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SIM-PROTOCOL.md

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Simulator protocol

Pokémon Showdown's simulator protocol is implemented as a newline-and-pipe-delimited text stream. For details on how to read to or write from the text stream, see sim/SIMULATOR.md.

Receiving messages

Battle initialization

The beginning of a battle will look something like this:

|player|p1|Anonycat|60|1200
|player|p2|Anonybird|113|1300
|teamsize|p1|4
|teamsize|p2|5
|gametype|doubles
|gen|7
|tier|[Gen 7] Doubles Ubers
|rule|Species Clause: Limit one of each Pokémon
|rule|OHKO Clause: OHKO moves are banned
|rule|Moody Clause: Moody is banned
|rule|Evasion Abilities Clause: Evasion abilities are banned
|rule|Evasion Moves Clause: Evasion moves are banned
|rule|Endless Battle Clause: Forcing endless battles is banned
|rule|HP Percentage Mod: HP is shown in percentages
|clearpoke
|poke|p1|Pikachu, L59, F|item
|poke|p1|Kecleon, M|item
|poke|p1|Jynx, F|item
|poke|p1|Mewtwo|item
|poke|p2|Hoopa-Unbound|
|poke|p2|Smeargle, L1, F|item
|poke|p2|Forretress, L31, F|
|poke|p2|Groudon, L60|item
|poke|p2|Feebas, L1, M|
|teampreview
|
|start

|player|PLAYER|USERNAME|AVATAR|RATING

Player details.

  • PLAYER is p1 or p2
  • PLAYER may also be p3 or p4 in 4 player battles
  • USERNAME is the username
  • AVATAR is the player's avatar identifier (usually a number, but other values can be used for custom avatars)
  • RATING is the player's Elo rating in the format they're playing. This will only be displayed in rated battles and when the player is first introduced otherwise it's blank

|teamsize|PLAYER|NUMBER

  • PLAYER is p1, p2, p3, or p4
  • NUMBER is the number of Pokémon your opponent starts with. In games without Team Preview, you don't know which Pokémon your opponent has, but you at least know how many there are.

|gametype|GAMETYPE

  • GAMETYPE is singles, doubles, triples, multi, or freeforall.

|gen|GENNUM

Generation number, from 1 to 7. Stadium counts as its respective gens; Let's Go counts as 7, and modded formats count as whatever gen they were based on.

|tier|FORMATNAME

The name of the format being played.

|rated

Will be sent if the game will affect the player's ladder rating (Elo score).

|rated|MESSAGE

Will be sent if the game is official in some other way, such as being a tournament game. Does not actually mean the game is rated.

|rule|RULE: DESCRIPTION

Will appear multiple times, one for each

|clearpoke
|poke|PLAYER|DETAILS|ITEM
|poke|PLAYER|DETAILS|ITEM
...
|teampreview

These messages appear if you're playing a format that uses team previews.

|clearpoke

Marks the start of Team Preview

|poke|PLAYER|DETAILS|ITEM

Declares a Pokémon for Team Preview.

  • PLAYER is the player ID (see |player|)
  • DETAILS describes the pokemon (see "Identifying Pokémon" below)
  • ITEM will be item if the Pokémon is holding an item, or blank if it isn't.

Note that forme and shininess are hidden on this, unlike on the |switch| details message.

|start

Indicates that the game has started.

Battle progress

|

Clears the message-bar, and add a spacer to the battle history. This is usually done automatically by detecting the message-type, but can also be forced to happen with this.

|request|REQUEST

Gives a JSON object containing a request for a choice (to move or switch). To assist in your decision, REQUEST.active has information about your active Pokémon, and REQUEST.side has information about your your team as a whole. REQUEST.rqid is an optional request ID (see "Sending decisions" for details).

|inactive|MESSAGE or |inactiveoff|MESSAGE

A message related to the battle timer has been sent. The official client displays these messages in red.

inactive means that the timer is on at the time the message was sent, while inactiveoff means that the timer is off.

|upkeep

Signals the upkeep phase of the turn where the number of turns left for field conditions are updated.

|turn|NUMBER

It is now turn NUMBER.

|win|USER

USER has won the battle.

|tie

The battle has ended in a tie.

|t:|TIMESTAMP

The current UNIX timestamp (the number of seconds since 1970) - useful for determining when events occured in real time.

Identifying Pokémon

Pokémon will be identified by a Pokémon ID (generally labeled POKEMON in this document), and, in certain cases, also a details string (generally labeled DETAILS).

A Pokémon ID is in the form POSITION: NAME.

  • POSITION is the spot that the Pokémon is in: it consists of the PLAYER of the player (see |player|), followed by a position letter (a in singles).

An inactive Pokémon will not have a position letter.

In doubles and triples battles, a will refer to the leftmost Pokémon from its trainer's perspective (so the leftmost on your team, and the rightmost on your opponent's team, so p1a faces p2c, etc).

So the layout looks like:

Doubles, player 1's perspective:

p2b p2a
p1a p1b

Doubles, player 2's perspective:

p1b p1a
p2a p2b

In multi and free-for-all battles, players are grouped by parity. That is, p1 and p3 share a side, as do p2 and p4. The position letters still follow the same conventions as in double battles, so the layout looks like:

Multi, player 1's perspective

p4b p2a
p1a p3b
  • NAME is the nickname of the Pokémon (or the species name, if no nickname is given).

For example: p1a: Sparky could be a Charizard named Sparky. p1: Dragonite could be an inactive Dragonite being healed by Heal Bell.

  • DETAILS is a comma-separated list of all information about a Pokemon visible on the battle screen: species, shininess, gender, and level. So it starts with SPECIES, adding , L## if it's not level 100, M if it's male, , F if it's female, , shiny if it's shiny. In Gen 9, , tera:TYPE will be appended if the Pokemon has Terastallized.

So, for instance, Deoxys-Speed is a level 100 non-shiny genderless Deoxys (Speed forme). Sawsbuck, L50, F, shiny is a level 50 shiny female Sawsbuck (Spring form).

In Team Preview, DETAILS will not include information not available in Team Preview (in particular, level and shininess will be left off), and for Pokémon whose forme isn't revealed in Team Preview, it will be given as -*. So, for instance, an Arceus in Team Preview would have the details string Arceus-*, no matter what kind of Arceus it is.

For most commands, you can just use the position information in the Pokémon ID to identify the Pokémon. Only a few commands actually change the Pokémon in that position (|switch| switching, |replace| illusion dropping, |drag| phazing, and |detailschange| permanent forme changes), and these all specify DETAILS for you to perform updates with.

Major actions

In battle, most Pokémon actions come in the form |ACTION|POKEMON|DETAILS followed by a few messages detailing what happens after the action occurs.

Battle actions (especially minor actions) often come with tags such as |[from] EFFECT|[of] SOURCE. EFFECT will be an effect (move, ability, item, status, etc), and SOURCE will be a Pokémon. These can affect the message or animation displayed, but do not affect anything else. Other tags include |[still] (suppress animation) and |[silent] (suppress message).

|move|POKEMON|MOVE|TARGET

The specified Pokémon has used move MOVE at TARGET. If a move has multiple targets or no target, TARGET should be ignored. If a move targets a side, TARGET will be a (possibly fainted) Pokémon on that side.

If |[miss] is present, the move missed.

If |[still] is present, the move should not animate

|[anim] MOVE2 tells the client to use the animation of MOVE2 instead of MOVE when displaying to the client.

|switch|POKEMON|DETAILS|HP STATUS or |drag|POKEMON|DETAILS|HP STATUS

A Pokémon identified by POKEMON has switched in (if there was an old Pokémon in that position, it is switched out).

For the DETAILS format, see "Identifying Pokémon" above.

POKEMON|DETAILS represents all the information that can be used to tell Pokémon apart. If two pokemon have the same POKEMON|DETAILS (which will never happen in any format with Species Clause), you usually won't be able to tell if the same pokemon switched in or a different pokemon switched in.

The switched Pokémon has HP HP, and status STATUS. HP is specified as a fraction; if it is your own Pokémon then it will be CURRENT/MAX, if not, it will be /100 if HP Percentage Mod is in effect and /48 otherwise. STATUS can be left blank, or it can be slp, par, etc.

switch means it was intentional, while drag means it was unintentional (forced by Whirlwind, Roar, etc).

|detailschange|POKEMON|DETAILS|HP STATUS or |-formechange|POKEMON|SPECIES|HP STATUS

The specified Pokémon has changed formes (via Mega Evolution, ability, etc.) to SPECIES. If the forme change is permanent (Mega Evolution or a Shaymin-Sky that is frozen), then detailschange will appear; otherwise, the client will send -formechange.

Syntax is the same as |switch| above.

|replace|POKEMON|DETAILS|HP STATUS

Illusion has ended for the specified Pokémon. Syntax is the same as |switch| above, but remember that everything you thought you knew about the previous Pokémon is now wrong.

POKEMON will be the NEW Pokémon ID - i.e. it will have the nickname of the Zoroark (or other Illusion user).

|swap|POKEMON|POSITION

Moves already active POKEMON to active field POSITION where the leftmost position is 0 and each position to the right counts up by 1.

|cant|POKEMON|REASON or |cant|POKEMON|REASON|MOVE

The Pokémon POKEMON could not perform a move because of the indicated REASON (such as paralysis, Disable, etc). Sometimes, the move it was trying to use is given.

|faint|POKEMON

The Pokémon POKEMON has fainted.

Minor actions

Minor actions are less important than major actions. In the official client, they're usually displayed in small font if they have a message. Pretty much anything that happens in a battle other than a switch or the fact that a move was used is a minor action. So yes, the effects of a move such as damage or stat boosts are minor actions.

|-fail|POKEMON|ACTION

The specified ACTION has failed against the POKEMON targetted. The ACTION in question should be a move that fails due to its own mechanics. Moves (or effect activations) that fail because they're blocked by another effect should use -block instead.

|-block|POKEMON|EFFECT|MOVE|ATTACKER

An effect targeted at POKEMON was blocked by EFFECT. This may optionally specify that the effect was a MOVE from ATTACKER. [of]SOURCE will note the owner of the EFFECT, in the case that it's not EFFECT (for instance, an ally with Aroma Veil.)

|-notarget|POKEMON

A move has failed due to their being no target Pokémon POKEMON. POKEMON is not present in Generation 1. This action is specific to Generations 1-4 as in later Generations a failed move will display using -fail.

|-miss|SOURCE|TARGET

The move used by the SOURCE Pokémon missed (maybe absent) the TARGET Pokémon.

|-damage|POKEMON|HP STATUS

The specified Pokémon POKEMON has taken damage, and is now at HP STATUS (see |switch| for details).

If HP is 0, STATUS should be ignored. The current behavior is for STATUS to be fnt, but this may change and should not be relied upon.

|-heal|POKEMON|HP STATUS

Same as -damage, but the Pokémon has healed damage instead.

|-sethp|POKEMON|HP

The specified Pokémon POKEMON now has HP hit points.

|-status|POKEMON|STATUS

The Pokémon POKEMON has been inflicted with STATUS.

|-curestatus|POKEMON|STATUS

The Pokémon POKEMON has recovered from STATUS.

|-cureteam|POKEMON

The Pokémon POKEMON has used a move that cures its team of status effects, like Heal Bell.

|-boost|POKEMON|STAT|AMOUNT

The specified Pokémon POKEMON has gained AMOUNT in STAT, using the standard rules for Pokémon stat changes in-battle. STAT is a standard three-letter abbreviation fot the stat in question, so Speed will be spe, Special Defense will be spd, etc.

|-unboost|POKEMON|STAT|AMOUNT

Same as -boost, but for negative stat changes instead.

|-setboost|POKEMON|STAT|AMOUNT

Same as -boost and -unboost, but STAT is set to AMOUNT instead of boosted by AMOUNT. (For example: Anger Point, Belly Drum)

|-swapboost|SOURCE|TARGET|STATS

Swaps the boosts from STATS between the SOURCE Pokémon and TARGET Pokémon. STATS takes the form of a comma-separated list of STAT abbreviations as described in -boost. (For example: Guard Swap, Heart Swap).

|-invertboost|POKEMON

Invert the boosts of the target Pokémon POKEMON. (For example: Topsy-Turvy).

|-clearboost|POKEMON

Clears all of the boosts of the target POKEMON. (For example: Clear Smog).

|-clearallboost

Clears all boosts from all Pokémon on both sides. (For example: Haze).

|-clearpositiveboost|TARGET|POKEMON|EFFECT

Clear the positive boosts from the TARGET Pokémon due to an EFFECT of the POKEMON Pokémon. (For example: 'move: Spectral Thief').

|-clearnegativeboost|POKEMON

Clear the negative boosts from the target Pokémon POKEMON. (For example: usually as the result of a [zeffect]).

|-copyboost|SOURCE|TARGET

Copy the boosts from SOURCE Pokémon to TARGET Pokémon (For example: Psych Up).

|-weather|WEATHER

Indicates the weather that is currently in effect. If |[upkeep] is present, it means that WEATHER was active previously and is still in effect that turn. Otherwise, it means that the weather has changed due to a move or ability, or has expired, in which case WEATHER will be none.

|-fieldstart|CONDITION

The field condition CONDITION has started. Field conditions are all effects that affect the entire field and aren't a weather. (For example: Trick Room, Grassy Terrain)

|-fieldend|CONDITION

Indicates that the field condition CONDITION has ended.

|-sidestart|SIDE|CONDITION

A side condition CONDITION has started on SIDE. Side conditions are all effects that affect one side of the field. (For example: Tailwind, Stealth Rock, Reflect)

|-sideend|SIDE|CONDITION

Indicates that the side condition CONDITION ended for the given SIDE.

|-swapsideconditions

Swaps side conditions between sides. Used for Court Change.

|-start|POKEMON|EFFECT

A volatile status has been inflicted on the POKEMON Pokémon by EFFECT. (For example: confusion, Taunt, Substitute).

|-end|POKEMON|EFFECT

The volatile status from EFFECT inflicted on the POKEMON Pokémon has ended.

|-crit|POKEMON

A move has dealt a critical hit against the POKEMON.

|-supereffective|POKEMON

A move was super effective against the POKEMON.

|-resisted|POKEMON

A move was not very effective against the POKEMON.

|-immune|POKEMON

The POKEMON was immune to a move.

|-item|POKEMON|ITEM|[from]EFFECT

The ITEM held by the POKEMON has been changed or revealed due to a move or ability EFFECT.

|-item|POKEMON|ITEM

POKEMON has just switched in, and its item ITEM is being announced to have a long-term effect (will not use [from]). Air Balloon is the only current user of this.

|-enditem|POKEMON|ITEM|[from]EFFECT

The ITEM held by POKEMON has been destroyed by a move or ability (like Knock Off), and it now holds no item.

This will be silent [silent] if the item's ownership was changed (with a move or ability like Thief or Trick), even if the move or ability would result in a Pokémon without an item.

|-enditem|POKEMON|ITEM

POKEMON's ITEM has destroyed itself (consumed Berries, Air Balloon). If a berry is consumed, it also has an additional modifier |[eat] to indicate that it was consumed.

Sticky Barb does not announce itself with this or any other message when it changes hands.

|-ability|POKEMON|ABILITY|[from]EFFECT

The ABILITY of the POKEMON has been changed due to a move/ability EFFECT.

Note that Skill Swap does not send this message despite it changing abilities, because it does not reveal abilities when used between allies in a Double or Triple Battle.

|-ability|POKEMON|ABILITY

POKEMON has just switched-in, and its ability ABILITY is being announced to have a long-term effect (will not use [from]).

Effects that start at switch-in include Mold Breaker and Neutralizing Gas. It does not include abilities that activate once and don't have any long-term effects, like Intimidate (Intimidate should use -activate).

|-endability|POKEMON

The POKEMON has had its ability suppressed by Gastro Acid.

|-transform|POKEMON|SPECIES

The Pokémon POKEMON has transformed into SPECIES by the move Transform or the ability Imposter.

|-mega|POKEMON|MEGASTONE

The Pokémon POKEMON used MEGASTONE to Mega Evolve.

|-primal|POKEMON

The Pokémon POKEMON has reverted to its primal forme.

|-burst|POKEMON|SPECIES|ITEM

The Pokémon POKEMON has used ITEM to Ultra Burst into SPECIES.

|-zpower|POKEMON

The Pokémon POKEMON has used the z-move version of its move.

|-zbroken|POKEMON

A z-move has broken through protect and hit the POKEMON.

|-activate|EFFECT

A miscellaneous effect has activated. This is triggered whenever an effect could not be better described by one of the other minor messages: for example, healing abilities like Water Absorb simply use -heal.

Items usually activate with -end, although items with two messages, like Berries ("POKEMON ate the Leppa Berry! POKEMON restored PP...!"), will send the "ate" message as -eat, and the "restored" message as -activate.

|-hint|MESSAGE

Displays a message in parentheses to the client. Hint messages appear to explain and clarify why certain actions, such as Fake Out and Mat Block failing, have occurred,
when there would normally be no in-game messages.

|-center

Appears in Triple Battles when only one Pokémon remains on each side, to indicate that the Pokémon have been automatically centered.

|-message|MESSAGE

Displays a miscellaneous message to the client. These messages are primarily used for messages from game mods that aren't supported by the client, like rule clauses such as Sleep Clause, or other metagames with custom messages for specific scenarios.

|-combine

A move has been combined with another (For example: Fire Pledge).

|-waiting|SOURCE|TARGET

The SOURCE Pokémon has used a move and is waiting for the TARGET Pokémon (For example: Fire Pledge).

|-prepare|ATTACKER|MOVE

The ATTACKER Pokémon is preparing to use a charge MOVE on an unknown target. (For example: Dig, Fly).

|-prepare|ATTACKER|MOVE|DEFENDER

The ATTACKER Pokémon is preparing to use a charge MOVE on the DEFENDER. (For example: Sky Drop).

|-mustrecharge|POKEMON

The Pokémon POKEMON must spend the turn recharging from a previous move.

|-nothing

DEPRECATED: A move did absolutely nothing. (For example: Splash). In the future this will be of the form |-activate||move:Splash.

|-hitcount|POKEMON|NUM

A multi-hit move hit the POKEMON NUM times.

|-singlemove|POKEMON|MOVE

The Pokémon POKEMON used move MOVE which causes a temporary effect lasting the duration of the move. (For example: Grudge, Destiny Bond).

|-singleturn|POKEMON|MOVE

The Pokémon POKEMON used move MOVE which causes a temporary effect lasting the duration of the turn. (For example: Protect, Focus Punch, Roost).

Sending decisions

Using the Pokémon Showdown client, you can specify decisions with /choose CHOICE, or, for move and switch decisions, just /CHOICE works as well.

Using the simulator API, you would write >p1 CHOICE or >p2 CHOICE into the battle stream.

Possible choices

You can see the syntax in action by looking at the JavaScript console when playing a Pokémon Showdown battle in a browser such as Chrome.

As an overview:

  • switch Pikachu, switch pikachu, or switch 2 are all valid CHOICE strings to switch to a Pikachu in slot 2.

  • move Focus Blast, move focusblast, or move 4 are all valid CHOICE strings to use Focus Blast, your active Pokemon's 4th move.

In Doubles, decisions are delimited by ,. If you have a Manectric and a Cresselia, move Thunderbolt 1 mega, move Helping Hand -1 will make the Manectric mega evolve and use Thunderbolt at the opponent in slot 1, while Cresselia will use Helping Hand at Manectric.

To be exact, CHOICE is one of:

  • team TEAMSPEC, during Team Preview, where TEAMSPEC is a list of pokemon slots.

    • For instance, team 213456 will swap the first two Pokemon and keep all other pokemon in order.
    • TEAMSPEC does not have to be all pokemon: team 5231 might be a choice in VGC.
    • TEAMSPEC does not need separators unless you have over 10 Pokémon, but in custom games, separate slots with ,. For instance: team 2, 1, 3, 4, 5, 6, 7, 8, 9, 10
  • default, to auto-choose a decision. This will be the first possible legal choice. This is what's used in VGC if you run out of Move Time.

  • undo, to cancel a previously-made choice. This can only be done if the another player needs to make a choice and hasn't done so yet (or if you are calling side.choose() directly, which doesn't auto-continue when both players have made a choice).

  • POKEMONCHOICE in Singles

  • POKEMONCHOICE, POKEMONCHOICE in Doubles

POKEMONCHOICE is one of:

  • default, to auto-choose a decision

  • pass, to skip a slot in Doubles/Triples that doesn't need a decision (can be left off, but can be useful for readability, to mean "the pokemon in this slot is fainted and won't be making a move")

  • move MOVESPEC, to make a move

  • move MOVESPEC mega, to mega-evolve and make a move

  • move MOVESPEC zmove, to use a z-move version of a move

  • move MOVESPEC max, to Dynamax/Gigantamax and make a move

  • switch SWITCHSPEC, to make a switch

MOVESPEC is:

  • MOVESLOTSPEC or MOVESLOTSPEC TARGETSPEC
    • MOVESLOTSPEC is a move name (capitalization/spacing-insensitive) or 1-based move slot number

    • TARGETSPEC is a 1-based target slot number. Add a - in front of it to refer to allies, and a + to refer to foes. Remember that slots go in opposite directions, like this:

       Triples       Doubles
      +3 +2 +1        +2 +1
      -1 -2 -3        -1 -2
      

      (Slot numbers are unnecessary in Singles: you can never choose a target in Singles.)

SWITCHSPEC is:

  • a Pokémon nickname/species or 1-based slot number
    • Note that if you have multiple Pokémon with the same nickname/species, using the nickname/species will select the first unfainted one. If you want another Pokémon, you'll need to specify it by slot number.

Once a choice has been set for all players who need to make a choice, the battle will continue.

If an invalid decision is sent (trying to switch when you're trapped by Mean Look or something), you will receive a message starting with:

|error|[Invalid choice] MESSAGE

This will tell you to send a different decision. If your previous choice revealed additional information (For example: a move disabled by Imprison or a trapping effect), the error will be followed with a |request| command to base your decision off of:

|error|[Unavailable choice] MESSAGE
|request|REQUEST

Choice requests

The protocol message to tell you that it's time for you to make a decision is:

|request|REQUEST

Gives a JSON object containing a request for a choice (to move or switch). To assist in your decision, REQUEST.active has information about your active Pokémon, and REQUEST.side has information about your your team as a whole.

If you're using the simulator through a Pokémon Showdown server, REQUEST.rqid is an optional request ID. It will not exist if you're using the simulator directly through import sim or ./pokemon-showdown simulate-battle.

When sending decisions to a Pokémon Showdown server with /choose, you can add |RQID at the end. RQID is REQUEST.rqid, and it identifies which request the decision was intended for, making sure "Undo" doesn't cause the next decision to be sent for the wrong turn.

Example request object:

{
  "active": [
    {
      "moves": [
        {
          "move": "Light Screen",
          "id": "lightscreen",
          "pp": 48,
          "maxpp": 48,
          "target": "allySide",
          "disabled": false
        },
        {
          "move": "U-turn",
          "id": "uturn",
          "pp": 32,
          "maxpp": 32,
          "target": "normal",
          "disabled": false
        },
        {
          "move": "Knock Off",
          "id": "knockoff",
          "pp": 32,
          "maxpp": 32,
          "target": "normal",
          "disabled": false
        },
        {
          "move": "Roost",
          "id": "roost",
          "pp": 16,
          "maxpp": 16,
          "target": "self",
          "disabled": false
        }
      ]
    }
  ],
  "side": {
    "name": "Zarel",
    "id": "p2",
    "pokemon": [
      {
        "ident": "p2: Ledian",
        "details": "Ledian, L83, M",
        "condition": "227/227",
        "active": true,
        "stats": {
          "atk": 106,
          "def": 131,
          "spa": 139,
          "spd": 230,
          "spe": 189
        },
        "moves": [
          "lightscreen",
          "uturn",
          "knockoff",
          "roost"
        ],
        "baseAbility": "swarm",
        "item": "leftovers",
        "pokeball": "pokeball",
        "ability": "swarm"
      },
      {
        "ident": "p2: Pyukumuku",
        "details": "Pyukumuku, L83, F",
        "condition": "227/227",
        "active": false,
        "stats": {
          "atk": 104,
          "def": 263,
          "spa": 97,
          "spd": 263,
          "spe": 56
        },
        "moves": [
          "recover",
          "counter",
          "lightscreen",
          "reflect"
        ],
        "baseAbility": "innardsout",
        "item": "lightclay",
        "pokeball": "pokeball",
        "ability": "innardsout"
      },
      {
        "ident": "p2: Heatmor",
        "details": "Heatmor, L83, F",
        "condition": "277/277",
        "active": false,
        "stats": {
          "atk": 209,
          "def": 157,
          "spa": 222,
          "spd": 157,
          "spe": 156
        },
        "moves": [
          "fireblast",
          "suckerpunch",
          "gigadrain",
          "focusblast"
        ],
        "baseAbility": "flashfire",
        "item": "lifeorb",
        "pokeball": "pokeball",
        "ability": "flashfire"
      },
      {
        "ident": "p2: Reuniclus",
        "details": "Reuniclus, L78, M",
        "condition": "300/300",
        "active": false,
        "stats": {
          "atk": 106,
          "def": 162,
          "spa": 240,
          "spd": 178,
          "spe": 92
        },
        "moves": [
          "shadowball",
          "recover",
          "calmmind",
          "psyshock"
        ],
        "baseAbility": "magicguard",
        "item": "lifeorb",
        "pokeball": "pokeball",
        "ability": "magicguard"
      },
      {
        "ident": "p2: Minun",
        "details": "Minun, L83, F",
        "condition": "235/235",
        "active": false,
        "stats": {
          "atk": 71,
          "def": 131,
          "spa": 172,
          "spd": 189,
          "spe": 205
        },
        "moves": [
          "hiddenpowerice60",
          "nastyplot",
          "substitute",
          "thunderbolt"
        ],
        "baseAbility": "voltabsorb",
        "item": "leftovers",
        "pokeball": "pokeball",
        "ability": "voltabsorb"
      },
      {
        "ident": "p2: Gligar",
        "details": "Gligar, L79, M",
        "condition": "232/232",
        "active": false,
        "stats": {
          "atk": 164,
          "def": 211,
          "spa": 101,
          "spd": 148,
          "spe": 180
        },
        "moves": [
          "toxic",
          "stealthrock",
          "roost",
          "earthquake"
        ],
        "baseAbility": "hypercutter",
        "item": "eviolite",
        "pokeball": "pokeball",
        "ability": "hypercutter"
      }
    ]
  },
  "rqid": 3
}