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Updates to the source
Re-implanted "Get BK Buffer" so maps are now split properly. This also touchs up the RGBA code that Z64me wrote previously, since spiceywolf wrote the new stuff.
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6 files changed

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-1534
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6 files changed

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-1534
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.vs/WumbasWigwam/project-colors.json

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{
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"Version": 1,
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"ProjectMap": {
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"ee76b5c9-da81-48ca-a061-357599bf7d02": {
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"ProjectGuid": "ee76b5c9-da81-48ca-a061-357599bf7d02",
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"DisplayName": "WumbasWigwam",
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"ColorIndex": 0
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}
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},
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"NextColorIndex": 1
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}

.vs/WumbasWigwam/v17/.suo

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WIGWAM_ICO.ico

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WumbasWigwam.csproj

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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>WIGWAM_ICO.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Magick.NET-Q8-AnyCPU">
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<HintPath>lib\Magick.NET-Q8-AnyCPU.dll</HintPath>
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GradientPanel.cs" />
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<Compile Include="GradientPanel.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="RummageAttributes\RummageNoRemoveAttribute.cs" />
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<Compile Include="RummageAttributes\RummageNoRenameAttribute.cs" />
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<Compile Include="RummageAttributes\RummageNoRenameAnythingAttribute.cs" />
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<Compile Include="WumbasWigwam\Point_.cs" />
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<Compile Include="WumbasWigwam\Vector.cs" />
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<Compile Include="WumbasWigwam\ModelDrawCommand.cs" />
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<Compile Include="WumbasWigwam\ModelViewer.cs" />
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<Compile Include="WumbasWigwam\ModelViewer.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="WumbasWigwam\n64_cic_nus_6105.cs" />
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<Compile Include="WumbasWigwam\ObjectDB.cs" />
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<Compile Include="WumbasWigwam\BaseCamera.cs" />
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<Compile Include="WumbasWigwam\RomHandler.cs" />
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<Compile Include="WumbasWigwam\Sprite.cs" />
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<Compile Include="WumbasWigwam\Core.cs" />
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<Compile Include="WumbasWigwam\AboutBox.cs" />
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<Compile Include="WumbasWigwam\AboutBox.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="WumbasWigwam\Poles.cs" />
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<Compile Include="WumbasWigwam\ColorTrackBar.cs" />
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<Compile Include="WumbasWigwam\ColorTrackBar.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="WumbasWigwam\ColorTrackBarDesigner.cs" />
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<Compile Include="WumbasWigwam\Vector3.cs" />
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<Compile Include="WumbasWigwam\Matrix.cs" />
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<Compile Include="WumbasWigwam\Matrix3.cs" />
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<Compile Include="WumbasWigwam\Matrix4.cs" />
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<Compile Include="WumbasWigwam\TrackEvent.cs" />
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<Compile Include="WumbasWigwam\MidiParse.cs" />
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<Compile Include="WumbasWigwam\SpriteEditorForm.cs" />
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<Compile Include="WumbasWigwam\SpriteEditorForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="WumbasWigwam\ImageHandler.cs" />
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<Compile Include="WumbasWigwam\Progress.cs" />
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<Compile Include="WumbasWigwam\WarpDestinationForm.cs" />
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<Compile Include="WumbasWigwam\Progress.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="WumbasWigwam\WarpDestinationForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="WumbasWigwam\GECompression.cs" />
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<Compile Include="WumbasWigwam\OpenSetFileForm.cs" />
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<Compile Include="WumbasWigwam\WarpEntryPointForm.cs" />
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<Compile Include="WumbasWigwam\OpenSetFileForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="WumbasWigwam\WarpEntryPointForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="WumbasWigwam\WarpLocation.cs" />
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<Compile Include="WumbasWigwam\EntryPoint.cs" />
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<Compile Include="WumbasWigwam\World.cs" />
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<Compile Include="WumbasWigwam\PickableObject.cs" />
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<Compile Include="WumbasWigwam\LevelEntryPoint.cs" />
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<Compile Include="WumbasWigwam\Form1.cs" />
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<Compile Include="WumbasWigwam\Form1.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="WumbasWigwam\DrawCommand.cs" />
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<Compile Include="WumbasWigwam\ActiveBone.cs" />
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<Compile Include="WumbasWigwam\AnimationFile.cs" />
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<EmbeddedResource Include="WumbasWigwam\WarpDestinationForm.resx" />
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<EmbeddedResource Include="WumbasWigwam\WarpEntryPointForm.resx" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="WIGWAM_ICO.ico" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>

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