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I think it would be nice to have Color Tiler and Tiler share the same randomness calculations. Right now if I paste the same seed onto each node (with the same property values set) they end up looking different. I would like to borrow functionality from each node and combine their identically random results into my texture, but right now that seems impossible due to the fact that they don't calculate the seed the same way.
The text was updated successfully, but these errors were encountered:
Feature/enhancement description:
I think it would be nice to have Color Tiler and Tiler share the same randomness calculations. Right now if I paste the same seed onto each node (with the same property values set) they end up looking different. I would like to borrow functionality from each node and combine their identically random results into my texture, but right now that seems impossible due to the fact that they don't calculate the seed the same way.
The text was updated successfully, but these errors were encountered: