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[Suggestion] Ingame Input Maps #3179

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Goetterescu opened this issue Sep 15, 2024 · 4 comments · May be fixed by #3187
Open

[Suggestion] Ingame Input Maps #3179

Goetterescu opened this issue Sep 15, 2024 · 4 comments · May be fixed by #3187

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@Goetterescu
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We currently have the commands/actions TRUCK_SHIFT_HIGHRANGE, TRUCK_SHIFT_LOWRANGE & TRUCK_SHIFT_MIDRANGE. I would suggest to add a toggle command as well, since there are controllers which only have a trigger button to switch gear ranges. I would like to point out that it would also make sense to add a way to integrate a splitter to gear shifting, but that would require making way too many other changes to the game.

@ohlidalp
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So adding TRUCK_SHIFT_RANGE_SWITCH_LO_HI which would toggle between those two only - that would help?

About the splitter, I don't know how that's used on trucks IRL so I can't tell how much work ot would need.

@Goetterescu
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So adding TRUCK_SHIFT_RANGE_SWITCH_LO_HI which would toggle between those two only - that would help?

That might cause issues with some mods. It would be better to have a function that cycles through the three ranges like Lo->Mi->Hi and back to Low. The next range would be engaged by a simple button press

@AnotherFoxGuy AnotherFoxGuy changed the title [Suggestion][Ingame Input Maps] [Suggestion] Ingame Input Maps Oct 1, 2024
@ohlidalp
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ohlidalp commented Oct 1, 2024

Cool, that's actually better, I just needed to know of it fits your bill.

TRUCK_CYCLE_SHIFT_RANGES it is then.

@ohlidalp
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ohlidalp commented Oct 5, 2024

To be added here's

// one can select range only if in neutral

@ohlidalp ohlidalp linked a pull request Oct 7, 2024 that will close this issue
ohlidalp added a commit to ohlidalp/rigs-of-rods that referenced this issue Oct 7, 2024
Fixes RigsOfRods#3179
No binding by default - intended for controllers.
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3 participants