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Due to an issue in bullet with btRigidBody where the rolling friction cone approximation is not working that well, we have to use btMultiBody for the ball. As soon as this is fixed in Bullet we can move back to btRigidBody, so we can make our DynamicsWorld RigidBody again (gaining some performance).
The text was updated successfully, but these errors were encountered:
Due to an issue in bullet with btRigidBody where the rolling friction cone approximation is not working that well, we have to use btMultiBody for the ball. As soon as this is fixed in Bullet we can move back to btRigidBody, so we can make our DynamicsWorld RigidBody again (gaining some performance).
The text was updated successfully, but these errors were encountered: