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Whenever a Save Our Ship 2 Spaceship launches or lands with Rim-Effect mechs on board, the mechs spawn with no power:
And are unusable for some time.
As a workaround, when SOS2 is present, I suggest that the RimEffect mechs should spawn in anywhere with 30% power instead of 0%, so they are usable in "assault" type SOS2 ships that land in hostile maps.
The text was updated successfully, but these errors were encountered:
Whenever a Save Our Ship 2 Spaceship launches or lands with Rim-Effect mechs on board, the mechs spawn with no power:
And are unusable for some time.
As a workaround, when SOS2 is present, I suggest that the RimEffect mechs should spawn in anywhere with 30% power instead of 0%, so they are usable in "assault" type SOS2 ships that land in hostile maps.
The text was updated successfully, but these errors were encountered: