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charactersheetwindow.h
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/***************************************************************************
* Copyright (C) 2009 by Renaud Guezennec *
* https://rolisteam.org/contact *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef CHARACTERSHEETWINDOW_H
#define CHARACTERSHEETWINDOW_H
#include <QHBoxLayout>
#include <QPushButton>
#include <QQmlEngine>
#include <QTreeView>
#include <QVBoxLayout>
#include <memory>
#include "charactersheetmodel.h"
#include "data/mediacontainer.h"
#include "rolisteamimageprovider.h"
/**
* @page characterSheet CharacterSheet System
*
* @section Introduction Introduction
* The characterSheet system is dedicated to manage charactersheet.
* It provides a way to display the charactersheet into a graphical user interface.
* This GUI is designed in QML and to create it, rolisteam comes with Rolisteam CharacterSheet Editor.
* The interface displays data from data model stored in rolisteam. Those data are also read by the Dice System.
* The GUI provides different kinds of items to display data: Textfield, TextArea, TextLine, Combobox and dice button.
* So, it is possible to send dice command from the graphical sheet.
* It is possible to use formula in the charactersheet.
*
*
*/
class SheetWidget;
struct SharingInfo
{
QPointer<CharacterSheet> sheet;
QPointer<Character> character;
std::vector<QPointer<SheetWidget>> tabs;
QString playerName;
QString characterName;
};
/**
* @brief herits from SubMdiWindows. It displays and manages all classes required to deal with the character sheet MVC
* architrecture.
*/
class CharacterSheetWindow : public MediaContainer
{
Q_OBJECT
public:
/**
* @brief default construtor
*/
CharacterSheetWindow(CleverURI* uri= nullptr, QWidget* parent= nullptr);
/**
* @brief ~CharacterSheetWindow
*/
virtual ~CharacterSheetWindow();
/**
* @brief openFile
* @param file
* @return
*/
bool openFile(const QString& file);
/**
* @brief saveFile
* @return
*/
QJsonDocument saveFile(const QString& formerPath= QString());
/**
* @brief hasDockWidget
* @return
*/
virtual bool hasDockWidget() const;
/**
* @brief getDockWidget
* @return
*/
virtual QDockWidget* getDockWidget();
/**
* @brief readFileFromUri
* @return
*/
bool readFileFromUri();
/**
* @brief saveMedia
*/
void saveMedia(const QString& formerPath= QString());
/**
* @brief getQmlData
* @return
*/
QString getQmlData() const;
/**
* @brief setQmlData
* @param qmlData
*/
void setQmlData(const QString& qmlData);
/**
* @brief addCharacterSheet
*/
void addCharacterSheet(CharacterSheet*);
/**
* @brief getImgProvider
* @return
*/
RolisteamImageProvider* getImgProvider() const;
/**
* @brief setImgProvider
* @param imgProvider
*/
void setImgProvider(RolisteamImageProvider* imgProvider);
/**
* @brief fill
* @param msg
* @param sheet
* @param idChar
*/
void fillMessage(NetworkMessageWriter* msg, CharacterSheet* sheet, QString idChar);
/**
* @brief read
* @param msg
*/
void readMessage(NetworkMessageReader& msg);
/**
* @brief processUpdateFieldMessage
* @param msg
*/
void processUpdateFieldMessage(NetworkMessageReader* msg, const QString& idSheet);
/**
* @brief hasCharacterSheet
* @param id
* @return
*/
bool hasCharacterSheet(QString id);
signals:
/**
* @brief addWidgetToMdiArea
* @param str
*/
void addWidgetToMdiArea(QWidget*, QString str);
/**
* @brief rollDiceCmd
* @param str
* @param label
*/
void rollDiceCmd(QString str, QString label, bool withAlias);
/**
* @brief showText
* @param str
*/
void showText(QString str);
/**
* @brief errorOccurs
* @param error
*/
void errorOccurs(QString error);
public slots:
/**
* @brief openQML
*/
void openQML();
/**
* @brief contextMenuForTabs
* @param pos
*/
void contextMenuForTabs(const QPoint pos);
/**
* @brief detachTab
*/
void detachTab();
/**
* @brief rollDice
* @param cmd : dice command
* @param alias : use alias if true, otherwise the command stays unmodified.
*/
void rollDice(QString cmd, bool alias= true);
/**
* @brief updateFieldFrom
* @param sheet
* @param item
*/
void updateFieldFrom(CharacterSheet* sheet, CharacterSheetItem* item, const QString& parentPath);
/**
* @brief readErrorFromQML
* @param errors
*/
void readErrorFromQML(QList<QQmlError> errors);
/**
* @brief exportPDF
*/
void exportPDF();
void removeAllDisableTab();
void reshareFromDisconnectedList(Character* character);
protected slots:
/**
* @brief addTabWithSheetView
* @param chSheet
*/
SheetWidget* addTabWithSheetView(CharacterSheet* chSheet, Character* charater);
/**
* @brief slot is called when the user click on the m_addLine button. That leads to add one line after the current
* position (in the current CharacterSheet).
*/
void addLine();
/**
* @brief slot is called when the user click on the m_addSection button. That leads to add a section after the
* current section (in the current CharacterSheet).
*/
void addSection();
/**
* @brief slot is called when the user click on the m_addCharacterSheet button. That Leads to add an empty
* characterSheet in the model (after all others).
*/
void addCharacterSheet();
/**
* @brief slot is called when the user click on the mice right button
*/
void displayCustomMenu(const QPoint& pos);
/**
* @brief affectSheetToCharacter
*/
void affectSheetToCharacter(Character* character, CharacterSheet* sheet);
/**
* @brief displayError
* @param warnings
*/
void displayError(const QList<QQmlError>& warnings);
/**
* @brief putDataIntoCleverUri
*/
void putDataIntoCleverUri();
/**
* @brief setReadOnlyOnSelection
*/
void setReadOnlyOnSelection();
/**
* @brief stopSharing
*/
void stopSharing(SheetWidget* wid);
/**
* @brief updateTitle
*/
virtual void updateTitle();
/**
* @brief copyTab
*/
void copyTab();
void shareToCharacter();
protected:
/**
* @brief closeEvent
* @param event
*/
virtual void closeEvent(QCloseEvent* event);
/**
* @brief addSharingMenu
* @param share
*/
void addSharingMenu(QMenu* share);
/**
* @brief checkAlreadyShare
* @param sheet
*/
void checkAlreadyShare(CharacterSheet* sheet);
/**
* @brief eventFilter
* @param object
* @param event
* @return
*/
bool eventFilter(QObject* object, QEvent* event);
private: // members
bool readData(QByteArray data);
private:
/**
* @brief The view class
*/
QTreeView m_view;
/**
* @brief the model for the characterSheet view
*/
CharacterSheetModel m_model;
/**
* @brief add section action
*/
QAction* m_addSection;
/**
* @brief add line action
*/
QAction* m_addLine;
/**
* @brief add character action
*/
QAction* m_addCharacterSheet;
/**
* @brief load qml
*/
QAction* m_loadQml;
/**
* @brief detach tab action
*/
QAction* m_detachTab;
/**
* @brief copy tab action
*/
QAction* m_copyTab;
/**
* @brief put some value in readonly action
*/
QAction* m_readOnlyAct;
/**
* @brief stop sharing charactersheet action
*/
QAction* m_stopSharingTabAct;
QAction* m_printAct;
/**
* @brief vertical layout to display widget in proper order.
*/
QVBoxLayout m_vertiLayout;
/**
* @brief may no longer used.
*/
QString m_qmlUri;
/**
* @brief the tabs widget.
*/
QTabWidget* m_tabs;
// QMap<SheetWidget*,CharacterSheet*> m_characterSheetlist;
CharacterSheet* m_currentCharacterSheet;
QQmlComponent* m_sheetComponent;
std::vector<SharingInfo> m_sheetToCharacter;
std::vector<SharingInfo> m_disconnectedCharacter;
std::unique_ptr<ImageModel> m_imageModel;
QJsonObject m_data;
QString m_qmlData;
QList<QQmlError> m_errorList;
// Translation optimisation
const QString m_shareTo= tr("Share To");
const QString m_filterString= tr("Character Sheet Data files (*.rcs)");
};
#endif // CHARACTERSHEETWINDOW_H