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Make Tiler and Color Tiler Randomness Calculations the Same #738

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Kalcen opened this issue Jan 18, 2025 · 1 comment
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Make Tiler and Color Tiler Randomness Calculations the Same #738

Kalcen opened this issue Jan 18, 2025 · 1 comment
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enhancement New feature or request

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@Kalcen
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Kalcen commented Jan 18, 2025

Feature/enhancement description:

I think it would be nice to have Color Tiler and Tiler share the same randomness calculations. Right now if I paste the same seed onto each node (with the same property values set) they end up looking different. I would like to borrow functionality from each node and combine their identically random results into my texture, but right now that seems impossible due to the fact that they don't calculate the seed the same way.

@Kalcen Kalcen added the enhancement New feature or request label Jan 18, 2025
@Kalcen
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Kalcen commented Jan 18, 2025

I actually ended up getting pretty close to the result I was looking for by using the Instance UV output of the Tiler node.

@Kalcen Kalcen closed this as completed Jan 18, 2025
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