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btMultiBody necessary for rolling friction of ball #50

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rolfvdhulst opened this issue Dec 30, 2019 · 1 comment
Open

btMultiBody necessary for rolling friction of ball #50

rolfvdhulst opened this issue Dec 30, 2019 · 1 comment
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@rolfvdhulst
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rolfvdhulst commented Dec 30, 2019

Due to an issue in bullet with btRigidBody where the rolling friction cone approximation is not working that well, we have to use btMultiBody for the ball. As soon as this is fixed in Bullet we can move back to btRigidBody, so we can make our DynamicsWorld RigidBody again (gaining some performance).

@rolfvdhulst
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This is costing a lot of performance so we should track this accurately.

@rolfvdhulst rolfvdhulst added the bug Something isn't working label Feb 19, 2020
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