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Curious why OIDN_FORMAT_FLOAT4 is not supported? #244
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Hi! I think there's a misunderstanding here. The format |
Thanks for getting back to me and the information. I ended up writing compute shaders to convert my rgba texture to a rgb buffer (MTLBuffer) and use that as input to oidn. The results were promising, but I ran into other issues with synchronization. I'm using metal and I'm curious if there is a way to synchronize the work that an oidn filter does. i.e. pass it the MTLCommandBuffer it should encode its work to?. |
Yes, you can pass your |
Hi! I love the mission of this library and would love to use it with Metal. Currently, I'm using a RGBA32Float texture backed by metal buffers and I'd love to use OIDN to denoise the output of my path tracer.
So I'm curious what would be involved to support OIDN_FORMAT_FLOAT4? I'm happy to help extend Oidn, but I need guidance whether its even possible.
Thank you again!
Reza
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