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AudioManager.cs
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AudioManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioManager : MonoBehaviour
{
public Sound[] sounds;
public static AudioManager instance;
private void Awake()
{
if (instance == null)
{
instance = this;
}
else
{
Destroy(this.gameObject);
return;
}
DontDestroyOnLoad(this.gameObject);
foreach(Sound s in sounds)
{
s.source = this.gameObject.AddComponent<AudioSource>();
s.source.clip = s.clip;
s.source.loop = s.loop;
s.source.volume = s.volume;
}
}
public void Play(string n)
{
foreach(Sound s in sounds)
{
if (s.name == n)
{
s.source.Play();
}
}
}
public void StopAll()
{
foreach(Sound s in sounds)
{
s.source.Stop();
}
}
public void Stop(string n)
{
foreach(Sound s in sounds)
{
if(n == s.name && s.source.isPlaying)
{
s.source.Stop();
}
}
}
public bool isPlaying(string n)
{
foreach(Sound s in sounds)
{
if (s.name == n)
{
return s.source.isPlaying;
}
}
return false;
}
public AudioManager getInstance()
{
return instance;
}
}