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LanguagesManager.h
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LanguagesManager.h
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/** \file LanguagesManager.h
\brief Define the class to manage and load the languages
\author alpha_one_x86
\licence GPL3, see the file COPYING */
#ifndef LANGUAGES_MANAGER_H
#define LANGUAGES_MANAGER_H
#include <QObject>
#include <QString>
#include <QStringList>
#include <QList>
#include <QLocale>
#include <QTranslator>
#include <QByteArray>
#include <QCoreApplication>
#include <QDir>
#include <unordered_set>
#include "Environment.h"
#include "OptionEngine.h"
#include "ResourcesManager.h"
#include "PluginsManager.h"
/** \brief Define the class to manage and load the resources linked with the themes
This class provide a core load and manage the resources */
class LanguagesManager : public QObject
{
Q_OBJECT
//public:
// QString getMainShortName();
public:
const std::string autodetectedLanguage() const;
static LanguagesManager *languagesManager;
/// \brief Create the manager and load the defaults variables
LanguagesManager();
/// \brief Destroy the language manager
~LanguagesManager();
private:
/** \brief To set the current language
\param newLanguage Should be short name code found into informations.xml of language file */
void setCurrentLanguage(const std::string &newLanguage);
/// \brief Structure of language
struct LanguagesAvailable
{
std::string path;
std::string fullName;
std::string mainShortName;
std::unordered_set<std::string> shortName;
};
/// \brief To store the language path
std::vector<std::string> languagePath;
/// \brief To store the language detected
std::vector<LanguagesAvailable> LanguagesAvailableList;
/// \brief check if short name is found into language
std::string getMainShortName(const std::string &shortName) const;
/// \brief list of installed translator
std::vector<QTranslator *> installedTranslator;
std::string currentLanguage;
/// \brief load the language selected
std::string getTheRightLanguage() const;
private slots:
/// \brief load the language in languagePath
void allPluginIsLoaded();
//plugin management
void onePluginAdded(const PluginsAvailable &plugin);
#ifndef ULTRACOPIER_PLUGIN_ALL_IN_ONE
void onePluginWillBeRemoved(const PluginsAvailable &plugin);
#endif
void newOptionValue(const std::string &group);
signals:
//send the language is loaded or the new language is loaded
void newLanguageLoaded(const std::string &mainShortName) const;
void previouslyPluginAdded(PluginsAvailable) const;
};
#endif // LANGUAGES_MANAGER_H