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Weather

theSeb1979 edited this page Apr 12, 2017 · 16 revisions

The weather system in the game has been adjusted to suit each season. Winters are now cold with a likelihood of snow, or hail. Autumns have a high chance of rain and summers, on the other hand, are generally dry and warm.

The extra weather effects, such as snow, will work on any map, but for the full gameplay experience, we highly recommend that you play using maps that have been optimised for seasons.

The 7 day weather forecast is shown in the top left corner, just below the in-game hud, and by can be toggled by pressing left alt + f. A good farmer will use this forecast to plan their activities.

The weather can also be customised by map makers, or other mods. For further info, check out further info for map makers

WIP

Snow

  • Pedestrians do not spawn in the Winter.

  • When snow falls, tippers and shovels fill up. Put them in a shed (when the map has a snow mask) or activate the cover.

  • Snow will melt from tippers and shovels when it is not freezing outside.

A: Snow is a swath. You can handle it with any bucket you would be able to use on grass. Because of the Tip Anywhere functionality, there is this new feature called the TipCol. This is a way for map developers to decide where swaths can't be placed. Good places are inside buildings, or on roads that are made of models. (The swaths would not be able to be cleaned up by machinery because the road is in the way). This technique is also present in Goldcrest Valley (it is why you can't tip on the road).

We can't use this TipCol (for performance and technical reasons), so we place snow everywhere. This will sadly cause a lot of ploblems on roads where it can't be cleared by a snowplough. So we added a way for map makers to tell us where we can and can't place snow. As long as the map does not tell us this, we will keep the snow till a minumum, which is 1 layer (6 cm).

If you want more fun with more snow, ask you mod-map maker to update his or her map for Seasons.

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