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Exiting the editor while organelle popup is open is possible and crashes the game #4470

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hhyyrylainen opened this issue Sep 14, 2023 · 2 comments · May be fixed by #4486
Open

Exiting the editor while organelle popup is open is possible and crashes the game #4470

hhyyrylainen opened this issue Sep 14, 2023 · 2 comments · May be fixed by #4486

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@hhyyrylainen
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Using the keyboard to select and click (spacebar) the confirm button while an organelle popup menu allows you to exit the editor and then crash the game when you click something on the popup.

2023-09-14_21 39 05 1666

The crashing exception:

ERROR: System.ObjectDisposedException: Cannot access a disposed object.
ERROR: Object name: 'CellEditorComponent'.
ERROR:   at Godot.Object.GetPtr (Godot.Object instance) [0x0001c] in <1598dd9b7b214c39a3e18009cd4aff45>:0 
ERROR:   at Godot.Node.AddChild (Godot.Node node, System.Boolean legibleUniqueName) [0x00000] in <1598dd9b7b214c39a3e18009cd4aff45>:0 
ERROR:   at NodeHelpers.ReParent (Godot.Node node, Godot.Node newParent) [0x00028] in <1608dc207f454f80a7587eceebbf12ac>:0 
ERROR:   at ModalManager.UpdateModals () [0x00027] in <1608dc207f454f80a7587eceebbf12ac>:0 
ERROR:   at ModalManager._Process (System.Single delta) [0x00008] in <1608dc207f454f80a7587eceebbf12ac>:0 

So this is a pretty clear case where the editor should force close the popup before it allows exiting. Multicellular editor and late multicellular editor probably need the same fix so maybe a base class should be made to have a method that ensures all open popups are closed before exiting.

@buckly90
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No luck reproducing the crash with this change. Very good!

@hhyyrylainen
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(I think you commented on the wrong thing, you probably meant to comment on #4469 I'll merge that now wit the fix confirmation)

@ItsStolas ItsStolas linked a pull request Sep 21, 2023 that will close this issue
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@hhyyrylainen hhyyrylainen added this to the Release 0.6.4 milestone Sep 21, 2023
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