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During stop and free kicks, before the ball has entered play, all robots have to keep at least 0.2 meters distance to the opponent defense area.
There is a grace period of 2 seconds for the robots to move away from the opponent defense area.
Issues
If a robot keeps standing too close to a penArea, the foul is counted repeatedly every 2 seconds. As this also applies to STOP, this can quickly become annoying.
Possible Solutions
Only raise foul, if bot was near defense area within last 2 seconds before game continued
Con: This would still allow an attacker to shake up the defense during STOP.
Halt the game after foul to avoid multiple fouls
Con: May stop the game more often, especially if a team consistently not follow this rule. However: It would still count as one foul each time at least.
Only count first time as foul, but repeat it anyways?
Con: Solves the problem only partially: Would still confuse the GCO and spam the UI.
The text was updated successfully, but these errors were encountered:
I also tend to favor solution 2, but I just noticed that for teams who actually know and obey the rule (and just accidentally misjudge their own robots so they overshoot) this is quite a big disruption for something they would fix in the next seconds.
Could we just halt the game if we are due to raise a second foul?
If the match is stopped, the game will be halted after the foul
If the match is running (i.e. during the free kick), it is not.
You could still get multiple fouls during the free kick, but a max of 2 per robot in div-a and max of 5 per robot in div-b. For div-a that would probably be fine, for div-b it could still be problematic.
I'd also be fine with counting the foul only once per robot, if the robot keeps violating the distance.
Current rule
Issues
If a robot keeps standing too close to a penArea, the foul is counted repeatedly every 2 seconds. As this also applies to STOP, this can quickly become annoying.
Possible Solutions
The text was updated successfully, but these errors were encountered: