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player.js
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player.js
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function getSpawn() {
return Game.spawns['Spawn1'];
}
function createCreepHarvest() {
const spawn = getSpawn();
return spawn.createCreep([MOVE, CARRY, WORK], `harvest${Date.now()}`);
}
function loop() {
let length = 0;
for (let index in Game.creeps) {
++length;
let creep = Game.creeps[index];
if (creep.carry.energy < creep.carryCapacity) {
const sources = creep.room.find(FIND_SOURCES);
const source = sources[0];
if (creep.harvest(source) === ERR_NOT_IN_RANGE) {
creep.moveTo(source);
}
} else {
const spawn = getSpawn();
if (creep.transfer(spawn, RESOURCE_ENERGY) === ERR_NOT_IN_RANGE) {
creep.moveTo(spawn);
}
}
}
return length;
}
module.exports.loop = function () {
const creepCount = loop();
if (creepCount === 0) {
createCreepHarvest();
loop();
} else if (creepCount === 1) {
createCreepHarvest();
}
};