diff --git a/platform/frt_sdl/SCsub b/platform/frt_sdl/SCsub index ad9379019d..394daf366f 100644 --- a/platform/frt_sdl/SCsub +++ b/platform/frt_sdl/SCsub @@ -22,13 +22,13 @@ for dl in Glob('dl/*.dl'): env.DLH(str(dl)) env.DLCPP(str(dl)) -env.Depends('platform_config.h', 'dl/gles2.gen.h') -env.Depends('platform_config.h', 'dl/gles2.gen.cc') +for libname in ['gles2', 'gles3']: + env.Depends('platform_config.h', 'dl/' + libname + '.gen.h') frt_env = env.Clone() frt_env.ParseConfig(env['FRT_PKG_CONFIG'] + ' sdl2 --cflags --libs') -common_sources = [ 'frt_exe.cc', 'frt.cc', 'frt_godot3.cc', 'dl/gles2.gen.cc' ] +common_sources = [ 'frt_exe.cc', 'frt.cc', 'frt_godot3.cc', 'dl/gles2.gen.cc', 'dl/gles3.gen.cc' ] std = env['frt_std'] diff --git a/platform/frt_sdl/dl/gles3.dl b/platform/frt_sdl/dl/gles3.dl new file mode 100644 index 0000000000..b48a70abed --- /dev/null +++ b/platform/frt_sdl/dl/gles3.dl @@ -0,0 +1,255 @@ +// gles3.dl +/* + FRT - A Godot platform targeting single board computers + Copyright (c) 2017-2022 Emanuele Fornara + SPDX-License-Identifier: MIT + */ + +#include + +typedef void (*___glActiveTexture___)(GLenum texture); +typedef void (*___glAttachShader___)(GLuint program, GLuint shader); +typedef void (*___glBindAttribLocation___)(GLuint program, GLuint index, const GLchar *name); +typedef void (*___glBindBuffer___)(GLenum target, GLuint buffer); +typedef void (*___glBindFramebuffer___)(GLenum target, GLuint framebuffer); +typedef void (*___glBindRenderbuffer___)(GLenum target, GLuint renderbuffer); +typedef void (*___glBindTexture___)(GLenum target, GLuint texture); +typedef void (*___glBlendColor___)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (*___glBlendEquation___)(GLenum mode); +typedef void (*___glBlendEquationSeparate___)(GLenum modeRGB, GLenum modeAlpha); +typedef void (*___glBlendFunc___)(GLenum sfactor, GLenum dfactor); +typedef void (*___glBlendFuncSeparate___)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (*___glBufferData___)(GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (*___glBufferSubData___)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (*___glCheckFramebufferStatus___)(GLenum target); +typedef void (*___glClear___)(GLbitfield mask); +typedef void (*___glClearColor___)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (*___glClearDepthf___)(GLfloat d); +typedef void (*___glClearStencil___)(GLint s); +typedef void (*___glColorMask___)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (*___glCompileShader___)(GLuint shader); +typedef void (*___glCompressedTexImage2D___)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (*___glCompressedTexSubImage2D___)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (*___glCopyTexImage2D___)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (*___glCopyTexSubImage2D___)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (*___glCreateProgram___)(); +typedef GLuint (*___glCreateShader___)(GLenum type); +typedef void (*___glCullFace___)(GLenum mode); +typedef void (*___glDeleteBuffers___)(GLsizei n, const GLuint *buffers); +typedef void (*___glDeleteFramebuffers___)(GLsizei n, const GLuint *framebuffers); +typedef void (*___glDeleteProgram___)(GLuint program); +typedef void (*___glDeleteRenderbuffers___)(GLsizei n, const GLuint *renderbuffers); +typedef void (*___glDeleteShader___)(GLuint shader); +typedef void (*___glDeleteTextures___)(GLsizei n, const GLuint *textures); +typedef void (*___glDepthFunc___)(GLenum func); +typedef void (*___glDepthMask___)(GLboolean flag); +typedef void (*___glDepthRangef___)(GLfloat n, GLfloat f); +typedef void (*___glDetachShader___)(GLuint program, GLuint shader); +typedef void (*___glDisable___)(GLenum cap); +typedef void (*___glDisableVertexAttribArray___)(GLuint index); +typedef void (*___glDrawArrays___)(GLenum mode, GLint first, GLsizei count); +typedef void (*___glDrawElements___)(GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (*___glEnable___)(GLenum cap); +typedef void (*___glEnableVertexAttribArray___)(GLuint index); +typedef void (*___glFinish___)(); +typedef void (*___glFlush___)(); +typedef void (*___glFramebufferRenderbuffer___)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (*___glFramebufferTexture2D___)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (*___glFrontFace___)(GLenum mode); +typedef void (*___glGenBuffers___)(GLsizei n, GLuint *buffers); +typedef void (*___glGenerateMipmap___)(GLenum target); +typedef void (*___glGenFramebuffers___)(GLsizei n, GLuint *framebuffers); +typedef void (*___glGenRenderbuffers___)(GLsizei n, GLuint *renderbuffers); +typedef void (*___glGenTextures___)(GLsizei n, GLuint *textures); +typedef void (*___glGetActiveAttrib___)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (*___glGetActiveUniform___)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (*___glGetAttachedShaders___)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (*___glGetAttribLocation___)(GLuint program, const GLchar *name); +typedef void (*___glGetBooleanv___)(GLenum pname, GLboolean *data); +typedef void (*___glGetBufferParameteriv___)(GLenum target, GLenum pname, GLint *params); +typedef GLenum (*___glGetError___)(); +typedef void (*___glGetFloatv___)(GLenum pname, GLfloat *data); +typedef void (*___glGetFramebufferAttachmentParameteriv___)(GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (*___glGetIntegerv___)(GLenum pname, GLint *data); +typedef void (*___glGetProgramiv___)(GLuint program, GLenum pname, GLint *params); +typedef void (*___glGetProgramInfoLog___)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (*___glGetRenderbufferParameteriv___)(GLenum target, GLenum pname, GLint *params); +typedef void (*___glGetShaderiv___)(GLuint shader, GLenum pname, GLint *params); +typedef void (*___glGetShaderInfoLog___)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (*___glGetShaderPrecisionFormat___)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (*___glGetShaderSource___)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte * (*___glGetString___)(GLenum name); +typedef void (*___glGetTexParameterfv___)(GLenum target, GLenum pname, GLfloat *params); +typedef void (*___glGetTexParameteriv___)(GLenum target, GLenum pname, GLint *params); +typedef void (*___glGetUniformfv___)(GLuint program, GLint location, GLfloat *params); +typedef void (*___glGetUniformiv___)(GLuint program, GLint location, GLint *params); +typedef GLint (*___glGetUniformLocation___)(GLuint program, const GLchar *name); +typedef void (*___glGetVertexAttribfv___)(GLuint index, GLenum pname, GLfloat *params); +typedef void (*___glGetVertexAttribiv___)(GLuint index, GLenum pname, GLint *params); +typedef void (*___glGetVertexAttribPointerv___)(GLuint index, GLenum pname, void **pointer); +typedef void (*___glHint___)(GLenum target, GLenum mode); +typedef GLboolean (*___glIsBuffer___)(GLuint buffer); +typedef GLboolean (*___glIsEnabled___)(GLenum cap); +typedef GLboolean (*___glIsFramebuffer___)(GLuint framebuffer); +typedef GLboolean (*___glIsProgram___)(GLuint program); +typedef GLboolean (*___glIsRenderbuffer___)(GLuint renderbuffer); +typedef GLboolean (*___glIsShader___)(GLuint shader); +typedef GLboolean (*___glIsTexture___)(GLuint texture); +typedef void (*___glLineWidth___)(GLfloat width); +typedef void (*___glLinkProgram___)(GLuint program); +typedef void (*___glPixelStorei___)(GLenum pname, GLint param); +typedef void (*___glPolygonOffset___)(GLfloat factor, GLfloat units); +typedef void (*___glReadPixels___)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (*___glReleaseShaderCompiler___)(); +typedef void (*___glRenderbufferStorage___)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (*___glSampleCoverage___)(GLfloat value, GLboolean invert); +typedef void (*___glScissor___)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (*___glShaderBinary___)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (*___glShaderSource___)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (*___glStencilFunc___)(GLenum func, GLint ref, GLuint mask); +typedef void (*___glStencilFuncSeparate___)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (*___glStencilMask___)(GLuint mask); +typedef void (*___glStencilMaskSeparate___)(GLenum face, GLuint mask); +typedef void (*___glStencilOp___)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (*___glStencilOpSeparate___)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (*___glTexImage2D___)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (*___glTexParameterf___)(GLenum target, GLenum pname, GLfloat param); +typedef void (*___glTexParameterfv___)(GLenum target, GLenum pname, const GLfloat *params); +typedef void (*___glTexParameteri___)(GLenum target, GLenum pname, GLint param); +typedef void (*___glTexParameteriv___)(GLenum target, GLenum pname, const GLint *params); +typedef void (*___glTexSubImage2D___)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (*___glUniform1f___)(GLint location, GLfloat v0); +typedef void (*___glUniform1fv___)(GLint location, GLsizei count, const GLfloat *value); +typedef void (*___glUniform1i___)(GLint location, GLint v0); +typedef void (*___glUniform1iv___)(GLint location, GLsizei count, const GLint *value); +typedef void (*___glUniform2f___)(GLint location, GLfloat v0, GLfloat v1); +typedef void (*___glUniform2fv___)(GLint location, GLsizei count, const GLfloat *value); +typedef void (*___glUniform2i___)(GLint location, GLint v0, GLint v1); +typedef void (*___glUniform2iv___)(GLint location, GLsizei count, const GLint *value); +typedef void (*___glUniform3f___)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (*___glUniform3fv___)(GLint location, GLsizei count, const GLfloat *value); +typedef void (*___glUniform3i___)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (*___glUniform3iv___)(GLint location, GLsizei count, const GLint *value); +typedef void (*___glUniform4f___)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (*___glUniform4fv___)(GLint location, GLsizei count, const GLfloat *value); +typedef void (*___glUniform4i___)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (*___glUniform4iv___)(GLint location, GLsizei count, const GLint *value); +typedef void (*___glUniformMatrix2fv___)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (*___glUniformMatrix3fv___)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (*___glUniformMatrix4fv___)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (*___glUseProgram___)(GLuint program); +typedef void (*___glValidateProgram___)(GLuint program); +typedef void (*___glVertexAttrib1f___)(GLuint index, GLfloat x); +typedef void (*___glVertexAttrib1fv___)(GLuint index, const GLfloat *v); +typedef void (*___glVertexAttrib2f___)(GLuint index, GLfloat x, GLfloat y); +typedef void (*___glVertexAttrib2fv___)(GLuint index, const GLfloat *v); +typedef void (*___glVertexAttrib3f___)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (*___glVertexAttrib3fv___)(GLuint index, const GLfloat *v); +typedef void (*___glVertexAttrib4f___)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (*___glVertexAttrib4fv___)(GLuint index, const GLfloat *v); +typedef void (*___glVertexAttribPointer___)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (*___glViewport___)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (*___glReadBuffer___)(GLenum src); +typedef void (*___glDrawRangeElements___)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (*___glTexImage3D___)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (*___glTexSubImage3D___)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (*___glCopyTexSubImage3D___)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (*___glCompressedTexImage3D___)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (*___glCompressedTexSubImage3D___)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (*___glGenQueries___)(GLsizei n, GLuint *ids); +typedef void (*___glDeleteQueries___)(GLsizei n, const GLuint *ids); +typedef GLboolean (*___glIsQuery___)(GLuint id); +typedef void (*___glBeginQuery___)(GLenum target, GLuint id); +typedef void (*___glEndQuery___)(GLenum target); +typedef void (*___glGetQueryiv___)(GLenum target, GLenum pname, GLint *params); +typedef void (*___glGetQueryObjectuiv___)(GLuint id, GLenum pname, GLuint *params); +typedef GLboolean (*___glUnmapBuffer___)(GLenum target); +typedef void (*___glGetBufferPointerv___)(GLenum target, GLenum pname, void **params); +typedef void (*___glDrawBuffers___)(GLsizei n, const GLenum *bufs); +typedef void (*___glUniformMatrix2x3fv___)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (*___glUniformMatrix3x2fv___)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (*___glUniformMatrix2x4fv___)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (*___glUniformMatrix4x2fv___)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (*___glUniformMatrix3x4fv___)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (*___glUniformMatrix4x3fv___)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (*___glBlitFramebuffer___)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (*___glRenderbufferStorageMultisample___)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (*___glFramebufferTextureLayer___)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void * (*___glMapBufferRange___)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (*___glFlushMappedBufferRange___)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (*___glBindVertexArray___)(GLuint array); +typedef void (*___glDeleteVertexArrays___)(GLsizei n, const GLuint *arrays); +typedef void (*___glGenVertexArrays___)(GLsizei n, GLuint *arrays); +typedef GLboolean (*___glIsVertexArray___)(GLuint array); +typedef void (*___glGetIntegeri_v___)(GLenum target, GLuint index, GLint *data); +typedef void (*___glBeginTransformFeedback___)(GLenum primitiveMode); +typedef void (*___glEndTransformFeedback___)(); +typedef void (*___glBindBufferRange___)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (*___glBindBufferBase___)(GLenum target, GLuint index, GLuint buffer); +typedef void (*___glTransformFeedbackVaryings___)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (*___glGetTransformFeedbackVarying___)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (*___glVertexAttribIPointer___)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (*___glGetVertexAttribIiv___)(GLuint index, GLenum pname, GLint *params); +typedef void (*___glGetVertexAttribIuiv___)(GLuint index, GLenum pname, GLuint *params); +typedef void (*___glVertexAttribI4i___)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (*___glVertexAttribI4ui___)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (*___glVertexAttribI4iv___)(GLuint index, const GLint *v); +typedef void (*___glVertexAttribI4uiv___)(GLuint index, const GLuint *v); +typedef void (*___glGetUniformuiv___)(GLuint program, GLint location, GLuint *params); +typedef GLint (*___glGetFragDataLocation___)(GLuint program, const GLchar *name); +typedef void (*___glUniform1ui___)(GLint location, GLuint v0); +typedef void (*___glUniform2ui___)(GLint location, GLuint v0, GLuint v1); +typedef void (*___glUniform3ui___)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (*___glUniform4ui___)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (*___glUniform1uiv___)(GLint location, GLsizei count, const GLuint *value); +typedef void (*___glUniform2uiv___)(GLint location, GLsizei count, const GLuint *value); +typedef void (*___glUniform3uiv___)(GLint location, GLsizei count, const GLuint *value); +typedef void (*___glUniform4uiv___)(GLint location, GLsizei count, const GLuint *value); +typedef void (*___glClearBufferiv___)(GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (*___glClearBufferuiv___)(GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (*___glClearBufferfv___)(GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (*___glClearBufferfi___)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte * (*___glGetStringi___)(GLenum name, GLuint index); +typedef void (*___glCopyBufferSubData___)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (*___glGetUniformIndices___)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (*___glGetActiveUniformsiv___)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef GLuint (*___glGetUniformBlockIndex___)(GLuint program, const GLchar *uniformBlockName); +typedef void (*___glGetActiveUniformBlockiv___)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (*___glGetActiveUniformBlockName___)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (*___glUniformBlockBinding___)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (*___glDrawArraysInstanced___)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (*___glDrawElementsInstanced___)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef GLsync (*___glFenceSync___)(GLenum condition, GLbitfield flags); +typedef GLboolean (*___glIsSync___)(GLsync sync); +typedef void (*___glDeleteSync___)(GLsync sync); +typedef GLenum (*___glClientWaitSync___)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (*___glWaitSync___)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (*___glGetInteger64v___)(GLenum pname, GLint64 *data); +typedef void (*___glGetSynciv___)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (*___glGetInteger64i_v___)(GLenum target, GLuint index, GLint64 *data); +typedef void (*___glGetBufferParameteri64v___)(GLenum target, GLenum pname, GLint64 *params); +typedef void (*___glGenSamplers___)(GLsizei count, GLuint *samplers); +typedef void (*___glDeleteSamplers___)(GLsizei count, const GLuint *samplers); +typedef GLboolean (*___glIsSampler___)(GLuint sampler); +typedef void (*___glBindSampler___)(GLuint unit, GLuint sampler); +typedef void (*___glSamplerParameteri___)(GLuint sampler, GLenum pname, GLint param); +typedef void (*___glSamplerParameteriv___)(GLuint sampler, GLenum pname, const GLint *param); +typedef void (*___glSamplerParameterf___)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (*___glSamplerParameterfv___)(GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (*___glGetSamplerParameteriv___)(GLuint sampler, GLenum pname, GLint *params); +typedef void (*___glGetSamplerParameterfv___)(GLuint sampler, GLenum pname, GLfloat *params); +typedef void (*___glVertexAttribDivisor___)(GLuint index, GLuint divisor); +typedef void (*___glBindTransformFeedback___)(GLenum target, GLuint id); +typedef void (*___glDeleteTransformFeedbacks___)(GLsizei n, const GLuint *ids); +typedef void (*___glGenTransformFeedbacks___)(GLsizei n, GLuint *ids); +typedef GLboolean (*___glIsTransformFeedback___)(GLuint id); +typedef void (*___glPauseTransformFeedback___)(); +typedef void (*___glResumeTransformFeedback___)(); +typedef void (*___glGetProgramBinary___)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (*___glProgramBinary___)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (*___glProgramParameteri___)(GLuint program, GLenum pname, GLint value); +typedef void (*___glInvalidateFramebuffer___)(GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (*___glInvalidateSubFramebuffer___)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (*___glTexStorage2D___)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (*___glTexStorage3D___)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (*___glGetInternalformativ___)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); diff --git a/platform/frt_sdl/frt_godot3.cc b/platform/frt_sdl/frt_godot3.cc index 89b687dfd8..46dbcd5083 100644 --- a/platform/frt_sdl/frt_godot3.cc +++ b/platform/frt_sdl/frt_godot3.cc @@ -40,8 +40,14 @@ #include "sdl2_adapter.h" #include "sdl2_godot_mapping.h" +#ifndef GLES3_DISABLED +#include "drivers/gles3/rasterizer_gles3.h" + +#define FRT_DL_SKIP +#include "drivers/gles2/rasterizer_gles2.h" +#else #include "drivers/gles2/rasterizer_gles2.h" -//#define FRT_DL_SKIP +#endif #include "core/string/print_string.h" #include "drivers/unix/os_unix.h" @@ -119,6 +125,9 @@ class Godot3_OS : public OS_Unix, public EventHandler { private: enum { VIDEO_DRIVER_GLES2, +#ifndef GLES3_DISABLED + VIDEO_DRIVER_GLES3 +#endif }; MainLoop *main_loop_; VideoMode video_mode_; @@ -127,11 +136,21 @@ class Godot3_OS : public OS_Unix, public EventHandler { int video_driver_; RenderingServer *rendering_server_; void init_video() { - //if (video_driver_ == VIDEO_DRIVER_GLES2) { +#ifndef GLES3_DISABLED + if (video_driver_ == VIDEO_DRIVER_GLES2) { + frt_resolve_symbols_gles2(get_proc_address); + RasterizerGLES2::register_config(); + RasterizerGLES2::make_current(); + } else { + frt_resolve_symbols_gles3(get_proc_address); + RasterizerGLES3::register_config(); + RasterizerGLES3::make_current(); + } +#else frt_resolve_symbols_gles2(get_proc_address); RasterizerGLES2::register_config(); RasterizerGLES2::make_current(); - //} +#endif rendering_server_ = memnew(RenderingServerRaster); rendering_server_->init(); } @@ -190,9 +209,17 @@ class Godot3_OS : public OS_Unix, public EventHandler { } #endif const char *get_video_driver_name(int driver) const FRT_OVERRIDE { +#ifndef GLES3_DISABLED + return driver == VIDEO_DRIVER_GLES3 ? "GLES3" : "GLES2"; +#else return "GLES2"; +#endif } bool _check_internal_feature_support(const String &feature) FRT_OVERRIDE { +#ifndef GLES3_DISABLED + if (video_driver_ == VIDEO_DRIVER_GLES3 && feature == "etc2") + return true; +#endif return feature == "mobile" || feature == "etc"; } String get_config_path() const FRT_OVERRIDE {