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AuctionatorHints.lua
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AuctionatorHints.lua
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local addonName, addonTable = AuctionatorName, AuctionatorAddon;
local ItemPrice = LibStub("ItemPrice-1.1")
local zc = addonTable.zc;
local zz = zc.md;
-----------------------------------------
local auctionator_orig_GameTooltip_OnTooltipAddMoney;
-----------------------------------------
function auctionator_GameTooltip_OnTooltipAddMoney (self, cost, maxcost)
if (AUCTIONATOR_V_TIPS == 1) then
return;
end
auctionator_orig_GameTooltip_OnTooltipAddMoney (self, cost, maxcost);
end
-----------------------------------------
function Atr_Hook_OnTooltipAddMoney()
auctionator_orig_GameTooltip_OnTooltipAddMoney = GameTooltip_OnTooltipAddMoney;
GameTooltip_OnTooltipAddMoney = auctionator_GameTooltip_OnTooltipAddMoney;
end
------------------------------------------------
local function Atr_AppendHint (results, price, text, volume)
if (price and price > 0) then
local e = {};
e.price = price;
e.text = text;
e.volume = volume;
table.insert (results, e);
end
end
------------------------------------------------
function Atr_BuildHints (itemName, itemLink)
local results = {};
if (itemLink == nil and itemName == nil) then
return results;
end
-- The Undermine Journal
if (TUJMarketInfo) then
local id = zc.ItemIDfromLink (itemLink);
local tujData = {}
TUJMarketInfo (tonumber(id), tujData)
local stddevRaw = tujData['marketstddev']
local stddev = "???"
if (stddevRaw) then
stddev = zc.priceToString (stddevRaw)
end
Atr_AppendHint (results, tujData['marketmedian'], ZT("UnderMine Journal (median)"));
Atr_AppendHint (results, tujData['marketaverage'], ZT("UnderMine Journal (average) standard deviation "..stddev));
end
-- Wowecon
if (Wowecon and Wowecon.API) then
local priceG, volG, priceS, volS;
if (itemLink) then
priceG, volG = Wowecon.API.GetAuctionPrice_ByLink (itemLink, Wowecon.API.GLOBAL_PRICE)
priceS, volS = Wowecon.API.GetAuctionPrice_ByLink (itemLink, Wowecon.API.SERVER_PRICE)
else
priceG, volG = Wowecon.API.GetAuctionPrice_ByName (itemName, Wowecon.API.GLOBAL_PRICE)
priceS, volS = Wowecon.API.GetAuctionPrice_ByName (itemName, Wowecon.API.SERVER_PRICE)
end
Atr_AppendHint (results, priceG, ZT("Wowecon global price"), volG);
Atr_AppendHint (results, priceS, ZT("Wowecon server price"), volS);
end
if (itemLink) then
-- GoingPrice Wowhead
local id = zc.ItemIDfromLink (itemLink);
id = tonumber(id);
if (GoingPrice_Wowhead_Data and GoingPrice_Wowhead_Data[id] and GoingPrice_Wowhead_SV._index) then
local index = GoingPrice_Wowhead_SV._index["Buyout price"];
if (index ~= nil) then
local price = GoingPrice_Wowhead_Data[id][index];
Atr_AppendHint (results, price, "GoingPrice - Wowhead");
end
end
-- GoingPrice Allakhazam
if (GoingPrice_Allakhazam_Data and GoingPrice_Allakhazam_Data[id] and GoingPrice_Allakhazam_SV._index) then
local index = GoingPrice_Allakhazam_SV._index["Median"];
if (index ~= nil) then
local price = GoingPrice_Allakhazam_Data[id][index];
Atr_AppendHint (results, price, "GoingPrice - Allakhazam");
end
end
end
return results;
end
-----------------------------------------
function Atr_SetMFcolor (frameName, blue)
local goldButton = _G[frameName.."GoldButton"];
local silverButton = _G[frameName.."SilverButton"];
local copperButton = _G[frameName.."CopperButton"];
if (blue) then
goldButton:SetTextFontObject(NumberFontNormalRightATRblue);
silverButton:SetTextFontObject(NumberFontNormalRightATRblue);
copperButton:SetTextFontObject(NumberFontNormalRightATRblue);
else
goldButton:SetTextFontObject(NumberFontNormalRight);
silverButton:SetTextFontObject(NumberFontNormalRight);
copperButton:SetTextFontObject(NumberFontNormalRight);
end
end
-----------------------------------------
function Atr_GetAuctionPrice (item) -- itemName or itemID
local itemName;
if (type (item) == "number") then
itemName = GetItemInfo (item);
else
itemName = item;
end
if (itemName == nil) then
return nil;
end
if (gAtr_ScanDB and type (gAtr_ScanDB) ~= "table") then
zc.msg_badErr ("Scanning history database appears to be corrupt")
zc.msg_badErr ("gAtr_ScanDB:", gAtr_ScanDB)
return nil
end
if ((type(gAtr_ScanDB) == "table") and gAtr_ScanDB[itemName] and gAtr_ScanDB[itemName].mr) then
return gAtr_ScanDB[itemName].mr;
end
return nil;
end
-----------------------------------------
local function Atr_CalcTextWid (price)
local wid = 15;
if (price > 9) then wid = wid + 12; end;
if (price > 99) then wid = wid + 44; end;
if (price > 999) then wid = wid + 12; end;
if (price > 9999) then wid = wid + 44; end;
if (price > 99999) then wid = wid + 12; end;
if (price > 999999) then wid = wid + 12; end;
if (price > 9999999) then wid = wid + 12; end;
if (price > 99999999) then wid = wid + 12; end;
return wid;
end
-----------------------------------------
local function Atr_CalcTTpadding (price1, price2)
local padding = "";
if (price1 and price2) then
local vpwidth = Atr_CalcTextWid (price1);
local apwidth = Atr_CalcTextWid (price2);
local padlen = math.floor ((apwidth - vpwidth)/6);
local k;
for k = 1,padlen do
padding = padding.." ";
end
end
return padding;
end
-----------------------------------------
local UNCOMMON = 2;
local RARE = 3;
local EPIC = 4;
local WEAPON = 1;
local ARMOR = 2;
local LESSER_MAGIC = 10938;
local GREATER_MAGIC = 10939;
local STRANGE_DUST = 10940;
local SMALL_GLIMMERING = 10978;
local LESSER_ASTRAL = 10998;
local GREATER_ASTRAL = 11082;
local SOUL_DUST = 11083;
local LARGE_GLIMMERING = 11084;
local LESSER_MYSTIC = 11134;
local GREATER_MYSTIC = 11135;
local VISION_DUST = 11137;
local SMALL_GLOWING = 11138;
local LARGE_GLOWING = 11139;
local LESSER_NETHER = 11174;
local GREATER_NETHER = 11175;
local DREAM_DUST = 11176;
local SMALL_RADIANT = 11177;
local LARGE_RADIANT = 11178;
local SMALL_BRILLIANT = 14343;
local LARGE_BRILLIANT = 14344;
local LESSER_ETERNAL = 16202;
local GREATER_ETERNAL = 16203;
local ILLUSION_DUST = 16204;
local NEXUS_CRYSTAL = 20725;
local ARCANE_DUST = 22445;
local GREATER_PLANAR = 22446;
local LESSER_PLANAR = 22447;
local SMALL_PRISMATIC = 22448;
local LARGE_PRISMATIC = 22449;
local VOID_CRYSTAL = 22450;
local DREAM_SHARD = 34052;
local SMALL_DREAM = 34053;
local INFINITE_DUST = 34054;
local GREATER_COSMIC = 34055;
local LESSER_COSMIC = 34056;
local ABYSS_CRYSTAL = 34057;
local HEAVENLY_SHARD = 52721;
local SMALL_HEAVENLY = 52720;
local HYPN_DUST = 52555;
local GREATER_CEL = 52719;
local LESSER_CEL = 52718;
local MAELSTROM_CRYSTAL = 52722;
--[[
local CINDERBLOOM = 52983;
local STORMVINE = 52984;
local AZSHARAS_VEIL = 52985;
local HEARTBLOSSOM = 52986;
local WHIPTAIL = 52988;
local ASHEN_PIGMENT = 61979;
]]--
local engDEnames = {};
engDEnames [LESSER_MAGIC] = "Lesser Magic Essence";
engDEnames [GREATER_MAGIC] = "Greater Magic Essence";
engDEnames [STRANGE_DUST] = "Strange Dust";
engDEnames [SMALL_GLIMMERING] = "Small Glimmering Shard";
engDEnames [LESSER_ASTRAL] = "Lesser Astral Essence";
engDEnames [GREATER_ASTRAL] = "Greater Astral Essence";
engDEnames [SOUL_DUST] = "Soul Dust";
engDEnames [LARGE_GLIMMERING] = "Large Glimmering Essence";
engDEnames [LESSER_MYSTIC] = "Lesser Mystic Essence";
engDEnames [GREATER_MYSTIC] = "Greater Mystic Essence";
engDEnames [VISION_DUST] = "Vision Dust";
engDEnames [SMALL_GLOWING] = "Small Glowing Shard";
engDEnames [LARGE_GLOWING] = "Large Glowing Shard";
engDEnames [LESSER_NETHER] = "Lesser Nether Essence";
engDEnames [GREATER_NETHER] = "Greater Nether Essence";
engDEnames [DREAM_DUST] = "Dream Dust";
engDEnames [SMALL_RADIANT] = "Small Radiant";
engDEnames [LARGE_RADIANT] = "Large Radiant";
engDEnames [SMALL_BRILLIANT] = "Small Brilliant Shard";
engDEnames [LARGE_BRILLIANT] = "Large Brilliant Shard";
engDEnames [LESSER_ETERNAL] = "Lesser Eternal Essence";
engDEnames [GREATER_ETERNAL] = "Greater Eternal Essence";
engDEnames [ILLUSION_DUST] = "Illusion Dust";
engDEnames [NEXUS_CRYSTAL] = "Nexus Crystal";
engDEnames [ARCANE_DUST] = "Arcane Dust";
engDEnames [GREATER_PLANAR] = "Greater Planar Essence";
engDEnames [LESSER_PLANAR] = "Lesser Planar Essence";
engDEnames [SMALL_PRISMATIC] = "Small Prismatic Shard";
engDEnames [LARGE_PRISMATIC] = "Large Prismatic Shard";
engDEnames [VOID_CRYSTAL] = "Void Crystal";
engDEnames [DREAM_SHARD] = "Dream Shard";
engDEnames [SMALL_DREAM] = "Small Dream Shard";
engDEnames [INFINITE_DUST] = "Infinite Dust";
engDEnames [GREATER_COSMIC] = "Greater Cosmic Essence";
engDEnames [LESSER_COSMIC] = "Lesser Cosmic Essence";
engDEnames [ABYSS_CRYSTAL] = "Abyss Crystal";
engDEnames [HEAVENLY_SHARD] = "Heavenly Shard";
engDEnames [SMALL_HEAVENLY] = "Small Heavenly Shard";
engDEnames [HYPN_DUST] = "Hypnotic Dust";
engDEnames [GREATER_CEL] = "Greater Celestial Essence";
engDEnames [LESSER_CEL] = "Lesser Celestial Essence";
engDEnames [MAELSTROM_CRYSTAL] = "Maelstrom Crystal";
local dustsAndEssences = {};
tinsert (dustsAndEssences, LESSER_MAGIC)
tinsert (dustsAndEssences, GREATER_MAGIC)
tinsert (dustsAndEssences, STRANGE_DUST)
tinsert (dustsAndEssences, SMALL_GLIMMERING)
tinsert (dustsAndEssences, LESSER_ASTRAL)
tinsert (dustsAndEssences, GREATER_ASTRAL)
tinsert (dustsAndEssences, SOUL_DUST)
tinsert (dustsAndEssences, LARGE_GLIMMERING)
tinsert (dustsAndEssences, LESSER_MYSTIC)
tinsert (dustsAndEssences, GREATER_MYSTIC)
tinsert (dustsAndEssences, VISION_DUST)
tinsert (dustsAndEssences, SMALL_GLOWING)
tinsert (dustsAndEssences, LARGE_GLOWING)
tinsert (dustsAndEssences, LESSER_NETHER)
tinsert (dustsAndEssences, GREATER_NETHER)
tinsert (dustsAndEssences, DREAM_DUST)
tinsert (dustsAndEssences, SMALL_RADIANT)
tinsert (dustsAndEssences, LARGE_RADIANT)
tinsert (dustsAndEssences, SMALL_BRILLIANT)
tinsert (dustsAndEssences, LARGE_BRILLIANT)
tinsert (dustsAndEssences, LESSER_ETERNAL)
tinsert (dustsAndEssences, GREATER_ETERNAL)
tinsert (dustsAndEssences, ILLUSION_DUST)
tinsert (dustsAndEssences, NEXUS_CRYSTAL)
tinsert (dustsAndEssences, ARCANE_DUST)
tinsert (dustsAndEssences, GREATER_PLANAR)
tinsert (dustsAndEssences, LESSER_PLANAR)
tinsert (dustsAndEssences, SMALL_PRISMATIC)
tinsert (dustsAndEssences, LARGE_PRISMATIC)
tinsert (dustsAndEssences, VOID_CRYSTAL)
tinsert (dustsAndEssences, DREAM_SHARD)
tinsert (dustsAndEssences, SMALL_DREAM)
tinsert (dustsAndEssences, INFINITE_DUST)
tinsert (dustsAndEssences, GREATER_COSMIC)
tinsert (dustsAndEssences, LESSER_COSMIC)
tinsert (dustsAndEssences, ABYSS_CRYSTAL)
tinsert (dustsAndEssences, HEAVENLY_SHARD)
tinsert (dustsAndEssences, SMALL_HEAVENLY)
tinsert (dustsAndEssences, HYPN_DUST)
tinsert (dustsAndEssences, GREATER_CEL)
tinsert (dustsAndEssences, LESSER_CEL)
tinsert (dustsAndEssences, MAELSTROM_CRYSTAL)
gAtr_dustCacheIndex = 1;
local DUST_CACHE_READY_FOR_NEXT = 0;
local DUST_CACHE_WAITING_ON_PREV = 1;
local dustCacheState = DUST_CACHE_READY_FOR_NEXT;
local dustCacheNotFound = 0;
local dustCacheFound = 0;
-----------------------------------------
function Atr_GetNextDustIntoCache() -- make sure all the dusts and essences are in the RAM cache
if (gAtr_dustCacheIndex == 0 or AtrScanningTooltip == nil) then
return;
end
local itemID = dustsAndEssences[gAtr_dustCacheIndex];
local itemString = "item:"..itemID..":0:0:0:0:0:0:0";
local itemName, itemLink = GetItemInfo(itemString);
if (itemLink == nil and dustCacheState == DUST_CACHE_READY_FOR_NEXT) then
dustCacheState = DUST_CACHE_WAITING_ON_PREV;
AtrScanningTooltip:SetHyperlink(itemString);
local _, link = GetItemInfo(itemString);
-- zc.md ("pulling "..itemString.." into the local cache ", dustCacheState);
dustCacheNotFound = dustCacheNotFound + 1;
end
if (itemLink) then
-- zc.md (itemLink.." is in RAM cache");
dustCacheFound = dustCacheFound + 1;
dustCacheState = DUST_CACHE_READY_FOR_NEXT;
gAtr_dustCacheIndex = gAtr_dustCacheIndex + 1;
if (gAtr_dustCacheIndex > #dustsAndEssences) then
gAtr_dustCacheIndex = 0; -- finished
-- zc.md ("num items pulled into memory: ", dustCacheNotFound, "out of", dustCacheFound);
end
end
end
-----------------------------------------
local deItemNames = {};
local function Atr_GetDEitemName (itemID)
if (deItemNames[itemID] == nil) then
local itemName = GetItemInfo (itemID);
if (itemName == nil) then
zc.md ("defaulting to english DE mat name: "..engDEnames [itemID]);
return engDEnames [itemID];
end
deItemNames[itemID] = itemName;
end
return deItemNames[itemID];
end
-----------------------------------------
function Atr_GetAuctionPriceDE (itemID) -- same as Atr_GetAuctionPrice but understands that some "lesser" essences are convertible with "greater"
local lesserPrice;
local greaterPrice;
if (itemID == LESSER_CEL) then
lesserPrice = Atr_GetAuctionPrice (Atr_GetDEitemName (LESSER_CEL));
greaterPrice = Atr_GetAuctionPrice (Atr_GetDEitemName (GREATER_CEL));
end
if (itemID == LESSER_COSMIC) then
lesserPrice = Atr_GetAuctionPrice (Atr_GetDEitemName (LESSER_COSMIC));
greaterPrice = Atr_GetAuctionPrice (Atr_GetDEitemName (GREATER_COSMIC));
end
if (itemID == LESSER_PLANAR) then
lesserPrice = Atr_GetAuctionPrice (Atr_GetDEitemName (LESSER_PLANAR));
greaterPrice = Atr_GetAuctionPrice (Atr_GetDEitemName (GREATER_PLANAR));
end
if (lesserPrice ~= nil and greaterPrice ~= nil and lesserPrice * 3 > greaterPrice) then
return math.floor (greaterPrice / 3);
end
return Atr_GetAuctionPrice (Atr_GetDEitemName (itemID));
end
-----------------------------------------
local deTable = {};
-----------------------------------------
local function deKey (itemType, itemRarity)
local s = tostring(itemType).."_"..itemRarity
return s;
end
-----------------------------------------
local function DEtableInsert(t, info)
local entry = {};
local x, i, n;
entry[1] = info[1];
entry[2] = info[2];
n = 3;
for x = 3,#info,3 do
local nums = info[x+1];
if (type(nums) == "number") then
entry[n] = info[x];
entry[n+1] = info[x+1];
entry[n+2] = info[x+2];
n = n + 3;
else
for i = nums[1],nums[2] do
entry[n] = info[x]/(nums[2]-nums[1]+1);
entry[n+1] = i;
entry[n+2] = info[x+2];
n = n + 3;
end
end
end
table.insert (t, entry);
end
-----------------------------------------
function Atr_InitDETable() -- based on table at wowwiki.com/Disenchanting_tables
-- UNCOMMON (GREEN) ARMOR
deTable[deKey(ARMOR, UNCOMMON)] = {};
local t = deTable[deKey(ARMOR, UNCOMMON)];
DEtableInsert (t, {5, 15, 80, {1,2}, STRANGE_DUST, 20, {1,2}, LESSER_MAGIC});
DEtableInsert (t, {16, 20, 75, {2,3}, STRANGE_DUST, 20, {1,2}, GREATER_MAGIC, 5, 1, SMALL_GLIMMERING});
DEtableInsert (t, {21, 25, 75, {4,6}, STRANGE_DUST, 15, {1,2}, LESSER_ASTRAL, 10, 1, SMALL_GLIMMERING});
DEtableInsert (t, {26, 30, 75, {1,2}, SOUL_DUST, 20, {1,2}, GREATER_ASTRAL, 5, 1, LARGE_GLIMMERING});
DEtableInsert (t, {31, 35, 75, {2,5}, SOUL_DUST, 20, {1,2}, LESSER_MYSTIC, 5, 1, SMALL_GLOWING});
DEtableInsert (t, {36, 40, 75, {1,2}, VISION_DUST, 20, {1,2}, GREATER_MYSTIC, 5, 1, LARGE_GLOWING});
DEtableInsert (t, {41, 45, 75, {2,5}, VISION_DUST, 20, {1,2}, LESSER_NETHER, 5, 1, SMALL_RADIANT});
DEtableInsert (t, {46, 50, 75, {1,2}, DREAM_DUST, 20, {1,2}, GREATER_NETHER, 5, 1, LARGE_RADIANT});
DEtableInsert (t, {51, 55, 75, {2,5}, DREAM_DUST, 20, {1,2}, LESSER_ETERNAL, 5, 1, SMALL_BRILLIANT});
DEtableInsert (t, {56, 60, 75, {1,2}, ILLUSION_DUST, 20, {1,2}, GREATER_ETERNAL, 5, 1, LARGE_BRILLIANT});
DEtableInsert (t, {61, 65, 75, {2,5}, ILLUSION_DUST, 20, {2,3}, GREATER_ETERNAL, 5, 1, LARGE_BRILLIANT});
DEtableInsert (t, {66, 80, 75, {1,3}, ARCANE_DUST, 22, {1,3}, LESSER_PLANAR, 3, 1, SMALL_PRISMATIC});
DEtableInsert (t, {81, 99, 75, {2,3}, ARCANE_DUST, 22, {2,3}, LESSER_PLANAR, 3, 1, SMALL_PRISMATIC});
DEtableInsert (t, {100, 120, 75, {2,5}, ARCANE_DUST, 22, {1,2}, GREATER_PLANAR, 3, 1, LARGE_PRISMATIC});
DEtableInsert (t, {121, 151, 75, {1,3}, INFINITE_DUST, 22, {1,2}, LESSER_COSMIC, 3, 1, SMALL_DREAM});
DEtableInsert (t, {152, 200, 75, {4,7}, INFINITE_DUST, 22, {1,2}, GREATER_COSMIC, 3, 1, DREAM_SHARD});
DEtableInsert (t, {272,272 ,34,1,HYPN_DUST ,41,2,HYPN_DUST ,13,1,LESSER_CEL ,12,2,LESSER_CEL })
DEtableInsert (t, {278,278 ,31,1,HYPN_DUST ,20,2,HYPN_DUST ,22,3,HYPN_DUST ,9,1,LESSER_CEL ,11,2,LESSER_CEL ,6,3,LESSER_CEL })
DEtableInsert (t, {283,283 ,28,1,HYPN_DUST ,21,2,HYPN_DUST ,24,3,HYPN_DUST ,1,4,HYPN_DUST ,8,1,LESSER_CEL ,9,2,LESSER_CEL ,9,3,LESSER_CEL })
DEtableInsert (t, {285,285 ,28,1,HYPN_DUST ,25,2,HYPN_DUST ,20,3,HYPN_DUST ,0,4,HYPN_DUST ,7,1,LESSER_CEL ,9,2,LESSER_CEL ,10,3,LESSER_CEL ,0,6,LESSER_CEL })
DEtableInsert (t, {289,289 ,25,1,HYPN_DUST ,25,2,HYPN_DUST ,25,3,HYPN_DUST ,0,4,HYPN_DUST ,0,5,HYPN_DUST ,7,1,LESSER_CEL ,9,2,LESSER_CEL ,8,3,LESSER_CEL ,0,5,LESSER_CEL })
DEtableInsert (t, {295,295 ,21,1,HYPN_DUST ,19,2,HYPN_DUST ,22,3,HYPN_DUST ,17,4,HYPN_DUST ,7,2,LESSER_CEL ,8,3,LESSER_CEL ,6,4,LESSER_CEL })
DEtableInsert (t, {300,300 ,18,1,HYPN_DUST ,20,2,HYPN_DUST ,19,3,HYPN_DUST ,19,4,HYPN_DUST ,0,6,HYPN_DUST ,8,2,LESSER_CEL ,10,3,LESSER_CEL ,7,4,LESSER_CEL })
DEtableInsert (t, {305,305 ,15,1,HYPN_DUST ,12,2,HYPN_DUST ,26,3,HYPN_DUST ,20,4,HYPN_DUST ,9,2,LESSER_CEL ,10,3,LESSER_CEL ,9,4,LESSER_CEL })
DEtableInsert (t, {306,306 ,24,2,HYPN_DUST ,26,3,HYPN_DUST ,26,4,HYPN_DUST ,12,1,GREATER_CEL ,12,2,GREATER_CEL })
DEtableInsert (t, {312,312 ,29,2,HYPN_DUST ,30,3,HYPN_DUST ,20,4,HYPN_DUST ,11,1,GREATER_CEL ,11,2,GREATER_CEL })
DEtableInsert (t, {316,316 ,18,2,HYPN_DUST ,18,3,HYPN_DUST ,22,4,HYPN_DUST ,16,5,HYPN_DUST ,14,2,GREATER_CEL ,12,3,GREATER_CEL })
DEtableInsert (t, {318,318 ,14,2,HYPN_DUST ,21,3,HYPN_DUST ,22,4,HYPN_DUST ,18,5,HYPN_DUST ,12,2,GREATER_CEL ,13,3,GREATER_CEL })
DEtableInsert (t, {325,325 ,17,3,HYPN_DUST ,17,4,HYPN_DUST ,17,5,HYPN_DUST ,50,2,GREATER_CEL })
DEtableInsert (t, {333,333 ,12,2,HYPN_DUST ,24,3,HYPN_DUST ,12,4,HYPN_DUST ,29,5,HYPN_DUST ,18,2,GREATER_CEL ,6,3,GREATER_CEL })
-- UNCOMMON (GREEN) WEAPONS
deTable[deKey(WEAPON, UNCOMMON)] = {};
local t = deTable[deKey(WEAPON, UNCOMMON)];
DEtableInsert (t, {6, 15, 20, {1,2}, STRANGE_DUST, 80, {1,2}, LESSER_MAGIC});
DEtableInsert (t, {16, 20, 20, {2,3}, STRANGE_DUST, 75, {1,2}, GREATER_MAGIC, 5, 1, SMALL_GLIMMERING});
DEtableInsert (t, {21, 25, 15, {4,6}, STRANGE_DUST, 75, {1,2}, LESSER_ASTRAL, 10, 1, SMALL_GLIMMERING});
DEtableInsert (t, {26, 30, 20, {1,2}, SOUL_DUST, 75, {1,2}, GREATER_ASTRAL, 5, 1, LARGE_GLIMMERING});
DEtableInsert (t, {31, 35, 20, {2,5}, SOUL_DUST, 75, {1,2}, LESSER_MYSTIC, 5, 1, SMALL_GLOWING});
DEtableInsert (t, {36, 40, 20, {1,2}, VISION_DUST, 75, {1,2}, GREATER_MYSTIC, 5, 1, LARGE_GLOWING});
DEtableInsert (t, {41, 45, 20, {2,5}, VISION_DUST, 75, {1,2}, LESSER_NETHER, 5, 1, SMALL_RADIANT});
DEtableInsert (t, {46, 50, 20, {1,2}, DREAM_DUST, 75, {1,2}, GREATER_NETHER, 5, 1, LARGE_RADIANT});
DEtableInsert (t, {51, 55, 22, {2,5}, DREAM_DUST, 75, {1,2}, LESSER_ETERNAL, 5, 1, SMALL_BRILLIANT});
DEtableInsert (t, {56, 60, 22, {1,2}, ILLUSION_DUST, 75, {1,2}, GREATER_ETERNAL, 5, 1, LARGE_BRILLIANT});
DEtableInsert (t, {61, 65, 22, {2,5}, ILLUSION_DUST, 75, {2,3}, GREATER_ETERNAL, 5, 1, LARGE_BRILLIANT});
DEtableInsert (t, {66, 99, 22, {2,3}, ARCANE_DUST, 75, {2,3}, LESSER_PLANAR, 3, 1, SMALL_PRISMATIC});
DEtableInsert (t, {100, 120, 22, {2,5}, ARCANE_DUST, 75, {1,2}, GREATER_PLANAR, 3, 1, LARGE_PRISMATIC});
DEtableInsert (t, {121, 151, 22, {1,3}, INFINITE_DUST, 75, {1,2}, LESSER_COSMIC, 3, 1, SMALL_DREAM});
DEtableInsert (t, {152, 200, 22, {4,7}, INFINITE_DUST, 75, {1,2}, GREATER_COSMIC, 3, 1, DREAM_SHARD});
DEtableInsert (t, {272,272 ,12,1,HYPN_DUST ,11,2,HYPN_DUST ,33,1,LESSER_CEL ,45,2,LESSER_CEL })
DEtableInsert (t, {278,278 ,16,1,HYPN_DUST ,8,2,HYPN_DUST ,4,3,HYPN_DUST ,16,1,LESSER_CEL ,28,2,LESSER_CEL ,28,3,LESSER_CEL })
DEtableInsert (t, {283,283 ,7,1,HYPN_DUST ,5,2,HYPN_DUST ,17,3,HYPN_DUST ,22,1,LESSER_CEL ,22,2,LESSER_CEL ,25,3,LESSER_CEL })
DEtableInsert (t, {289,289 ,8,1,HYPN_DUST ,8,2,HYPN_DUST ,25,1,LESSER_CEL ,33,2,LESSER_CEL ,27,3,LESSER_CEL })
DEtableInsert (t, {295,295 ,2,1,HYPN_DUST ,16,2,HYPN_DUST ,5,3,HYPN_DUST ,3,4,HYPN_DUST ,17,2,LESSER_CEL ,30,3,LESSER_CEL ,28,4,LESSER_CEL })
DEtableInsert (t, {300,300 ,4,1,HYPN_DUST ,10,2,HYPN_DUST ,10,3,HYPN_DUST ,8,4,HYPN_DUST ,25,2,LESSER_CEL ,16,3,LESSER_CEL ,27,4,LESSER_CEL })
DEtableInsert (t, {305,305 ,25,2,HYPN_DUST ,25,3,HYPN_DUST ,37,3,LESSER_CEL ,12,4,LESSER_CEL })
DEtableInsert (t, {306,306 ,11,2,HYPN_DUST ,8,3,HYPN_DUST ,11,4,HYPN_DUST ,36,1,GREATER_CEL ,35,2,GREATER_CEL })
DEtableInsert (t, {312,312 ,11,2,HYPN_DUST ,7,3,HYPN_DUST ,8,4,HYPN_DUST ,42,1,GREATER_CEL ,31,2,GREATER_CEL })
DEtableInsert (t, {317,317 ,6,2,HYPN_DUST ,7,3,HYPN_DUST ,7,4,HYPN_DUST ,6,5,HYPN_DUST ,37,2,GREATER_CEL ,36,3,GREATER_CEL ,1,5,GREATER_CEL })
DEtableInsert (t, {318,318 ,21,3,HYPN_DUST ,5,5,HYPN_DUST ,42,2,GREATER_CEL ,32,3,GREATER_CEL })
-- RARE (BLUE) ARMOR
deTable[deKey(ARMOR, RARE)] = {};
t = deTable[deKey(ARMOR, RARE)];
DEtableInsert (t, {11, 25, 100, 1, SMALL_GLIMMERING});
DEtableInsert (t, {26, 30, 100, 1, LARGE_GLIMMERING});
DEtableInsert (t, {31, 35, 100, 1, SMALL_GLOWING});
DEtableInsert (t, {36, 40, 100, 1, LARGE_GLOWING});
DEtableInsert (t, {41, 45, 100, 1, SMALL_RADIANT});
DEtableInsert (t, {46, 50, 100, 1, LARGE_RADIANT});
DEtableInsert (t, {51, 55, 100, 1, SMALL_BRILLIANT});
DEtableInsert (t, {56, 65, 99.5, 1, LARGE_BRILLIANT, 0.5, 1, NEXUS_CRYSTAL});
DEtableInsert (t, {66, 99, 99.5, 1, SMALL_PRISMATIC, 0.5, 1, NEXUS_CRYSTAL});
DEtableInsert (t, {100, 120, 99.5, 1, LARGE_PRISMATIC, 0.5, 1, VOID_CRYSTAL});
DEtableInsert (t, {121, 164, 99.5, 1, SMALL_DREAM, 0.5, 1, ABYSS_CRYSTAL});
DEtableInsert (t, {165, 280, 99.5, 1, DREAM_SHARD, 0.5, 1, ABYSS_CRYSTAL});
DEtableInsert (t, {288,288 ,100,1,SMALL_HEAVENLY })
DEtableInsert (t, {292,292 ,100,1,SMALL_HEAVENLY })
DEtableInsert (t, {300,300 ,95,1,SMALL_HEAVENLY ,5,2,SMALL_HEAVENLY })
DEtableInsert (t, {308,308 ,100,1,SMALL_HEAVENLY })
DEtableInsert (t, {316,316 ,100,1,SMALL_HEAVENLY })
DEtableInsert (t, {318,318 ,100,1,HEAVENLY_SHARD })
DEtableInsert (t, {325,325 ,100,1,HEAVENLY_SHARD })
DEtableInsert (t, {333,333 ,97,1,HEAVENLY_SHARD ,3,2,HEAVENLY_SHARD })
DEtableInsert (t, {339,339 ,98,1,HEAVENLY_SHARD ,2,2,HEAVENLY_SHARD })
DEtableInsert (t, {346,346 ,99,1,HEAVENLY_SHARD ,1,2,HEAVENLY_SHARD })
DEtableInsert (t, {352,352 ,100,1,HEAVENLY_SHARD })
-- RARE (BLUE) WEAPON
deTable[deKey(WEAPON, RARE)] = {};
t = deTable[deKey(WEAPON, RARE)];
DEtableInsert (t, {11, 25, 100, 1, SMALL_GLIMMERING});
DEtableInsert (t, {26, 30, 100, 1, LARGE_GLIMMERING});
DEtableInsert (t, {31, 35, 100, 1, SMALL_GLOWING});
DEtableInsert (t, {36, 40, 100, 1, LARGE_GLOWING});
DEtableInsert (t, {41, 45, 100, 1, SMALL_RADIANT});
DEtableInsert (t, {46, 50, 100, 1, LARGE_RADIANT});
DEtableInsert (t, {51, 55, 100, 1, SMALL_BRILLIANT});
DEtableInsert (t, {56, 65, 99.5, 1, LARGE_BRILLIANT, 0.5, 1, NEXUS_CRYSTAL});
DEtableInsert (t, {66, 99, 99.5, 1, SMALL_PRISMATIC, 0.5, 1, NEXUS_CRYSTAL});
DEtableInsert (t, {100, 120, 99.5, 1, LARGE_PRISMATIC, 0.5, 1, VOID_CRYSTAL});
DEtableInsert (t, {121, 164, 99.5, 1, SMALL_DREAM, 0.5, 1, ABYSS_CRYSTAL});
DEtableInsert (t, {165, 280, 99.5, 1, DREAM_SHARD, 0.5, 1, ABYSS_CRYSTAL});
DEtableInsert (t, {308,308 ,100,1,SMALL_HEAVENLY })
DEtableInsert (t, {316,316 ,100,1,SMALL_HEAVENLY })
DEtableInsert (t, {318,318 ,100,1,HEAVENLY_SHARD })
DEtableInsert (t, {333,333 ,100,1,HEAVENLY_SHARD })
DEtableInsert (t, {346,346 ,93,1,HEAVENLY_SHARD ,7,2,HEAVENLY_SHARD })
-- EPIC ITEMS
deTable[deKey(ARMOR, EPIC)] = {};
t = deTable[deKey(ARMOR, EPIC)];
DEtableInsert (t, {40, 45, 100, {2,4}, SMALL_RADIANT});
DEtableInsert (t, {46, 50, 100, {2,4}, LARGE_RADIANT});
DEtableInsert (t, {51, 55, 100, {2,4}, SMALL_BRILLIANT});
DEtableInsert (t, {56, 60, 100, 1, NEXUS_CRYSTAL});
-- DEtableInsert (t, {61, 80, FILLED IN BELOW
DEtableInsert (t, {95, 100, 100, {1,2}, VOID_CRYSTAL});
DEtableInsert (t, {105, 164, 33.3, 1, VOID_CRYSTAL, 66.6, 2, VOID_CRYSTAL});
DEtableInsert (t, {165, 280, 100, 1, ABYSS_CRYSTAL});
DEtableInsert (t, {281, 450, 100, 1, MAELSTROM_CRYSTAL});
deTable[deKey(WEAPON, EPIC)] = {};
zc.CopyDeep (deTable[deKey(WEAPON, EPIC)], deTable[deKey(ARMOR, EPIC)]); -- copy it this time because of differences
DEtableInsert (deTable[deKey(ARMOR, EPIC)], {61, 80, 50, 1, NEXUS_CRYSTAL, 50, 2, NEXUS_CRYSTAL});
DEtableInsert (deTable[deKey(WEAPON, EPIC)], {61, 80, 33.3, 1, NEXUS_CRYSTAL, 66.6, 2, NEXUS_CRYSTAL});
end
-----------------------------------------
local function Atr_FindDEentry (itemType, itemRarity, itemLevel)
local itemTypeNum = Atr_ItemType2AuctionClass (itemType);
local t = deTable[deKey(itemTypeNum, itemRarity)];
if (t) then
local n;
for n = 1, #t do
local ta = t[n];
if (itemLevel >= ta[1] and itemLevel <= ta[2]) then
return ta;
end
end
end
end
-----------------------------------------
local function Atr_AddDEDetailsToTip (tip, itemType, itemRarity, itemLevel)
local ta = Atr_FindDEentry (itemType, itemRarity, itemLevel);
if (ta) then
local x;
for x = 3,#ta,3 do
local percent = math.floor (ta[x]*100) / 100;
local deitem = Atr_GetDEitemName(ta[x+2]);
if (deitem == nil) then
deitem = "???";
end
if (percent > 0) then
tip:AddLine (" |cFFFFFFFF"..percent.."%|r "..ta[x+1].." "..deitem)
end
end
end
end
-----------------------------------------
function Atr_DumpDETable (itemType, itemRarity)
local t = deTable[deKey(itemType, itemRarity)];
if (t) then
local n, x;
for n = 1, #t do
local ta = t[n];
zc.msg_pink ("iLvl: "..ta[1].."-"..ta[2]);
for x = 3,#ta,3 do
zc.msg_pink (" "..ta[x].."% "..ta[x+1].." "..Atr_GetDEitemName(ta[x+2]).." ("..Atr_GetAuctionPrice (Atr_GetDEitemName(ta[x+2]))..")");
end
end
end
end
-----------------------------------------
function Atr_CalcDisenchantPrice (itemType, itemRarity, itemLevel)
if (Atr_IsWeaponType (itemType) or Atr_IsArmorType (itemType)) then
if (itemRarity == UNCOMMON or itemRarity == RARE or itemRarity == EPIC) then
local dePrice = 0;
local ta = Atr_FindDEentry (itemType, itemRarity, itemLevel);
if (ta) then
local x;
for x = 3,#ta,3 do
local price = Atr_GetAuctionPriceDE (ta[x+2]);
if (price) then
dePrice = dePrice + (ta[x] * ta[x+1] * price);
end
end
end
return math.floor (dePrice/100);
end
end
return nil; -- can't be disenchanted
end
-----------------------------------------
local function ShowTipWithPricing (tip, link, num)
if (link == nil) then
return;
end
local itemName, itemLink, itemRarity, itemLevel, itemMinLevel, itemType = GetItemInfo (link);
local itemVendorPrice = ItemPrice:GetPrice(link)
local vendorPrice = 0;
local auctionPrice = 0;
local dePrice = nil;
if (AUCTIONATOR_V_TIPS == 1) then vendorPrice = itemVendorPrice; end;
if (AUCTIONATOR_A_TIPS == 1) then auctionPrice = Atr_GetAuctionPrice (itemName); end;
if (AUCTIONATOR_D_TIPS == 1) then dePrice = Atr_CalcDisenchantPrice (itemType, itemRarity, itemLevel); end;
local xstring = "";
local showStackPrices = IsShiftKeyDown();
if (AUCTIONATOR_SHIFT_TIPS == 2) then
showStackPrices = not IsShiftKeyDown();
end
if (num and showStackPrices) then
if (auctionPrice) then auctionPrice = auctionPrice * num; end;
if (vendorPrice) then vendorPrice = vendorPrice * num; end;
if (dePrice) then dePrice = dePrice * num; end;
xstring = "|cFFAAAAFF x"..num.."|r";
end;
if (vendorPrice == nil) then
vendorPrice = 0;
end
-- vendor info
if (AUCTIONATOR_V_TIPS == 1 and vendorPrice > 0) then
local vpadding = Atr_CalcTTpadding (vendorPrice, auctionPrice);
tip:AddDoubleLine (ZT("Vendor")..xstring, "|cFFFFFFFF"..zc.priceToMoneyString (vendorPrice))
end
-- auction info
if (AUCTIONATOR_A_TIPS == 1) then
local itemID = zc.ItemIDfromLink (link);
itemID = tonumber(itemID);
local bonding = Atr_GetBonding(itemID);
local isBOP = (bonding == 1);
local isQuest = (bonding == 4 or bonding == 5);
if (isBOP) then
tip:AddDoubleLine (ZT("Auction")..xstring, "|cFFFFFFFF"..ZT("BOP").." ");
elseif (isQuest) then
tip:AddDoubleLine (ZT("Auction")..xstring, "|cFFFFFFFF"..ZT("Quest Item").." ");
elseif (auctionPrice ~= nil) then
tip:AddDoubleLine (ZT("Auction")..xstring, "|cFFFFFFFF"..zc.priceToMoneyString (auctionPrice));
else
tip:AddDoubleLine (ZT("Auction")..xstring, "|cFFFFFFFF"..ZT("unknown").." ");
end
end
-- disenchanting info
if (AUCTIONATOR_D_TIPS == 1 and dePrice ~= nil) then
if (dePrice > 0) then
tip:AddDoubleLine (ZT("Disenchant")..xstring, "|cFFFFFFFF"..zc.priceToMoneyString(dePrice));
else
tip:AddDoubleLine (ZT("Disenchant")..xstring, "|cFFFFFFFF"..ZT("unknown").." ");
end
end
local showDetails = true;
if (AUCTIONATOR_DE_DETAILS_TIPS == 1) then showDetails = IsShiftKeyDown(); end;
if (AUCTIONATOR_DE_DETAILS_TIPS == 2) then showDetails = IsControlKeyDown(); end;
if (AUCTIONATOR_DE_DETAILS_TIPS == 3) then showDetails = IsAltKeyDown(); end;
if (AUCTIONATOR_DE_DETAILS_TIPS == 4) then showDetails = false; end;
if (AUCTIONATOR_DE_DETAILS_TIPS == 5) then showDetails = true; end;
if (showDetails and dePrice ~= nil) then
Atr_AddDEDetailsToTip (tip, itemType, itemRarity, itemLevel);
end
tip:Show()
end
-----------------------------------------
hooksecurefunc (GameTooltip, "SetBagItem",
function(tip, bag, slot)
local _, num = GetContainerItemInfo(bag, slot);
ShowTipWithPricing (tip, GetContainerItemLink(bag, slot), num);
end
);
hooksecurefunc (GameTooltip, "SetAuctionItem",
function (tip, type, index)
local _, _, num = GetAuctionItemInfo(type, index);
ShowTipWithPricing (tip, GetAuctionItemLink(type, index), num);
end
);
hooksecurefunc (GameTooltip, "SetAuctionSellItem",
function (tip)
local name, _, count = GetAuctionSellItemInfo();
local __, link = GetItemInfo(name);
ShowTipWithPricing (tip, link, num);
end
);
hooksecurefunc (GameTooltip, "SetLootItem",
function (tip, slot)
if LootSlotIsItem(slot) then
local link, _, num = GetLootSlotLink(slot);
ShowTipWithPricing (tip, link, num);
end
end
);
hooksecurefunc (GameTooltip, "SetLootRollItem",
function (tip, slot)
local _, _, num = GetLootRollItemInfo(slot);
ShowTipWithPricing (tip, GetLootRollItemLink(slot), num);
end
);
hooksecurefunc (GameTooltip, "SetInventoryItem",
function (tip, unit, slot)
ShowTipWithPricing (tip, GetInventoryItemLink(unit, slot), GetInventoryItemCount(unit, slot));
end
);
hooksecurefunc (GameTooltip, "SetGuildBankItem",
function (tip, tab, slot)
local _, num = GetGuildBankItemInfo(tab, slot);
ShowTipWithPricing (tip, GetGuildBankItemLink(tab, slot), num);
end
);
hooksecurefunc (GameTooltip, "SetTradeSkillItem",
function (tip, skill, id)
local link = GetTradeSkillItemLink(skill);
local num = GetTradeSkillNumMade(skill);
if id then
link = GetTradeSkillReagentItemLink(skill, id);
num = select (3, GetTradeSkillReagentInfo(skill, id));
end
ShowTipWithPricing (tip, link, num);
end
);
hooksecurefunc (GameTooltip, "SetTradePlayerItem",
function (tip, id)
local _, _, num = GetTradePlayerItemInfo(id);
ShowTipWithPricing (tip, GetTradePlayerItemLink(id), num);
end
);
hooksecurefunc (GameTooltip, "SetTradeTargetItem",
function (tip, id)
local _, _, num = GetTradeTargetItemInfo(id);
ShowTipWithPricing (tip, GetTradeTargetItemLink(id), num);
end
);
hooksecurefunc (GameTooltip, "SetQuestItem",
function (tip, type, index)
local _, _, num = GetQuestItemInfo(type, index);
ShowTipWithPricing (tip, GetQuestItemLink(type, index), num);
end
);
hooksecurefunc (GameTooltip, "SetQuestLogItem",
function (tip, type, index)
local num, _;
if type == "choice" then
_, _, num = GetQuestLogChoiceInfo(index);
else
_, _, num = GetQuestLogRewardInfo(index)
end
ShowTipWithPricing (tip, GetQuestLogItemLink(type, index), num);
end
);
hooksecurefunc (GameTooltip, "SetInboxItem",
function (tip, index, attachIndex)
local _, _, num = GetInboxItem(index, attachIndex);
ShowTipWithPricing (tip, GetInboxItemLink(index, attachIndex), num);
end
);