: false
perm: "ae.enchanter"
tinkerer:
enabled: false
perm: "ae.tinkerer"
gkits:
enabled: false
perm: "ae.gkits"
alchemist:
enabled: false
perm: "ae.alchemist"
disable-enchants:
# Disable enchants in specific world
test_world: # world name
- "test_enchant" # enchantment
alchemist:
settings:
combine-books: true
combine-dust: true
books:
# This method adds chances together and splits by 2 (x+y/2)
add-up-chances: true
pre-set-chances:
enabled: false
success: 50
destroy: 50
dusts:
# This method just adds up chances together
add-up: true
price:
# if false, money economy will be used instead
exp: true
let-plugin-count: true
pre-set-pricing:
price: 250
messages:
inv-name: "Alchemist"
item-preview:
name: "&e&lItem Preview"
lore:
- "&7A preview of item you will"
- "&7receive from the Alchemist"
- "&7will be displayed here."
item:
type: STAINED_GLASS_PANE
damage: 0
item-explanation:
name: "&e&lAlchemist"
lore:
- "&7The Alchemist will Exchange..."
- ""
- "&b&l* &f2X Enchantment Books"
- "&7(of the same type and level)"
- "&d= &f1X Enchantment Book"
- "&7(of higher level)"
- ""
- "&b&l* &f2X Magic Dust"
- "&7(of the same rarity)"
- "&d= &f1X Magic Dust"
- "&7(of higher chances)"
item:
type: STAINED_GLASS_PANE
damage: 14
item-combine:
name: "&b&lCLICK TO EXCHANGE"
lore:
- "&c&lCOSTS &c%price% EXP"
- ""
- "&7Click here to confirm this"
- "&7item exchange and recieve your"
- "&7epic new item shown above!"
item:
type: STAINED_GLASS_PANE
damage: 5
item-placeholder:
name: " "
lore: [ ]
item:
type: STAINED_GLASS_PANE
damage: 15
cannot-afford:
- "&cYou cannot afford this transaction"
exceeds-max-level:
&cYour combined level exceeds maximum enchantment level."
trade-cancelled:
&cTrade cancelled."
souls:
enabled: true
lore: "&cSouls Collected: %souls%"
item:
type: PAPER
id: 0
custom-model-data: 0
name: "&f&lSoul Tracker"
lore:
- "&7Apply to weapons to start tracking"
- "&7souls collected from kills."
messages:
success:
- "&a&l(!) &aYou successfully applied &f&lSoul Tracker &7to your item!"
# Enchantments limitation
# If an item contains the specified lore, or the specified NBT tag, custom enchants
# will not be able to be applied.
enchantLimitation:
enabled: true
lore: "&c&lUnmodifiable"
NBT-tag: "unmodifiable"
message: "&cThis item cannot be modified!"
# Enchantment combining (leveling up) on items.
# Example: https://media.giphy.com/media/26n6QDunj6iC3Z6Zq/giphy.gif
combining:
enabled: true
chances:
# If true, Success and Destroy chances will effect combining
use-chances: true
# If true, item will break (if Protection is added, protection will be removed).
break-item: false
# If higher level of enchantment already on item is applied, should the enchantment upgrade?
upgrade: yes
messages:
successfull-combining:
- "&a&l(!) &aSuccessful, &7%enchant% is now level %level%!"
failure:
- "&c&l(!) &cCombining failed!"
already-max-level:
- "&c&l(!) &cNOTICE: This enchantment is already max level!"
# Limit number of enchantments item can have
slots:
enabled: true
# Max number of enchantments
max: 9
# Max slots increasement with slot increaser
# This is a total slot number that can be with upgrades
max-increase-of-slots: 13
# Should it be displayed in lore?
display-in-lore: false
display: "&eItem Slots&7: %left%"
message:
- "&c&l(!) &cYou have reached maximum limit for enchantments this item!"
applying:
cosmetics:
applied:
particle: "HAPPY_VILLAGER"
sound: "LEVEL_UP"
failed:
particle: "LAVA_POP"
sound: "ANVIL_BREAK"
already-applied:
- "&c&l(!) &cThe item already has this enchantment."
applied:
- "&a&l(!) &aEnchantment was applied to your item."
max-level:
- "&c&l(!) &cThis enchantment is already at max level!"
wrong-material:
- "&c&l(!) &cThis enchantment cannot be applied on this item."
enchanter-books:
firework-on-open: true
cosmetics:
particle: "HAPPY_VILLAGER"
sound: "LEVEL_UP"
# Show message when enchantment book is right clicked
display-right-click-message: true
# Variables: %enchant% - enchantment name
# %enchant-color% - enchantment name with color
# %level% - level number in roman
message:
- "&7You examined %group-color%%group%&7 book and found %enchant-color% %level%"
type: BOOK
id: 0
custom-model-data: 0
force-glow: false
name: "%group-color%&l%group-name%&l Enchantment Book &7(Right Click)"
lore:
- "&7Right Click while holding to receive a random"
- "%group-color%%group-name% &7enchantment book."
items:
settings:
# Admin Items listed below this list will only be
# applyable to materials in this list
can-apply-to:
- ALL_SWORD
- ALL_ARMOR
- ALL_PICKAXE
- ALL_AXE
- ALL_SPADE
- ALL_HOE
- ALL_EDIBLE
- BOOK
- BOW
- CROSSBOW
- SKULL_ITEM
- PLAYER_HEAD
- ELYTRA
- TRIDENT
transmogscroll:
type: PAPER
id: 0
custom-model-data: 0
name: "&c&lTransmog Scroll"
lore:
- "&7Organizes enchants by &e&nrarity&7 on item"
- "&7and adds the &dlore &bcount&7 to name."
- ""
- "&e&oPlace scroll on item to apply."
enchants-count-formatting: "&d[&b&n%count%&d]"
soulgem:
type: EMERALD
id: 0
custom-model-data: 0
name: "&c&lSoul Gem &7[&a%count%&7]"
lore:
- "&7Apply to an item to add souls."
itemnametag:
type: NAME_TAG
id: 0
custom-model-data: 0
name: "&6&lItem NameTag &7(Right Click)"
lore:
- "&7Rename and customize your equipment"
messages:
success:
- "&a&l(!) &aYou have successfully renamed your item to &e%name%"
activated:
- "&a&l(!) &aYour next message will rename your item in hand"
air:
- "&c&l(!) &cYou need to be holding an item to do this"
renaming-not-enchanted-item:
- "&c&l(!) &cYou can only rename enchanted items"
settings:
# Should colors be allowed
colors: true
# Should magic color codes (&k, &m, &o, &r, &l) be allowed?
magic: false
# Words the name can't be. This uses regex, not an exact match.
# You can learn the basics of regex here: https://www.rexegg.com/regex-quickstart.html
word-blacklist:
- "fuck"
- "dick"
- "bitch"
randomization-scroll:
type: PAPER
id: 0
custom-model-data: 0
name: "%group-color%%group-name%&l%group-color% Randomization Scroll"
lore:
- ""
- "&7Apply to any %group-color%%group-name% &7Enchantment Book"
- "&7to reroll the success and destroy rates."
- ""
- "&7Drag n' drop onto &nenchantment book&7 to apply."
black-scroll:
type: INK_SACK
id: 0
custom-model-data: 0
name: "&f&lBlack Scroll"
lore:
- "&7Removes a random enchantment"
- "&7from an item and converts"
- "&7it into a &f%success%% &7success book."
- "&fPlace scroll onto item to extract."
success: 95
destroy: 5
random: true
messages:
noEnchantments: "&c&l(!)&c This item has &l0&c enchantments!"
cannotBeRemoved: "&c&l(!)&c %enchant% cannot be removed as it's invalid."
secret-dust:
type: FIREBALL
id: 0
custom-model-data: 0
name: "%group-color%%group-name%%group-color% Secret Dust &7(Right Click)"
lore:
- "&7Contains: &bMagic, &fMystery &7dust."
- "&7An unidentified satchel of dust."
mystery-dust:
type: SULPHUR
id: 0
custom-model-data: 0
name: "&fMystery Dust"
lore:
- "&7A failed bi-product"
- "&7of Magic dust."
magic-dust:
type: SUGAR
id: 0
custom-model-data: 0
name: "%group-color%%group-name%%group-color% Magic Dust"
lore:
- "&a+%percent%% Success"
- "&7Apply to a &7any %group-color%%group-name% &7Enchantment Book"
- "&7to increase its success by %group-color%%percent%%"
messages:
cannotApplyToStacked: "&c&l(!) &cCannot be applied to stacked books"
slot-increaser:
type: EYE_OF_ENDER
id: 0
custom-model-data: 0
name: "%group-color%&l%group-name% Slot Increaser"
lore:
- "&7Increase slots limit on an item by &a+%count%"
messages:
success:
- "&a&l(!) &aYou have successfully increased maximum slots on item by %count%!"
blocktrak:
type: SLIME_BALL
id: 0
custom-model-data: 0
name: "&aBlockTrak Creator"
lore:
- "&7Track how many blocks you break with a tool"
- "&7Drag ontop of another item to apply it"
messages:
success:
- "&7You successfully applied &aBlockTrak Creator"
settings:
lore-display: "&eBlockTrak Blocks Broken: &6%stats%"
stattrak:
type: MAGMA_CREAM
id: 0
custom-model-data: 0
name: "&eStatTrak Creator"
lore:
- "&7Track how many kills you have with a weapon"
- "&7Drag ontop of another item to apply it"
messages:
success:
- "&7You successfully applied &eStatTrak Creator"
settings:
lore-display: "&eStatTrak Kills: &6%stats%"
mobtrak:
type: SLIME_BALL
id: 0
custom-model-data: 0
name: "&3MobTrak Creator"
lore:
- "&7track how many mob kills you have with a weapon"
- "&7Drag ontop of another item to apply it"
messages:
success:
- "&7You successfully applied &3MobTrak Creator"
settings:
lore-display: "&3MobTrak Kills: &f%stats%"
holywhitescroll:
type: PAPER
id: 0
custom-model-data: 0
name: "&6&lHoly White Scroll"
lore:
- "&eA legendary reward that can"
- "&ebe applied to armor/weapons,"
- "&egives a 100% chance of not losing"
- "ðe blessed item on death."
messages:
applied:
- "&7You successfully applied &6&lHoly White Scroll"
settings:
lore-display: "&e&l*&f&lHOLY&e&l* &f&lPROTECTED"
# Keep holywhitescroll equipped to item even after death
keep-after-death: false
# Orbs allow applying x number of enchants
orb:
lore: "&a%max% Enchantment Slots &7(Orb [&a+%increased%&7])"
weapon:
material: EYE_OF_ENDER
name: "&6&lWeapon Enchantment Orb &6[&a&n%max%&6]"
lore:
- "&a%success%% Success Rate"
- ""
- "&6+%new% Enchantment slots"
- "&6%max% Max Enchantment Slots"
- ""
- "&eIncreases the # of enchantment"
- "&eslots on a weapon by %new%,"
- "&eup to a maximum of %max%"
- "&7Drag n' Drop onto an item to apply."
armor:
material: EYE_OF_ENDER
name: "&6&lArmor Enchantment Orb &6[&a&n%max%&6]"
lore:
- "&a%success%% Success Rate"
- ""
- "&6+%new% Enchantment slots"
- "&6%max% Max Enchantment Slots"
- ""
- "&eIncreases the # of enchantment"
- "&eslots on a piece of armor by %new%,"
- "&eup to a maximum of %max%"
- "&7Drag n' Drop onto an item to apply."
tool:
material: EYE_OF_ENDER
name: "&6&lTool Enchantment Orb &6[&a&n%max%&6]"
lore:
- "&a%success%% Success Rate"
- ""
- "&6+%new% Enchantment slots"
- "&6%max% Max Enchantment Slots"
- ""
- "&eIncreases the # of enchantment"
- "&eslots on a tool by %new%,"
- "&eup to a maximum of %max%"
- "&7Drag n' Drop onto an item to apply."
white-scroll:
# Obtain white scroll by giving it with command "/ae giveitem <player> whitescroll"
# Should the white scroll be removed once applied enchantment fails?
delete: true
# Display in item lore
lore-display: "&f&lPROTECTED"
item:
type: EMPTY_MAP
id: 0
custom-model-data: 0
force-glow: false
name: "&fWhite Scroll"
lore:
- "&fPrevents an item from being destroyed"
- "&fdue to a failed Enchantment Book."
- "&ePlace scroll on item to apply."
messages:
applied:
- "&a&l(!) &aWhite scroll has been applied to your item."
failed:
- "&c&l(!) &cWhite scroll saved the item."
enchanter:
# set to "none" to disable
open-sound: "ENDERDRAGON_WINGS"
# In what worlds enchanter is disabled
disabled-in-worlds:
- "bad_world"
messages:
cannot-afford:
- "&cYou do not have enough EXP to purchase that."
- "&7Your XP: %exp%"
successfull-purchase:
- "&a&l(!) &aSuccessful purchase!"
inventory-is-full:
- "&c&l(!) &cYour inventory is full!"
sound: LEVEL_UP
# 1.8 Sound == LEVEL_UP
right-click-to-view-enchants: true
go-back-item:
enabled: true
item:
type: NETHER_STAR
id: 0
custom-model-data: 0
name: "&c&lGo Back"
lore: [ ]
# Should enchanter stay open after item is bought?
keep-open: true
# Enchanter inventory size
# 9-18-27-36-45-54
#
# Placeholders:
# %group-enchant-count% - number of enchants in the group
# %price% - price
# %left% - remaining needed exp until player can purchase item
# Economy:
# exp, money, level, souls (works with items that are held when opening inventory), diamonds, gold (gold ingots), emeralds
inventory:
size: 18
name: "&7Server Enchanter"
settings:
# Which level books should enchanter give?
# "ALL" - gives all levels
# <number> - Gives specific level of enchant
enchanterBookLevel: "ALL"
items:
0-18:
item:
type: STAINED_GLASS_PANE
id: 7
custom-model-data: 0
force-glow: false
name: " "
lore: [ ]
2:
item:
type: STAINED_GLASS_PANE
id: 0
custom-model-data: 0
force-glow: false
enchant-group: SIMPLE
price: exp:400
sound: ANVIL_LAND
name: "&f&lSimple Enchantment &7(Right Click)"
lore:
- "&7Examine to recieve a random"
- "&fsimple &7enchantment book."
- ""
- "&b&lCOST &f%price% EXP &7(You need %left% more EXP)"
3:
item:
type: STAINED_GLASS_PANE
id: 5
custom-model-data: 0
force-glow: false
enchant-group: UNIQUE
sound: ANVIL_LAND
price: exp:800
name: "&a&lUnique Enchantment &7(Right Click)"
lore:
- "&7Examine to recieve a random"
- "&aunique &7enchantment book."
- ""
- "&b&lCOST &f%price% EXP &7(You need %left% more)"
4:
item:
type: STAINED_GLASS_PANE
id: 3
custom-model-data: 0
force-glow: false
enchant-group: ELITE
price: exp:2500
sound: ANVIL_LAND
name: "&b&lElite Enchantment &7(Right Click)"
lore:
- "&7Examine to recieve a random"
- "&belite &7enchantment book."
- ""
- "&b&lCOST &f%price% EXP &7(You need %left% more)"
5:
item:
type: STAINED_GLASS_PANE
id: 4
custom-model-data: 0
force-glow: false
enchant-group: ULTIMATE
price: exp:5000
sound: ANVIL_LAND
name: "&e&lUltimate Enchantment &7(Right Click)"
lore:
- "&7Examine to recieve a random"
- "&eultimate &7enchantment book."
- ""
- "&b&lCOST &f%price% EXP &7(You need %left% more)"
6:
item:
type: STAINED_GLASS_PANE
id: 1
custom-model-data: 0
force-glow: false
enchant-group: LEGENDARY
price: exp:25000
sound: ANVIL_LAND
name: "&6&lLegendary Enchantment &7(Right Click)"
lore:
- "&7Examine to recieve a random"
- "&6legendary &7enchantment book."
- ""
- "&b&lCOST &f%price% EXP &7(You need %left% more)"
13:
item:
type: STAINED_GLASS_PANE
id: 6
custom-model-data: 0
force-glow: false
enchant-group: FABLED
price: exp:40000
sound: ANVIL_LAND
name: "&d&lFabled Enchantment &7(Right Click)"
lore:
- "&7Examine to recieve a random"
- "&dfabled &7enchantment book."
- ""
- "&b&lCOST &f%price% EXP &7(You need %left% more)"
9:
item:
type: ANVIL
id: 0
custom-model-data: 0
force-glow: false
sound: ANVIL_USE
player-command:
- "tinkerer"
name: "&fOpen &b&lTinkerer &7(Right Click)"
lore:
- "&7Tinker books for Magic Dusts and EXP."
- ""
- "&b&lRight Click to visit"
17:
item:
type: ENDER_PORTAL_FRAME
id: 0
custom-model-data: 0
force-glow: false
sound: ARROW_HIT
player-command:
- "alchemist"
name: "&fOpen &b&lAlchemist &7(Right Click)"
lore:
- "&7Combine Books and Magic Dusts."
- ""
- "&b&lRight Click to visit"
destroy:
# Should book be destroyed if it fails?
enabled: true
# Should Item be destroyed?
destroy-item: false
# Enchantment fail message.
message:
- "&c&l(!) &cEnchantment was unsuccessful"
chances:
# Should book chances be random?
random: true
# If not random, what should be the simple values?
# Can use `<min>-<max` to define range between
success: 92
destroy: 8
# If applying book fails, should plugin destroy item 100% of the time or use Destroy from book to give a chance to
# neither apply enchant neither destroy. If set to "enabled: true', item will always be destroyed.
destroy-if-fail:
enabled: false
message:
- "&c&l(!) &cYour book failed but item wasn't destroyed!"
# Confirmation inventory for enchanter payments
# Confirm or deny the transaction, acts like 2-step confirmation
confirmation-inventory:
enabled: true
name: "&aConfirmation Inventory"
accept:
material: STAINED_GLASS_PANE
damage: 5
name: "&aAccept Transaction"
lore:
- "&7Click this to pay %price% with %paymentType%"
cancel:
material: STAINED_GLASS_PANE
damage: 14
name: "&cClick to cancel"
lore: [ ]
# Armor Switching (Right click while holding a piece of armor you're already wearing and they will be switched)
armor-switching:
enabled: true
sound: "LEVEL_UP"
# Is switching between armor skulls enabled
armorSkullsSwitching: true
enchantment-book:
item:
type: ENCHANTED_BOOK
id: 0
custom-model-data: 0
force-glow: false
# Variables: %enchant%, %enchant-no-color%, %description%, %applies%, %success%, %destroy%, %color%, %max-level%
name: "%group-color%&l&n%enchant-no-color% %level%"
lore:
- "&a%success%% Success Rate"
- "&c%destroy%% Destroy Rate"
- "&e%description%"
- "&7%applies% Enchantment"
- "&7Drag n' drop onto item to enchant"
messages:
main-hand-only: "&cYou can only do this with main hand!"
command:
# Variables: %enchant%, %description%, %applies%, %max-level%
info:
- "&eInformation about &6%enchant% &eenchantment&7:"
- "&6Description&7: &e%description%"
- "&6Applies to&7: &e%applies%"
- "&6Max level&7: &e%max-level%"
enchantment-not-found:
- "&cEnchantment &c&n%enchant%&c could not be found."
player-not-online: "&f%player% &cis not online!"
no-permission: "&cYou do not have permission to use this command."
not-a-number: "&f%number% &cis not a number!"
invalid-level: "&cLevel is too big, try using:&f %levels%"
enchantment-cannot-be-removed: "&cEnchantment %enchant% cannot be removed!"
cannot-apply-with: "&7Enchantment cannot be applied together with &c%enchant%&7 enchant."
requires-enchant: "&7Enchantment requires &c%enchant% &7enchant to be applied."
apply:
cooldown: "&cYou will be able to use this command in %seconds% seconds."
reapplied: "&aYour armor has been re-applied."
applies-groups:
MISC_HELMETS:
- TURTLE_HELMET
- CARVED_PUMPKIN
settings:
# If true, grindstones will remove custom enchants from items and return a small amount of XP.
grindstones-remove-custom-enchants: true
# Should enchantments on items be organized automatically in lore based on rarity?
organizeEnchantsOnItems: true
# If this is true, items with custom enchants will have the same glowing effect
# as items with vanilla enchants.
custom-enchants-cause-glow: false
# Non-legacy potions system stacks potions nd removes portions of potion from player,
# so removing one piece will not remove the whole streak. Suggested value: true
use-legacy-potions-system: true
# If this is enabled, when Fortune is paired with a custom enchant like
# SMELT or TP_DROPS, extra drops will be given just like if you used fortune on diamonds.
fortune-works-on-iron-gold: false
# Setting for the STEAL_MONEY effect.
steal-money:
message-enabled: false
# replace with "you" instead of player name for directed player
message: "&6%attacker% &7stole &6%amount% &7from &6%victim%"
# After how many sequential hits combo should reset?
combo-limit: 5
# Should trenched drops be automatically added to inventory? (prevents lag)
trench-autoadd-items: false
# If true, when TRENCH is paired with MORE_DROPS, the MORE_DROPS effect will
# be applied to each block TRENCH breaks.
trench-works-with-more-drops: false
# Length of name player can rename items to with itemnametag
itemnametag-max-name-length: 32
# Use all mined blocks durability on TRENCH items
# true = does how many blocks were mined damage on item
# false = does 1 durab. damage
trench-do-all-durab: true
# Should magic dust lower failure chances on books as well?
lower-destroy-with-magic-dust: true
# Enable COMBO effect on mobs?
enable-combo-for-mobs: true
# Clear potion effects on quit (may be useful in-case exploits are found) ?
clear-potion-effects-on-quit: true
# Should /ae market be enabled?
ae-market-enabled: true
# Use Numbers instead of Roman Numerals?
use-numbers: false
# EXPERIMENTAL!!! If true, AE will use a different way of handling MINING enchants. This may solve compatibility
# issues with other plugins & MINING enchants, but it may cause some issues. If you find
# any issues with it, please report them on GitHub https://github.com/GC-spigot/AdvancedEnchantments/issues/new/choose
use-experimental-block-breaking: false
# Trench effect materials blacklist
trench-blacklist:
- "AIR"
- "BEDROCK"
- "LAVA"
- "WATER"
- "STATIONARY_LAVA"
- "STATIONARY_WATER"
- "SPAWNER"
- "PORTAL"
- "SHULKER"
- "BARRIER"
- "END_PORTAL_FRAME"
- "END_PORTAL"
- "SHULKER_BOX"
- "RED_SHULKER_BOX"
- "WHITE_SHULKER_BOX"
- "ORANGE_SHULKER_BOX"
- "MAGENTA_SHULKER_BOX"
- "LIGHT_BLUE_SHULKER_BOX"
- "YELLOW_SHULKER_BOX"
- "LIME_SHULKER_BOX"
- "PINK_SHULKER_BOX"
- "GRAY_SHULKER_BOX"
- "LIGHT_GRAY_SHULKER_BOX"
- "CYAN_SHULKER_BOX"
- "PURPLE_SHULKER_BOX"
- "BLUE_SHULKER_BOX"
- "BROWN_SHULKER_BOX"
- "GREEN_SHULKER_BOX"
- "BLACK_SHULKER_BOX"
# Whitelist for blocks VEIN_MINE can break.
veinmine-whitelist:
- "COAL_ORE"
- "IRON_ORE"
- "GOLD_ORE"
- "LAPIS_ORE"
- "REDSTONE_ORE"
- "DIAMOND_ORE"
- "EMERALD_ORE"
- "NETHER_QUARTZ_ORE"
- "NETHER_GOLD_ORE"
- "ANCIENT_DEBRIS"
# Worlds to disable enchantments in
enchantment-world-blacklist:
- "no_enchantments_world"
holy-whitescrolls-world-blacklist:
- "no_holywhitescrolls_world"
# If a player is in any of the worlds listed, the FLY effect will not work.
# Note that the world names are case-sensitive.
fly-world-blacklist:
- "no_fly_world"
open-enchanter-by-right-clicking-enchantment-table: false
# If this is enabled, "Nether trees" (and mushrooms) will be counted as regular
# trees for effects like BREAK_TREE.
stems-count-as-trees: false
# Get activated enchants listed in chat upon enchant type trigger
enchants-debug-mode: false
# Cooldown (in seconds) for /apply command, make sure to have a cooldown as extensive spam could impact peformance
apply-cooldown: 20
# White scroll material blacklist
whitescroll-material-blacklist:
- "STONE" # Example item
# Amount of souls given per kill
souls-per-kill: 1
# TRENCH optimization system configuration
trench-optimization:
# Should player automatically detect what protection plugins are used and work from there
# Explanation of how this works: Currently AE can support either WorldGuard only checks
# or Universal which will support all protection plugins but this may sometimes result in
# poor performance (depending on what protection plugins server is running). Recommended to
# leave this setting as "true" if you are using other land plugins (ie. Factions, Skyblock, etc)
# Setting this to FALSE will only make the plugin work with WorldGuard
# Setting this to TRUE will let plugin choose between WG-only or Universal method, may cause performance loss
automaticallyDetect: true
# Radius of the "LAVA_WALKER" enchant. Can't be less then 2 or more then 10.
lava-walker-radius: 2
# Same as lavawalker-range but for "WATER_WALKER'.
water-walker-radius: 2
# Should souls be collected from mobs? By default souls are collected from Players only
collect-souls-from-mobs: false
# Trench Whitelist
# If list is not empty, will not allow to break any other blocks than listed here
trench-whitelist: [ ]
# E.g.: - "DIAMOND_ORE"
# Show enchantment level for level 1 enchants?
# E.g. if enabled, enchant "Gears I" would be shown as "Gears', but "Gears II" would stay the same.
showFirstLevel: true
# Should plugin re-apply armor when /heal is used?
heal-check: true
# Collecting souls from mining
# This can be used as a "tokens" currency for prison servers
miningSouls:
enabled: false
# Chance to gain a soul from mining
chance: 20
# Should combining custom enchanted items in anvil be allowed?
anvilCombining: true
# Should BOW enchants only activate if bow that was shot with was extended fully?
bow-full-power: true
# Should enchantment descriptions be added under enchant names in lores?
lore-descriptions:
enabled: false
display: "%group-color%* &8%description%"