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TechAdvancing.csproj
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TechAdvancing.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8B94FB41-8E8E-400E-BCFB-8A7C2BDD8AD4}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TechAdvancing</RootNamespace>
<AssemblyName>TechAdvancing</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>Always</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>.\0Harmony.dll</HintPath>
</Reference>
<Reference Include="0MultiplayerAPI, Version=0.5.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\RimWorld.MultiplayerAPI.0.5.0\lib\net472\0MultiplayerAPI.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>RimworldDlls\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>RimworldDlls\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="ISharpZipLib">
<HintPath>RimworldDlls\ISharpZipLib.dll</HintPath>
</Reference>
<Reference Include="Mono.Posix, Version=2.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>RimworldDlls\Mono.Posix.dll</HintPath>
</Reference>
<Reference Include="Mono.Security">
<HintPath>RimworldDlls\Mono.Security.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>RimworldDlls\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>RimworldDlls\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>RimworldDlls\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>RimworldDlls\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ConfigTabValueSavedAttribute.cs" />
<Compile Include="Extensions.cs" />
<Compile Include="HarmonyDetours.cs" />
<Compile Include="LogOutput.cs" />
<Compile Include="MapComponentInjector.cs" />
<Compile Include="MapCompSaveHandler.cs" />
<Compile Include="ModSettings.cs" />
<Compile Include="Rules.cs" />
<Compile Include="TechAdvancing_Config_Tab.cs" />
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Util.cs" />
<Compile Include="WorldCompSaveHandler.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>XCOPY "$(TargetDir)0Harmony.dll" "$(ProjectDir)TechAdvancing\Assemblies\" /Y
XCOPY "$(TargetDir)TechAdvancing.dll" "$(ProjectDir)TechAdvancing\Assemblies\" /Y
XCOPY "$(TargetDir)0MultiplayerAPI.dll" "$(ProjectDir)TechAdvancing\Assemblies\" /Y
"$(SolutionDir)BuildMultiVersionMod\bin\$(ConfigurationName)\BuildMultiVersionMod.exe"
RD "C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\TechAdvancing\" /S /Q
XCOPY "$(SolutionDir)TechAdvancingMulti\TechAdvancing" "C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\TechAdvancing\" /Y /E /S /I</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>