diff --git a/simulation_parameters/common/patch_notes.yml b/simulation_parameters/common/patch_notes.yml index dd2e9b8470..02fe86594e 100644 --- a/simulation_parameters/common/patch_notes.yml +++ b/simulation_parameters/common/patch_notes.yml @@ -805,3 +805,15 @@ - Updated Nix build flake - Updated System.IO.Hashing from 9.0.0 to 9.0.2 - Updated translations + +0.8.1.1: + IntroductionText: | + This is a small patch release to make multicellular stage work again as there was a major bug that slipped into the previous release that completely prevented playing the multicellular stage. + ReleaseLink: https://github.com/Revolutionary-Games/Thrive/releases/tag/v0.8.1.1 + PatchNotes: + - Fixed multicellular cells after the first one immediately starting to die. This should make multicellular now playable again. + - Doubled decay of radiation when taking damage to reduce overall taken radiation damage once it starts + - Fixed units of compound types shown in the GUI for how many seconds the storage lasts + - Fixed extra horizontal separators being visible in the membrane tooltips + - Added safeguards against cell colony members with missing components, now those colonies are force disbanded to allow the game to continue + - Updated translations