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This works fine on pre-mesa driver, where we use SDL to upscale the low res image to fullscreen, however no matter what options I try, I cannot get the same result on mesa, only a fullscreen high res image (which is viable, but not consistent with our other n64 emulators).
Don't have a problem with this - although I would like to redo some of the logic in this module. I have some code I think, as I wanted to merge the vero4k logic with the mali etc. I will keep it in mind when working on this.
Issue reported here: https://retropie.org.uk/forum/topic/25671/mupen64plus-gles2n64-small-screen-in-the-down-left
This works fine on pre-mesa driver, where we use SDL to upscale the low res image to fullscreen, however no matter what options I try, I cannot get the same result on mesa, only a fullscreen high res image (which is viable, but not consistent with our other n64 emulators).
There are a bunch of ifdefs for VC on gles2n64. Eg: https://github.com/ricrpi/mupen64plus-video-gles2n64/blob/1f53773f9045f5f18b895fe41f166d272175d72f/src/OpenGL.cpp#L394 - the issue is probably somewhere around there. However, given that this is a fork of an abandoned plugin that has been modified to suit VC, I'm not so motivated to try and fix it. GLideN64 is the only in-development HLE plugin we use.
My suggestion is to only install gles2n64 (and ideally rice) for VC platforms.
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