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This repository has been archived by the owner on Aug 14, 2024. It is now read-only.
When creating panorama, it depends on how panorama texture is located
Particulary, for eye of the north calculation of arrow positions is correct but since camera location is considered Point [0, 0, 0], render of position is wrong.
Possible solution:
Move camera always to panorama location
Recalculate all vector operations to vector operations relative to panorama location instead assuming camera will always be in [0, 0, 0]
The text was updated successfully, but these errors were encountered:
There is no way to determine what was texture offset from panorama renderer. For example offset of panorama with ID pano_queensdale_shaemoor is 29.5.
I added support for rotation. When rotation is not specified, zero offset is assumed. To correctly display panorama arrows, all misaligned panorama textures must either provide information about correct rotation offset or new texture with no offset needs to be created.
Possible solution:
The text was updated successfully, but these errors were encountered: